To see what's on the network checkout
http://www.sniffit.com
Also u can put a load of print(f/ln)s in the client
and server stuff to see what's going on.
Create some logs and pick through them.
This (crude) method is usually the best
for multithreaded stuff.
Beyond that, start write test harne
Hello,
I wrote a multiuser server application(c++), which is using select for
detection of incoming messages. When a message appears I must send
something to all the clients. I have a list of sockets, where I have to
send the message.(pretty much like a chat system). The client side is
written i