On Tuesday 30 June 2015 23:29:47 Jason H wrote:
> Hrm... So after playing some more, removing the entry in main.cpp, it works.
> I need a better way to appropriately include Q_IMPORT_PLUGIN(QSvgPlugin) I
> thought it was needed on all __APPLE__ platforms, but it seemingly isn't
It's needed on #ifd
On 01/07/15 07:29, Jason H wrote:
> Hrm... So after playing some more, removing the entry in main.cpp, it works.
> I need a better way to appropriately include Q_IMPORT_PLUGIN(QSvgPlugin)
> I thought it was needed on all __APPLE__ platforms, but it seemingly isn't
>
Only needed if you are staticall
t;Jason H"
> To: "interest@qt-project.org"
> Subject: [Interest] My first OSX compile ends in error.
>
> Normally I build on Linux, or when building on OSX, for iOS. But this is my
> first stab at running the QML app on OSX.
>
> Undefined symbols for architecture x86
Normally I build on Linux, or when building on OSX, for iOS. But this is my
first stab at running the QML app on OSX.
Undefined symbols for architecture x86_64:
"qt_static_plugin_QSvgPlugin()", referenced from:
main::StaticQSvgPluginPluginInstance::StaticQSvgPluginPluginInstance() in
mai