> I'm curious why the Java2D mechanism uses
> WeakReference instead of PhantomReference given the
> problem mentioned here:
I also asked this question to myself severla times, because PhantomReferences
seem to be exactly designed for what the Disposer uses Weak-References.
I thi
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'expensive' 2D operations, and Nimbus. I'll let you informed.
One more question (off-topic),
maybe it's been dropped, but in his blog, Chris Campbell told he was playing
with some accelerated java2D blending modes (equivalents for photoshop blend
modes such as Screen, Multiply,
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lg Clemens
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ings like molecular physics; GIS
> systems;
> animations; VR -- stuff like that where the heavy
> lifting
> was done server side and the client was just
> watching.
Well I guess VR has a hard time on top of Java2D and overall I don't think this
arguments count that much.
Keep
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lts ;)
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rences it up to the GC to free java-related memory, and up to the "Java2D
Disposer" to clean up native resources associated with it (that was why I ask
wether seting a different accaleration-priority would help).
However because BufferedImages tend to be that widely used the chance you
r" with numbers to email me)
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need to do GraphicsDevice.setFullScreenWindow()
first (after making proper checks).
Thanks,
Dmitri
Java2D Team
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Steve
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