For Mac/win/Linux? That'd be amazing if you could share it.
On Wed, 11 Mar. 2020, 2:53 am Jason H, wrote:
> Qt does not. But I do... I'm not at my source atm though..
>
> > Sent: Monday, March 09, 2020 at 9:36 PM
> > From: "Israel Brewster"
> > To: "Jérôme Godbout"
> > Cc: Interest
> >
Il 10/03/20 14:21, Jérôme Godbout ha scritto:
This should work, the default is connect type auto, which mean that it will be
direct if both object (source and this in your example) have the same thread
affinity. If both have a different thread affinity, the connection will be
queued
Watch
Nevermind, I was keeping the previous result of Qt3DRender::QBuffer::data()
which was invalid.
Calling buf->data() again after setData/setSyncData gave thew correct
result.
On 9 March 2020 at 13:35:40, Federico Ferri (federico.ferri...@gmail.com)
wrote:
I added your fix (just after the line
This should work, the default is connect type auto, which mean that it will be
direct if both object (source and this in your example) have the same thread
affinity. If both have a different thread affinity, the connection will be
queued. Note, on queued signal, argument must be copiable and
On 10/3/20 7:04 pm, Johannes Lochmann wrote:
Hi Hamish,
Yes, you are right.
Link Tipp: https://wiki.qt.io/New_Signal_Slot_Syntax
Thanks Johannes,
Actually the SIGNAL to SIGNAL case does not seem to be covered in that
article, which is why I asked. Did I miss it?
Hamish
Hi Hamish,
Yes, you are right.
Link Tipp: https://wiki.qt.io/New_Signal_Slot_Syntax
Best regards,
Johannes
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