I can't add much to the documentation regarding RotPosPathInterpolator but
maybe some general info on quaternions will help. I think I found this site
through the Java3D list (possibly a long time ago) but it might help in
describing quaternions and other matrix-oriented stuff.
http://ska
To compute the quaternion associated to the direction of a line from
P1=[x1,y1,z1] to P2=[x2,y2,z2]
I am using the following method:
public Quat4f quaternion(double x1, double y1, double z1, double x2,
double y2, double z2)
{
//--- Euler angles:
double phy = Math.atan((y2-y1)/(x2-x1));
do
At 12:16 PM 10/7/99 -0400, Jaime Requena wrote:
>I'm wondering what kinds of problems Java 3D has
>with creating multiplayer games. Does Java 3D have good enough performance
>to do something like this?
With the current release, with current real-people-have-it hardware, no.
Presumably both the s
Has anyone done this here? I'm wondering what kinds of problems Java 3D has
with creating multiplayer games. Does Java 3D have good enough performance
to do something like this? I'm thinking of creating a world where up to
eight people could be play in. I also want to create objects that
dynam
Hi,
I know this question appeared a couple of months ago on the list (yes, I
searched the archive!) but still no precise answer was posted!
What describe the quaternions in RotPosPathInterpolator ?
Is it an axis and the rotation around that axis (in radians) ?
Or the rotation around each axis?
W
Hello,
1)I posted a question on the Java3D perspective model the last three days.
The
persons that answered me have been claiming that the reason of my problem
is a bug in the keyNavigator but my problem happens even if I control
directly
the viewpoint transformation instead of having the keyNavi
Haven't ever come across this problem, but i think i know where the problem
is. Run Java plug-in conrol panel (Start/Programs/Java Plug-in Control Panel).
Go to Proxies tab and see if "Use browser settings" checkbox is checked. In
case it is (almost sure it is), keep on reading. Uncheck t
Hi Tristan,
try to use "transient" clause in Canvas3D declaration or to
override Canvas3D class with your own writeObject() and readObject()
functions
Hope it will help
Sergei
Tristan Wang <[EMAIL PROTECTED]> on 10/07/99 02:43:23 PM
Please respond to Discussion list for Java 3D API
Does anyone know where I can find some examples on how
to write java3d beans? I have a 3d program that I'd
like to convert to a javabean, but I haven't been able
to solve the NotSerializableError so far. Any help
would be greatly appreciated.
=
__
>
>
> Read http://www.auinger.de/index3.htm about how to run java3d applets under
> netscape or IE.
>
Hi,
I know everyone is probably bored by all these questions about running applets,
but...
I followed the instructions on the page listed above and I still get the
following errors:
"Cannot
Hi,
I tried running the HTMLConverter and thought it was pretty funny. The
window it displays is HUGE, four times as big as my 21-inch monitor.
Also there are no scrollbars and nothing you can grab at the sides or
the corners to resize the window or move it. You can get to the fields
to specify w
Hi,
I guess your behavior resets the TransformGroup´s Transform3D. One solution
is to use two TransformGroups, one for the scaling and one for the behavior,
like
ScaleTransform.addChild(behaviorTransform);
Marco.
>Hi!!!
>
>I've wrote a Java3d program which loads a vrml model, later, I scale
>
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