Re: [Interest] SceneGraph clearing buffers

2017-04-07 Thread Sean Harmer
On 07/04/2017 03:59, Russell, Matthew wrote: Hi Is there a way to have a scene graph (called on beforeRendering) clear the buffers of a Scene3d on top of it? i.e. I have a scene graph under my QML (similar to the Squircle example) where I call glClearColor, and a Scene3d with a RenderSurfac

[Interest] SceneGraph clearing buffers

2017-04-06 Thread Russell, Matthew
Hi Is there a way to have a scene graph (called on beforeRendering) clear the buffers of a Scene3d on top of it? i.e. I have a scene graph under my QML (similar to the Squircle example) where I call glClearColor, and a Scene3d with a RenderSurfaceSelector. glClearColor clears the scene graphs