The problem: you want to do something obvious like, say, texture mapping
or using specular color, and you find that neither the API spec nor the
javadoc nor the tutorial explain how. Yes, they enumerate the arguments and
give a one-line explanation, but nothing that actually outlines the concepts
Hi!
I have some problems with equivalence between JAVA3D color system and R.G.B
Suposse I have a RGB color, for example RGB[3]. Each of them (red, green,
blue) go from 0 to 255
(INTEGER)
In JAVA3D we use Color3f(), that are FLOAT, and go from 0 to 1. suposse that
i have a vector:
Java3dColor[3]
Hi,
on live graphs you can only attach BranchGroups. So you have to create a new
BranchGroup, add your Behavior to the BranchGroup and add the BranchGroup to
your graph. The node in the graph where you add this new BranchGroup needs
the right capabilities.
Marco.
-Ursprüngliche Nachricht
I am working with a robot in vrml-eai.
recently i heard about java3d and i switched over to java3d since the
interface between a 3dworld and java applet is more clear here.
forget all these.
Now i started building the robot with IndexedQuadArray as oppsed to
IndexedFaceSet. First of all I created
what is the best approach to implement an object (shap3d) whose vertices
completely change their coordinates/normals but not their
texturecoordinates ? is there another solution than completely
initialize a new trianglearray (eg) every frame ?
ciao
peter
--
[[ http://fly.to/jzone ]] email--> m
On Fri, 24 Sep 1999 22:50:40 +0100, Jose Monzon wrote:
>Hi!
>I have tried to add a behavior (addChild) when objects are "live".
>I recive the error: ONLY ONE BRANCHGROUP CAN BE ADDED
>I suposse that behaviors can't be added when objects are live isn't
>it
>
that's true, you can only add