Re: [Interest] Qt3D: Wireframe

2017-04-13 Thread Ch'Gans
On 14 April 2017 at 00:25, Ch'Gans wrote: > On 13 April 2017 at 18:52, Sean Harmer wrote: >> Hi, >> >> On 13/04/2017 06:15, Ch'Gans wrote: >>> >>> On 13 April 2017 at 14:38, Ch'Gans wrote: Hi, I would like to be able to select at run-time how my entities are rendered (id

Re: [Interest] Qt3D: Wireframe

2017-04-13 Thread Ch'Gans
On 13 April 2017 at 18:52, Sean Harmer wrote: > Hi, > > On 13/04/2017 06:15, Ch'Gans wrote: >> >> On 13 April 2017 at 14:38, Ch'Gans wrote: >>> >>> Hi, >>> >>> I would like to be able to select at run-time how my entities are >>> rendered (ideally on a per entity basis). >>> I would like to have

Re: [Interest] Qt3D: Wireframe

2017-04-12 Thread Sean Harmer
Hi, On 13/04/2017 06:15, Ch'Gans wrote: On 13 April 2017 at 14:38, Ch'Gans wrote: Hi, I would like to be able to select at run-time how my entities are rendered (ideally on a per entity basis). I would like to have 3 choices: - 1. wireframe - 2. shaded - 3. shaded + wireframe I had a look at

Re: [Interest] Qt3D: Wireframe

2017-04-12 Thread Ch'Gans
On 13 April 2017 at 14:38, Ch'Gans wrote: > Hi, > > I would like to be able to select at run-time how my entities are > rendered (ideally on a per entity basis). > I would like to have 3 choices: > - 1. wireframe > - 2. shaded > - 3. shaded + wireframe > > I had a look at the wire frame QML exampl

[Interest] Qt3D: Wireframe

2017-04-12 Thread Ch'Gans
Hi, I would like to be able to select at run-time how my entities are rendered (ideally on a per entity basis). I would like to have 3 choices: - 1. wireframe - 2. shaded - 3. shaded + wireframe I had a look at the wire frame QML example, and translated it to C++. The code is working. I have simp