Re: [JAVA3D] Java3D on Windows 98? With ATI Rage chip via OpenGL ?

1999-10-04 Thread David Hallé
I use the ATI RAGE Pro under NT4 with the driver 5.1.118 cause the last driver 5.2.040 seems to have a bug. When I create a new frame at runtime, the first one get frozen but with the older driver it don't. Hope that helps David. >> Message d'origine << Le 0

Re: [JAVA3D] PERSPECTIVE COMPUTATION, WRONG???

1999-10-04 Thread Vladimir Olenin
I guess u use their default KeyNavigatorBehavior. The problem there is that 'left'/'right' arrows DO turn attached object around some point in front of it. That is not around 0.0.0 point of the object. At least these are the conclusions i came to. So, u'd better write your own KeyNav

Re: [JAVA3D] Examples

1999-10-04 Thread Vladimir Olenin
http://www.sdsc.edu/~nadeau/Courses/VR99 - great tutorial and great bunch of examples. vladimir -=V=- >---<=>---< Join in Java community now! http://JavaCafe.VirtualAve.net >---<=>---< In your previous letter u wrote: ---

Re: [JAVA3D] Java3D on Windows 98? With ATI Rage chip via OpenGL ?

1999-10-04 Thread Leung, Sunny
Hi Bill, My j3d program runs fine on a Dell Inspiron 3200 (without hardware acceleration) with WIN98. Regards, Sunny > -Original Message- > From: Bill Hibbard [SMTP:[EMAIL PROTECTED]] > Sent: Tuesday, October 05, 1999 5:08 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Java3D on

Re: [JAVA3D] PERSPECTIVE COMPUTATION, WRONG???

1999-10-04 Thread Michael F. Deering
There is a "bug" in the current KeyNavigator.java code, depending on how one wants to define the semantics of rotation. While a more complete re-write is underway, a single line change we found may give the behavior you want. Change the line: vpQuat.mul(lrQuat, vpQuat); to vpQuat.mul(vpQu

[JAVA3D] PERSPECTIVE COMPUTATION, WRONG???

1999-10-04 Thread Yohan Baillot
Dear developers, We are a viewplatform object connected to the scene graph and driven by a transformation generated by tracking devices to navigate in a virtual world. When we use the keyboard as input device, the right and left arrow are only turning the viewplatform around a vertical axis. I ve

Re: [JAVA3D] New computer

1999-10-04 Thread Olivier fillon
based on my experience, you should have no performance problem with this configuration; graphic card+ ram are the key, probably even more than cpu clock; in any case, you will probably only have good surprises hint: use full color mode with the Viper & default driver otherwise, you may have strang

[JAVA3D] New computer

1999-10-04 Thread Ronald Petty
I am just wondering, I just ordered the following pIII 550 xeon 256 meg ram 32meg Diamond Viper card runs NT Will this configuration run good with JAVA and JAVA3D... I have used both on a solaris machine (ultra 5) on campus.. I have personally never owned a computer until now. W

Re: [JAVA3D] Java3D on Windows 98? With ATI Rage chip via OpenGL?

1999-10-04 Thread Roberto Speranza
I am running the OpenGL version of Java3D 1.2 under Windows 98 on a Dell Inspiron 7000 notebook. I am running with ATI's version 5 beta drivers but apparently they have released version 4 drivers with full OpenGL ICD support for the Rage LT Pro chip for both Windows 98 and NT. Go to the followin

[JAVA3D] Java3D on Windows 98? With ATI Rage chip via OpenGL?

1999-10-04 Thread Bill Hibbard
I'd really like to be able to get a notebook with hardware 3-D acceleration and use it to run Java3D. I understand that the only option is the ATI Rage (Pro or LT Pro) which does not have OpenGL drivers under Windows NT, so I'd use Windows 98 Second Edition. I also understand that Java3D has pr

[JAVA3D] Help, PLEASE!!!

1999-10-04 Thread Danielle Rousy Dias da Silva
Hi, I have a virtual world modeled in VRML and I have a aplication to load it in J3D, in this same aplication there is a map 2D with points that represent positions in the virtual world in VRML, I would like that clicking in the map the position of view was modyfied to, can anyone help me, please

[JAVA3D] Astro3D - Java 3D astronomy program - includes source

1999-10-04 Thread Steve Pietrowicz
The NCSA Java 3D Group announces the availability of: NCSA Astro3D The NCSA Java3D group has been working with Dr. Raymond Plante of the Radio Astronomy Imaging Group to create Astro3D. NCSA Astro3D is a Java 3D tool that can visualize astronomy data files which have been created using radio ast

[JAVA3D] NCSA Portfolio 1.3 beta 3 released

1999-10-04 Thread Steve Pietrowicz
NCSA Portfolio is a collection of utility objects to use with in your Java 3D programs. It comes with full documentation for the objects in the library, and even comes with example source code on how to use them! This new version has been compiled and tested with Java 3D 1.1.2. Version 1.3 beta 3

Re: [JAVA3D] Examples

1999-10-04 Thread Boggavarapu V S N Murthy
this jar file contains 5 directories of files written in java3d. i got this from java.son.com/java-media/java3d/ go ahead... B V S N MURTHY A-208 V S HALL IIT KHARAGPOOR On Mon, 4 Oct 1999, ing. P.W.L. JANSSEN wrote: > Hi all, > > Can somebody please tell me where I can find examples

Re: [JAVA3D] The sounds of silence

1999-10-04 Thread Steve Pietrowicz
It supports .au files too. Vladimir Olenin wrote: > Hi, > > Possibly i'm wrong, but as far as i know currently Java3D supports only .wav > files. Since your source code doesn't differ very much from the one i have > (and which does work), then i guess that's the very problem. So, try

Re: [JAVA3D] The sounds of silence

1999-10-04 Thread Steve Pietrowicz
Example code on how to do background sounds is available as part of You Build It VR: http://havefun.ncsa.uiuc.edu/Java3D/YouBuildItVR/index.html Look for the files LoopingSound.java and LoopingSoundBehavior.java Steve Tim Bray wrote: > The SimpleSound demo that comes with J3d has a complex se

[JAVA3D] Examples

1999-10-04 Thread ing. P.W.L. JANSSEN
Hi all, Can somebody please tell me where I can find examples of Java3D. Thanx in advance, Patrick === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For g

Re: [JAVA3D] Sounds of silence: partial answer

1999-10-04 Thread Vladimir Olenin
Yes, yes. And if u r not using simple universe, u can use the following code: PhysicalEnvironment physicalEnv = new PhysicalEnvironment(); JavaSoundMixer soundEnv = new JavaSoundMixer(physicalEnv); soundEnv.initialize(); physicalEnv.setAudioDevice(soundEnv); view.setPhysi

Re: [JAVA3D] The sounds of silence

1999-10-04 Thread Vladimir Olenin
Hi, Possibly i'm wrong, but as far as i know currently Java3D supports only .wav files. Since your source code doesn't differ very much from the one i have (and which does work), then i guess that's the very problem. So, try using .wav files. vladimir -=V=- >---<==

Re: [JAVA3D] CommAPI for writing InputDevices

1999-10-04 Thread Veith, Gernot
Hi Blair, thanks for your hints. I'm using a 3D - mouse and got no problems so far. But my COM port is running at 9600 Baud only. Maybe the blocking is a Java3D problem on winNT. We encountered that while running an animation the app doesn't accept any events (Java3D in combination with swing) an

Re: [JAVA3D] The sounds of silence

1999-10-04 Thread Jon Barrilleaux
My guess is that you forgot to initialize the/a Java sound mixer. I'm not sure what kind of juju it does but you need to create one AND you have to initialize it. JavaSoundMixer mixer = new JavaSoundMixer(host); mixer.initialize(); --jon > From: Discussion list for Java 3D A