> On Mar 5, 2016, at 5:11 AM, Valery Smyslov wrote:
>
>> If there is no consensus about puzzles, perhaps we should leave that
>> part out of the document?
>
> I had an impression that threre was a consensus when
> the document was adopted by WG. In any case, I think that it
Hi Valery,
Responses inline.
Thanks!
Tommy
> On Mar 5, 2016, at 2:00 AM, Valery Smyslov wrote:
>
> Hi Tommy,
>
> thank you for your comments.
>
I tend to agree with Paul that I find it unlikely, from an implementor’s
standpoint, that many Initiators will choose
If there is no consensus about puzzles, perhaps we should leave that
part out of the document?
I had an impression that threre was a consensus when
the document was adopted by WG. In any case, I think that
it is better to have an interoperable specification
than to leave puzzles at all (and
Hi Paul,
thank you for your comments.
I think the document is well written with respect to DDOS. I like
everything except the puzzles. It seems a lot of complexity for
no gain, especially with the problem being that botnets are better
at puzzle solving then mobile phones who want to not drain
Hi Tommy,
thank you for your comments.
I tend to agree with Paul that I find it unlikely, from an implementor’s standpoint, that many Initiators will
choose
to implement the puzzle logic, especially ones that are running on mobile devices. It is unlikely that the phones
will be able
to solve