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https://issues.apache.org/jira/browse/CB-11476?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
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Shazron Abdullah resolved CB-11476.
-----------------------------------
    Resolution: Incomplete

> iOS app audio keeps playing in background while paused
> ------------------------------------------------------
>
>                 Key: CB-11476
>                 URL: https://issues.apache.org/jira/browse/CB-11476
>             Project: Apache Cordova
>          Issue Type: Bug
>          Components: iOS
>    Affects Versions: 3.5.0
>         Environment: Intel XDK, Cordova, iOS
>            Reporter: Jonathan Bencomo
>            Assignee: Shazron Abdullah
>              Labels: documentation
>   Original Estimate: 168h
>  Remaining Estimate: 168h
>
> Hello,
> I got the following line of code from an older issue:
> (code used in the html index file)
> {code}
> "// register these after deviceready event fires        
> document.addEventListener("resign", onResign, false);
> document.addEventListener("active", onActive, false);
> function onResign() {
>     console.log("on resign");
> }
> function onActive() {
>     console.log("on active");
> }"
> {code}
> From this issue’s link: 
> https://issues.apache.org/jira/browse/CB-115?jql=project%20%3D%20CB%20AND%20text%20~%20pause
> That code is being used to pause the app while the notification centre, or 
> control centre are displayed – it is also used anytime there is a 
> notification received on the screen (like a low battery indication or a phone 
> call). The code works perfectly, except that it does not stop the audio while 
> pausing the game. The audio keeps playing in background, while the game is 
> paused.
> Also, now that I have introduced this code - my game behaves differently when 
> I resume it after a while / before using the mentioned code I could leave the 
> game in the background for hours and then return to it and the game was going 
> to be exactly where I left it. Now with the new code, when I return to the 
> game after minutes of being idle I see the game where I left it but for like 
> 3 seconds only and then the game restarts. Is there a relation between the 
> code used and this bug? I believe there is because that was not happening 
> before using it,
> Many thanks in advance for your help,
> I am using an iPhone 6S as a test device and Intel XDK 3400 to build the game,
> Also: I have raised this issue to the INTEL team with no reply so far, 
> https://software.intel.com/en-us/forums/intel-xdk/topic/643682
> BR



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