Hi! A cylinder 3D mesh has points only on its two ends:
[image: image.png] I'm using QDiffuseSpecularMaterial and also QPhongMaterial to render the cylinder. However, both materials are rendering like this: [image: image.png] [image: image.png] [image: image.png] The complete question is posted here: https://stackoverflow.com/q/65211533/3405291 Can anybody give me a hint on what I might be missing? Thanks! 🙂
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