Hi there,
On Nov 8, 2004, at 5:03 PM, M. Halpin wrote:
Does anyone know if there's a detailed list of what's accelerated
under the OpenGL pipeline?
Funny you should ask, I've been working on such a document recently.
I've posted this information informally in a few places (javagaming,
javalobby, on
Does anyone know if there's a detailed list of what's accelerated under the
OpenGL pipeline?
Specifically, I'm curious as to whether translucent images are accelerated, and
if transforms
(rotation, scaling, .etc) are too. And of course, do we have to worry about
making sure images are
less tha