[Interest] Question about reading glsl shader source from a QResource using compression

2014-01-13 Thread Ola Røer Thorsen
Hi all, I've been looking at the Scene Graph - Graph example application included with Qt5.2.0, to see how to create a custom shader material for Qt Quick. In linenode.cpp, there is a LineShader class, where the shaders are read like so: const char *vertexShader() const { QResource

Re: [Interest] Question about reading glsl shader source from a QResource using compression

2014-01-13 Thread Constantin Makshin
Presence and level of resource compression depends on command line parameters passed to the resource compiler. IIRC compression is disabled by default so all resources are stored "as is" unless you explicitly tell the resource compiler to compress them and correct way of retrieving resource data de

Re: [Interest] Question about reading glsl shader source from a QResource using compression

2014-01-13 Thread Giuseppe D'Angelo
On 13 January 2014 13:25, Ola Røer Thorsen wrote: > > In the documentation for QResource, it says that the data returned by r.data > may be compressed. So is this way of reading the shader source code safe at > all times? Shouldn't it check with r.isCompressed and if so, uncompress? Is > there som

Re: [Interest] Question about reading glsl shader source from a QResource using compression

2014-01-14 Thread Ola Røer Thorsen
> > > I think the example is just doing it wrong, it should instead load the > resource file contents using QFile into two QByteArrays into the ctor > and then return the QByteArrays' contents there. > > Right. Thanks for the feedback! I'll use QFile to be sure, in case compression is enabled. Che