[JAVA3D] Linux?

1999-09-15 Thread Devon Hillard
Is anyone having success developing on RedHat 6 using the Blackdown jdk's? Devon -- Honestly, it's like shooting a fish in a barrel. Twice. With an Elephant Gun. At point blank range. In the head. =

[JAVA3D] ANNOUNCE: Java 3D Archive updates (15-Sep-1999)

1999-09-15 Thread Bill Day
Summary of updates to the Java 3D Archive: - Added link to SGI IRIX impl., 15-Sep-1999 - Significant Media Programming FAQ updates, 15-Sep-1999 - Added link to "Getting started with the Java Media APIs", 13-Sep-1999 - minor cosmetic tweaks Updated files: - homepage, http://www.billday.com/Jav

[JAVA3D] vecmath package

1999-09-15 Thread Martin Baker
I have been thinking about the performance issues of Java3D. I was wondering if there are any plans for the vecmath package to use the SIMD machine code instructions such as 3DNow and the new Pentium III instructions? Martin http://www.martinb.com/ ==

Re: [JAVA3D] How to add my own WireBox to the universe?

1999-09-15 Thread Dan Petersen
> Hi All, > > I've create a simple robot from cilinders and boxes. Now I want to > create the same robot with surfaces made up of polylines. Therefore I > made my own WireBox class with the following constructor. Instead why not just create a box with a polygon mode of line: Appearance

[JAVA3D] How to add my own WireBox to the universe?

1999-09-15 Thread ing. P.W.L. JANSSEN
Hi All, I've create a simple robot from cilinders and boxes. Now I want to create the same robot with surfaces made up of polylines. Therefore I made my own WireBox class with the following constructor. public WireBox(float w, float h, float z){ allPoints = new Point3f[8];

[JAVA3D] Rotation

1999-09-15 Thread Ale
Hi, I've set up a Transform3D to rotate an object using a AxisAngle4d(used in setRotation metod) ,there is a way to create a Vector3d facing the same thirection? I need this vector to translate the object in the direction is facing.    

[JAVA3D] Dreamcast?

1999-09-15 Thread Tim Bray
I read today that the Sega dreamcast game box, which has frighteningly high-performance 3d rendering, ships with a web browser, but not, alas, with Java yet (apparently Planetweb only started building the browser in May). Anyhow, consider J3D on a box like this... fun. -T. ==

Re: [JAVA3D] Surface Triangulation

1999-09-15 Thread Desiree Hilbring
You can use the Triangulator Class togehter with GeometryInfo, how is described in the Suntutorial chapter 3 Easier Content Creation subsection GeometryInfo Desiree On Wed, 15 Sep 1999, Olivier fillon wrote: > I am facing the same problem now: > is anything able to help us to do this or do we h

Re: [JAVA3D] view model (by trial and error)

1999-09-15 Thread Jon Barrilleaux
Thanks for the info. > Using RELATIVE_TO_SCREEN should do what you want. Btw, we have > considered adding a variant of RELATIVE_TO_WINDOW that isn't centered > in X and Y--similar to RELATIVE_TO_SCREEN, but with the manual X and Y > eye position being relative to the lower left corner of the win

Re: [JAVA3D] Surface Triangulation

1999-09-15 Thread Desiree Hilbring
There is a Triangulator class in Java3D and how to use it you can find in the Sun Tutorial in chapter 3 Easier Content Creation subsection: 3.3 GeometryInfo Desiree On Tue, 14 Sep 1999, Heiko Gottschling wrote: > Hi, > > I need to find a way to extract a triangulated surface from an unordered >