+laszlo.agocs=theqtcompany@qt-project.org
on behalf of
Nikos Chantziaras
Sent: Monday, March 23, 2015 2:21 PM
To: interest@qt-project.org
Subject: Re: [Interest] Is the OpenGL vs Angle distinction important for
widget apps?
OK, that makes sense. Yeah, hidden uses of GL (by mistake or not
for
> widget-only apps will go away.
>
> Cheers,
> Laszlo
>
>
>
> From: interest-bounces+laszlo.agocs=theqtcompany@qt-project.org
> on behalf of
> Giuseppe D'Angelo
> Sent: Sunday, March 22, 2015 4:48 PM
> To: Nikos Ch
ubject: [Interest] Is the OpenGL vs Angle distinction important for widget
> apps?
>
> For applications that don't use Qml and only use QWidget, does it matter
> whether Qt was built with OpenGL or Angle on Windows?
http://wiki.qt.io/Qt-5-on-Windows-ANGLE-and-OpenGL should help you
; on behalf
> of Giuseppe D'Angelo
> Sent: Sunday, March 22, 2015 4:48 PM
> To: Nikos Chantziaras
> Cc: interest@qt-project.org
> Subject: Re: [Interest] Is the OpenGL vs Angle distinction important for
> widget apps?
>
> On 22 March 2015 at 10:28, Nikos Chantz
: interest-bounces+laszlo.agocs=theqtcompany@qt-project.org
on behalf of
Giuseppe D'Angelo
Sent: Sunday, March 22, 2015 4:48 PM
To: Nikos Chantziaras
Cc: interest@qt-project.org
Subject: Re: [Interest] Is the OpenGL vs Angle distinction important for widget
apps?
On 22 March 2015
On 22 March 2015 at 10:28, Nikos Chantziaras wrote:
> For applications that don't use Qml and only use QWidget, does it matter
> whether Qt was built with OpenGL or Angle on Windows?
It still matters because
1) ANGLE means extra dependencies to be shipped along your app
2) ANGLE does not work on
For applications that don't use Qml and only use QWidget, does it matter
whether Qt was built with OpenGL or Angle on Windows?
As far as I can tell, GL/Angle is only used by Qml. Is that true? Can
there be any circumstances where a non-Qml application might error out
if running with an OpenGL-b