On 14 April 2017 at 00:25, Ch'Gans wrote:
> On 13 April 2017 at 18:52, Sean Harmer wrote:
>> Hi,
>>
>> On 13/04/2017 06:15, Ch'Gans wrote:
>>>
>>> On 13 April 2017 at 14:38, Ch'Gans wrote:
Hi,
I would like to be able to select at run-time how my entities are
rendered (id
On 13 April 2017 at 18:52, Sean Harmer wrote:
> Hi,
>
> On 13/04/2017 06:15, Ch'Gans wrote:
>>
>> On 13 April 2017 at 14:38, Ch'Gans wrote:
>>>
>>> Hi,
>>>
>>> I would like to be able to select at run-time how my entities are
>>> rendered (ideally on a per entity basis).
>>> I would like to have
Hi,
On 13/04/2017 06:15, Ch'Gans wrote:
On 13 April 2017 at 14:38, Ch'Gans wrote:
Hi,
I would like to be able to select at run-time how my entities are
rendered (ideally on a per entity basis).
I would like to have 3 choices:
- 1. wireframe
- 2. shaded
- 3. shaded + wireframe
I had a look at
On 13 April 2017 at 14:38, Ch'Gans wrote:
> Hi,
>
> I would like to be able to select at run-time how my entities are
> rendered (ideally on a per entity basis).
> I would like to have 3 choices:
> - 1. wireframe
> - 2. shaded
> - 3. shaded + wireframe
>
> I had a look at the wire frame QML exampl
Hi,
I would like to be able to select at run-time how my entities are
rendered (ideally on a per entity basis).
I would like to have 3 choices:
- 1. wireframe
- 2. shaded
- 3. shaded + wireframe
I had a look at the wire frame QML example, and translated it to C++.
The code is working. I have simp