Try QtQuick.Shapes; you can get any shape you want. However those don’t do
vertex antialiasing, so you might need to turn on MSAA to get rid of the
jaggies. So it would be best to try to put all the shapes as children of one
item (or children of a root shape) so that you only need to set layer
Le mar. 5 oct. 2021 à 04:28, Murat ŞEKER via Interest
a écrit :
> We have a Quick scene where we draw a lot of semi-transparent rectangles and
> those rectangles are rounded in one side. As a representative :
> ...
> As it can be seen from the snippet above we use clipping to achieve rounding
>
Sorry for the formatting. Rich formatting ruined it. Here we go again :
Hello,
We have a Quick scene where we draw a lot of semi-transparent rectangles and
those rectangles are rounded in one side. As a representative :
Rectangle {
id: clipper
width: 100
height: 100
opacity: 0.5
Hello,
We have a Quick scene where we draw a lot of semi-transparent rectangles and
those rectangles are rounded in one side. As a representative :
Rectangle { id: clipper width: 100 height: 100 opacity: 0.5
clip: true
Rectangle { id: clipped radius: 20.0