On 07/04/2017 03:59, Russell, Matthew wrote:
Hi
Is there a way to have a scene graph (called on beforeRendering) clear the
buffers of a Scene3d on top of it?
i.e. I have a scene graph under my QML (similar to the Squircle example) where
I call glClearColor, and a Scene3d with a RenderSurfac
Hi
Is there a way to have a scene graph (called on beforeRendering) clear the
buffers of a Scene3d on top of it?
i.e. I have a scene graph under my QML (similar to the Squircle example) where
I call glClearColor, and a Scene3d with a RenderSurfaceSelector.
glClearColor clears the scene graphs