Hi again,
I really really hate myself sometimes... Face-palm so hard.
Data* m_data {nullptr};
f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F,
m_width, m_rows, 0, GL_RGBA, GL_FLOAT, &m_data);
It should be m_data, not &m_data, of course. All is working great now. I will
blam
Hello,
I'm looking for some advices on how to use custom textures with QQuickItems, to
check I'm doing things wrong or not...
I don't know OpenGL very much, I'm just trying to port a python demo code into
a QQuickItem, which uses textures for custom data. Here some of my code:
Textures inheri