I use the ATI RAGE Pro under NT4 with the driver 5.1.118 cause the
last driver 5.2.040 seems to have a bug. When I create a new frame at
runtime, the first one get frozen but with the older driver it
don't.
Hope that helps
David.
>> Message d'origine <<
Le 0
I guess u use their default KeyNavigatorBehavior. The problem there is that
'left'/'right' arrows DO turn attached object around some point in front of
it. That is not around 0.0.0 point of the object. At least these are the
conclusions i came to. So, u'd better write your own KeyNav
http://www.sdsc.edu/~nadeau/Courses/VR99 - great tutorial and great bunch of
examples.
vladimir
-=V=-
>---<=>---<
Join in Java community now!
http://JavaCafe.VirtualAve.net
>---<=>---<
In your previous letter u wrote:
---
Hi Bill,
My j3d program runs fine on a Dell Inspiron 3200 (without hardware
acceleration) with WIN98.
Regards,
Sunny
> -Original Message-
> From: Bill Hibbard [SMTP:[EMAIL PROTECTED]]
> Sent: Tuesday, October 05, 1999 5:08 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java3D on
There is a "bug" in the current KeyNavigator.java code, depending on how
one wants to define the semantics of rotation. While a more complete
re-write is underway, a single line change we found may give the
behavior you want.
Change the line:
vpQuat.mul(lrQuat, vpQuat);
to
vpQuat.mul(vpQu
Dear developers,
We are a viewplatform object connected to the scene graph and driven by a
transformation
generated by tracking devices to navigate in a virtual world. When we use
the keyboard
as input device, the right and left arrow are only turning the viewplatform
around a vertical axis.
I ve
based on my experience, you should have no performance problem with this
configuration;
graphic card+ ram are the key, probably even more than cpu clock;
in any case, you will probably only have good surprises
hint:
use full color mode with the Viper & default driver otherwise, you may have
strang
I am just wondering,
I just ordered the following
pIII 550 xeon
256 meg ram
32meg Diamond Viper card
runs NT
Will this configuration run good with JAVA and JAVA3D... I have used both
on a solaris machine (ultra 5) on campus.. I have personally never owned a
computer until now. W
I am running the OpenGL version of Java3D 1.2 under Windows 98 on a Dell
Inspiron 7000 notebook. I am running with ATI's version 5 beta drivers but
apparently they have released version 4 drivers with full OpenGL ICD support
for the Rage LT Pro chip for both Windows 98 and NT. Go to the followin
I'd really like to be able to get a notebook with hardware 3-D acceleration and use it
to
run Java3D. I understand that the only option is the ATI Rage (Pro or LT Pro) which
does not have OpenGL drivers under Windows NT, so I'd use Windows 98 Second Edition.
I also understand that Java3D has pr
Hi,
I have a virtual world modeled in VRML and I have a aplication to load it
in J3D, in this same aplication there is a map 2D with points that
represent positions in the virtual world in VRML, I would like that
clicking in the map the position of view was modyfied to, can anyone help
me, please
The NCSA Java 3D Group announces the availability of:
NCSA Astro3D
The NCSA Java3D group has been working with Dr. Raymond Plante of the
Radio Astronomy Imaging Group to create Astro3D. NCSA Astro3D is a Java 3D
tool that can visualize astronomy data files which have been created using
radio ast
NCSA Portfolio is a collection of utility objects to use with in your Java 3D
programs. It comes with full documentation for the objects in the library, and
even comes with example source code on how to use them! This new version has
been compiled and tested with Java 3D 1.1.2.
Version 1.3 beta 3
this jar file contains 5 directories of files written in java3d.
i got this from java.son.com/java-media/java3d/
go ahead...
B V S N MURTHY
A-208
V S HALL
IIT
KHARAGPOOR
On Mon, 4 Oct 1999, ing. P.W.L. JANSSEN wrote:
> Hi all,
>
> Can somebody please tell me where I can find examples
It supports .au files too.
Vladimir Olenin wrote:
> Hi,
>
> Possibly i'm wrong, but as far as i know currently Java3D supports only .wav
> files. Since your source code doesn't differ very much from the one i have
> (and which does work), then i guess that's the very problem. So, try
Example code on how to do background sounds is available as part of You Build
It VR:
http://havefun.ncsa.uiuc.edu/Java3D/YouBuildItVR/index.html
Look for the files LoopingSound.java and LoopingSoundBehavior.java
Steve
Tim Bray wrote:
> The SimpleSound demo that comes with J3d has a complex se
Hi all,
Can somebody please tell me where I can find examples of Java3D.
Thanx in advance,
Patrick
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For g
Yes, yes. And if u r not using simple universe, u can use the following code:
PhysicalEnvironment physicalEnv = new PhysicalEnvironment();
JavaSoundMixer soundEnv = new JavaSoundMixer(physicalEnv);
soundEnv.initialize();
physicalEnv.setAudioDevice(soundEnv);
view.setPhysi
Hi,
Possibly i'm wrong, but as far as i know currently Java3D supports only .wav
files. Since your source code doesn't differ very much from the one i have
(and which does work), then i guess that's the very problem. So, try using
.wav files.
vladimir
-=V=-
>---<==
Hi Blair,
thanks for your hints. I'm using a 3D - mouse and got no problems so far.
But my COM port is running at 9600 Baud only. Maybe the blocking is a Java3D
problem on winNT. We encountered that while running an animation the app
doesn't accept any events (Java3D in combination with swing) an
My guess is that you forgot to initialize the/a Java sound mixer. I'm
not sure what kind of juju it does but you need to create one AND you
have to initialize it.
JavaSoundMixer mixer = new JavaSoundMixer(host);
mixer.initialize();
--jon
> From: Discussion list for Java 3D A
21 matches
Mail list logo