I think this is because you need to reference the IronRuby.Libraries dll.
Strange error I know.
On Sat, Nov 15, 2008 at 7:33 PM, Benjamin Van der veen <[EMAIL PROTECTED]
> wrote:
> Hello all,
>
> Why does the stack overflow?
>
> class Program
> {
>static void Main(string[] args)
>{
>
Hello all,
Why does the stack overflow?
class Program
{
static void Main(string[] args)
{
ScriptRuntime runtime = Ruby.CreateRuntime();
ScriptEngine engine = runtime.GetRubyEngine();
ScriptScope scope = engine.CreateScope();
scope.SetVariable("my_var", new
? interop works through IRB just as well...
C:\>ir ruby\bin\irb
irb(main):001:0> require 'mscorlib'
=> true
irb(main):002:0> require 'System.Windows.Forms, Version=2.0.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089'
=> true
irb(main):003:0> f = System::Windows::Forms::Form.new
=> #
irb(main
We need DLR REPL for testing interop.
Tomas
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Letterle
Sent: Friday, November 14, 2008 5:50 PM
To: ironruby-core@rubyforge.org
Subject: Re: [Ironruby-core] Executables
Is there a particular reason we need the executable to do t
Is there a particular reason we need the executable to do the REPL itself?
ir.exe runs irb just fine, and is actually what I've been using lately
(there's a few annoyances but nothing earth shattering)
On Fri, Nov 14, 2008 at 8:39 PM, Tomas Matousek <
[EMAIL PROTECTED]> wrote:
> Could be --repl.
Could be --repl.
From: Oleg Tkachenko
Sent: Friday, November 14, 2008 5:35 PM
To: Jim Deville; Tomas Matousek; IronRuby Team
Cc: ironruby-core@rubyforge.org
Subject: RE: Executables
I like second option too. But why --dlr? Why not --repl?
--
Oleg
From: Jim Deville
Sent: Thursday, November 13, 2
I like second option too. But why --dlr? Why not --repl?
--
Oleg
From: Jim Deville
Sent: Thursday, November 13, 2008 2:16 PM
To: Tomas Matousek; IronRuby Team
Cc: ironruby-core@rubyforge.org
Subject: RE: Executables
I like the switch option best. We also need to add a -e option to pass some of
Thanks mate I'll put you suggestions to the test in the morning.
Oh and I'm sort of using this as a pretext to learn some Ruby,
also been playing with Hackety Hack but I don't think I can larn the
ruby way
of OOP form it so I'm going for trial and error and forum.
Thanks again.
--
Posted via http
Done on my end.
JD
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:ironruby-core-
> [EMAIL PROTECTED] On Behalf Of Seo Sanghyeon
> Sent: Friday, November 14, 2008 8:07 AM
> To: ironruby-core@rubyforge.org
> Subject: Re: [Ironruby-core] SVN version 171
>
> 2008/11/14 Jim Deville <
On 15/11/2008, at 6:00 AM, Gabriel Rotar wrote:
Hi
I'm tiring to run a whole XNA game from IronRuby but I'm having some
trouble translating the code from c# to ruby. That might be because
I'm
really new at Ruby.
here is what I wrote so far
Game = Microsoft::Xna::Framework::Game
GraphicsDevic
Hi
I'm tiring to run a whole XNA game from IronRuby but I'm having some
trouble translating the code from c# to ruby. That might be because I'm
really new at Ruby.
here is what I wrote so far
Game = Microsoft::Xna::Framework::Game
GraphicsDeviceManager = Microsoft::Xna::Framework::GraphicsDeviceMan
2008/11/14 Jim Deville <[EMAIL PROTECTED]>:
> Absolutely! I forgot to pull them into TFS before I pushed out. I'm really
> sorry about that. I'll pull them in tomorrow to prevent it from happening
> again. I'm also working on a diff based transfer between TFS and SVN which
> should eliminate the
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