Is anyone having success developing on RedHat 6 using the
Blackdown jdk's?
Devon
--
Honestly, it's like shooting a fish in a barrel. Twice. With an
Elephant Gun. At point blank range. In the head.
=
Summary of updates to the Java 3D Archive:
- Added link to SGI IRIX impl., 15-Sep-1999
- Significant Media Programming FAQ updates,
15-Sep-1999
- Added link to "Getting started with the
Java Media APIs", 13-Sep-1999
- minor cosmetic tweaks
Updated files:
- homepage,
http://www.billday.com/Jav
I have been thinking about the performance issues of Java3D. I was wondering
if there are any plans for the vecmath package to use the SIMD machine code
instructions such as 3DNow and the new Pentium III instructions?
Martin
http://www.martinb.com/
==
> Hi All,
>
> I've create a simple robot from cilinders and boxes. Now I want to
> create the same robot with surfaces made up of polylines. Therefore I
> made my own WireBox class with the following constructor.
Instead why not just create a box with a polygon mode of line:
Appearance
Hi All,
I've create a simple robot from cilinders and boxes. Now I want to
create the same robot with surfaces made up of polylines. Therefore I
made my own WireBox class with the following constructor.
public WireBox(float w, float h, float z){
allPoints = new Point3f[8];
Hi,
I've set up a Transform3D to rotate an object using
a AxisAngle4d(used in setRotation metod) ,there is a way to create a Vector3d
facing the same thirection?
I need this vector to translate the object in the direction is
facing.
I read today that the Sega dreamcast game box, which has frighteningly
high-performance 3d rendering, ships with a web browser, but not, alas,
with Java yet (apparently Planetweb only started building the browser
in May). Anyhow, consider J3D on a box like this... fun. -T.
==
You can use the Triangulator Class togehter with GeometryInfo,
how is described in the Suntutorial chapter 3 Easier Content Creation
subsection GeometryInfo
Desiree
On Wed, 15 Sep 1999, Olivier fillon wrote:
> I am facing the same problem now:
> is anything able to help us to do this or do we h
Thanks for the info.
> Using RELATIVE_TO_SCREEN should do what you want. Btw, we have
> considered adding a variant of RELATIVE_TO_WINDOW that isn't centered
> in X and Y--similar to RELATIVE_TO_SCREEN, but with the manual X and Y
> eye position being relative to the lower left corner of the win
There is a Triangulator class in Java3D and how to use it you can find
in the Sun Tutorial in chapter 3 Easier Content Creation subsection:
3.3 GeometryInfo
Desiree
On Tue, 14 Sep 1999, Heiko Gottschling wrote:
> Hi,
>
> I need to find a way to extract a triangulated surface from an unordered
>
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