Hi Neil,
On Wed, May 11, 2016 at 7:38 PM, Neil Williams wrote:
> We have also gone down the forced ANGLE route after seeing too many
> crashes caused by OpenGL, crashes on app start during the dynamic detection
> are particularly frustrating. Intel cards seem to be the worst offender
> though we
On quarta-feira, 11 de maio de 2016 15:08:39 PDT Neil Williams wrote:
> We have also gone down the forced ANGLE route after seeing too many crashes
> caused by OpenGL, crashes on app start during the dynamic detection are
> particularly frustrating. Intel cards seem to be the worst offender though
We have also gone down the forced ANGLE route after seeing too many crashes
caused by OpenGL, crashes on app start during the dynamic detection are
particularly frustrating. Intel cards seem to be the worst offender though
we were seeing them from all card types.
When our app crashes we upload cra
: Tuesday, May 10, 2016 1:00 PM
To: interest@qt-project.org
Subject: Re: [Interest] Problems with graphics library auto-detect on Windows
On terça-feira, 10 de maio de 2016 10:41:52 PDT Michael R Nelson wrote:
> Hi all,
>
> Our app is QML based and uses Qt Quick Controls. We build for Windows,
&g
On terça-feira, 10 de maio de 2016 10:41:52 PDT Michael R Nelson wrote:
> Hi all,
>
> Our app is QML based and uses Qt Quick Controls. We build for Windows, OS X,
> iOS, and Android.
>
> As you know, Qt auto-selects a graphics library at startup (OpenGL, ANGLE,
> or Mesa llvmpipe). About 1 in 15
Hi all,
Our app is QML based and uses Qt Quick Controls. We build for Windows, OS X,
iOS, and Android.
As you know, Qt auto-selects a graphics library at startup (OpenGL, ANGLE, or
Mesa llvmpipe). About 1 in 15 of our users report our app fails during this
auto-detect process on Windows. Most