Foo(Of Integer)(1)
End Sub
Tomas
From: [EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On
Behalf Of Orion Edwards
Sent: Wednesday, November 26, 2008 3:27 PM
To: ironruby-core@rubyforge.org<mailto:ironruby-core@rubyforge.org>
Subject: Re: [Ironruby-core] Iron
Main()
Foo(Of
Integer)(1)
End
Sub
Tomas
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Orion
Edwards
Sent: Wednesday, November 26, 2008 3:27 PM
To: ironruby-core@rubyforge.org
Subject: Re: [Ironruby-core] IronRuby and XNA. Super and
Gener
gt; [mailto:[EMAIL PROTECTED] On
Behalf Of Orion Edwards
Sent: Wednesday, November 26, 2008 12:38 PM
To: ironruby-core@rubyforge.org<mailto:ironruby-core@rubyforge.org>
Subject: Re: [Ironruby-core] IronRuby and XNA. Super and Generics
While I can certainly see the elegance of the 'of
: ironruby-core@rubyforge.org
Subject: Re: [Ironruby-core] IronRuby and XNA. Super and
Generics
While I can certainly see the elegance of the
'of'
suggestion, it can't help but to trip my "code smell" warning,
because 'of' implies 'typeof', a
at takes a list of classes/modules and
returns a special object representing generic parameters that binder would use
for selecting the right method.
We are open for more ideas.
Tomas
-Original Message-
From: [EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] O
would use for selecting the right method.
We are open for more ideas.
Tomas
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Dudu Baião
Sent: Wednesday, November 26, 2008 10:49 AM
To: ironruby-core@rubyforge.org
Subject: Re: [Ironruby-core] IronRuby an
ovember 26, 2008 12:02 PM
To: ironruby-core@rubyforge.org
Subject: Re: [Ironruby-core] IronRuby and XNA. Super and Generics
On Wed, Nov 26, 2008 at 12:04 PM, Tomas Matousek <[EMAIL
PROTECTED]<mailto:[EMAIL PROTECTED]>> wrote:
I'm thinking of something like:
myTexture = content.load
On Wed, Nov 26, 2008 at 12:04 PM, Tomas Matousek <
[EMAIL PROTECTED]> wrote:
> I'm thinking of something like:
>
> myTexture = content.load of(Texture2D), "mytexture"
>
> I.e. we would add Kernel#of method that takes a list of classes/modules and
> returns a special object representing generic par
e open for more ideas.
Tomas
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dudu Baião
Sent: Wednesday, November 26, 2008 10:49 AM
To: ironruby-core@rubyforge.org
Subject: Re: [Ironruby-core] IronRuby and XNA. Super and Generics
Thanks John!
I will do
ECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dudu Baião
> Sent: Tuesday, November 25, 2008 6:26 PM
> To: ironruby-core@rubyforge.org
> Subject: [Ironruby-core] IronRuby and XNA. Super and Generics
>
> Hi guys!
>
> Im playing with XNA trying to run the simplest xna example: To sh
esday, November 25, 2008 6:26 PM
> To: ironruby-core@rubyforge.org
> Subject: [Ironruby-core] IronRuby and XNA. Super and Generics
>
> Hi guys!
>
> Im playing with XNA trying to run the simplest xna example: To show a
> SpriteBatch on screen.
>
> After some tests I found some problems
onRuby and XNA. Super and Generics
Hi guys!
Im playing with XNA trying to run the simplest xna example: To show a
SpriteBatch on screen.
After some tests I found some problems:
1- The "Microsoft::Xna::Framework::Game" expects that we implement
some methods like "Update", &quo
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dudu Baião
Sent: Tuesday, November 25, 2008 6:26 PM
To: ironruby-core@rubyforge.org
Subject: [Ironruby-core] IronRuby and XNA. Super and Generics
Hi guys!
Im playing with XNA trying to run the simplest xna example: To show a
SpriteBatch on screen.
Hi guys!
Im playing with XNA trying to run the simplest xna example: To show a
SpriteBatch on screen.
After some tests I found some problems:
1- The "Microsoft::Xna::Framework::Game" expects that we implement
some methods like "Update", "Drawn" etc, and inside the method we have
to call the base
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