Hi Antonio,
Previously when I was using iup 3.11 I was not having this issue.
The way my code worked was that it called dialog:map() and I had a
canvasBox:map_cb() defined which used the rastersize attribute of the
canvasBox.
I see in the map_cb documentation that there has been a
When you create an element its size is not defined. If you not manually
set the size, then it will be available only when the layout of the dialog
is computed.
The layout is automatically computed when the dialog is shown. If you
need the size before that, then there are alternatives. You can
I never used SDL, so don't know.
If SDL creates its own windows, then IUP is useless. If SDL can use an
already existent window then yes, they can be used together.
Best,
Scuri
--
One dashboard for servers and applica
Great news! Congrats!
Best,
Scuri
On Mon, May 25, 2015 at 10:52 PM, John Spikowski
wrote:
> Antonio,
>
> Everything is working as expected since I added an IUP dialog in the
> parent script before starting the child thread scripts.
>
> Work GREAT!
>
> http://www.allbasic.info/forum/index.php
OK!
Best,
Scuri
On Tue, May 26, 2015 at 1:11 AM, Milind Gupta
wrote:
> Thanks Antonio,
> I was able to fix it. I added the LUA_COMPAT_MODULE definition in the
> Makefile. I was compiling my own Lua 5.2 and I didn't have that problem I
> see that the Definitions in the makefile were chang
Hi,
I created a glcanvasbox. the rastersize attribute seems to be
nil when I first access it. In what scenario can the rastersize be nil?
Thanks,
Milind
--
One dashboard for servers and applications across Physi