Re: [JAVA3D] Q: RotPosPathInterpolator ?

1999-10-07 Thread KUBENA, BRIAN (JSC-DM)
I can't add much to the documentation regarding RotPosPathInterpolator but maybe some general info on quaternions will help. I think I found this site through the Java3D list (possibly a long time ago) but it might help in describing quaternions and other matrix-oriented stuff. http://ska

Re: [JAVA3D] Q: RotPosPathInterpolator ?

1999-10-07 Thread Aluizio Arcela
  To compute the quaternion associated to the direction of a line from P1=[x1,y1,z1] to P2=[x2,y2,z2] I am using the following method: public Quat4f quaternion(double x1, double y1, double z1, double x2, double y2, double z2) { //--- Euler angles:   double phy   = Math.atan((y2-y1)/(x2-x1));   do

Re: [JAVA3D] Creating multiplayer games with Java 3D

1999-10-07 Thread Tim Bray
At 12:16 PM 10/7/99 -0400, Jaime Requena wrote: >I'm wondering what kinds of problems Java 3D has >with creating multiplayer games. Does Java 3D have good enough performance >to do something like this? With the current release, with current real-people-have-it hardware, no. Presumably both the s

[JAVA3D] Creating multiplayer games with Java 3D

1999-10-07 Thread Jaime Requena
Has anyone done this here? I'm wondering what kinds of problems Java 3D has with creating multiplayer games. Does Java 3D have good enough performance to do something like this? I'm thinking of creating a world where up to eight people could be play in. I also want to create objects that dynam

[JAVA3D] Q: RotPosPathInterpolator ?

1999-10-07 Thread Richard Ems
Hi, I know this question appeared a couple of months ago on the list (yes, I searched the archive!) but still no precise answer was posted! What describe the quaternions in RotPosPathInterpolator ? Is it an axis and the rotation around that axis (in radians) ? Or the rotation around each axis? W

[JAVA3D]

1999-10-07 Thread Yohan Baillot
Hello, 1)I posted a question on the Java3D perspective model the last three days. The persons that answered me have been claiming that the reason of my problem is a bug in the keyNavigator but my problem happens even if I control directly the viewpoint transformation instead of having the keyNavi

Re: [JAVA3D] Ask again: Run jav3D applet

1999-10-07 Thread Vladimir Olenin
Haven't ever come across this problem, but i think i know where the problem is. Run Java plug-in conrol panel (Start/Programs/Java Plug-in Control Panel). Go to Proxies tab and see if "Use browser settings" checkbox is checked. In case it is (almost sure it is), keep on reading. Uncheck t

Re: [JAVA3D] java3d to java bean

1999-10-07 Thread Sergei Erofeev
Hi Tristan, try to use "transient" clause in Canvas3D declaration or to override Canvas3D class with your own writeObject() and readObject() functions Hope it will help Sergei Tristan Wang <[EMAIL PROTECTED]> on 10/07/99 02:43:23 PM Please respond to Discussion list for Java 3D API

[JAVA3D] java3d to java bean

1999-10-07 Thread Tristan Wang
Does anyone know where I can find some examples on how to write java3d beans? I have a 3d program that I'd like to convert to a javabean, but I haven't been able to solve the NotSerializableError so far. Any help would be greatly appreciated. = __

Re: [JAVA3D] Ask again: Run jav3D applet

1999-10-07 Thread Gregory Hopkins
> > > Read http://www.auinger.de/index3.htm about how to run java3d applets under > netscape or IE. > Hi, I know everyone is probably bored by all these questions about running applets, but... I followed the instructions on the page listed above and I still get the following errors: "Cannot

[JAVA3D] HTMLConverter

1999-10-07 Thread Gregory Hopkins
Hi, I tried running the HTMLConverter and thought it was pretty funny. The window it displays is HUGE, four times as big as my 21-inch monitor. Also there are no scrollbars and nothing you can grab at the sides or the corners to resize the window or move it. You can get to the fields to specify w

Re: [JAVA3D] Help on Transform Group

1999-10-07 Thread Marco Lohse
Hi, I guess your behavior resets the TransformGroup´s Transform3D. One solution is to use two TransformGroups, one for the scaling and one for the behavior, like ScaleTransform.addChild(behaviorTransform); Marco. >Hi!!! > >I've wrote a Java3d program which loads a vrml model, later, I scale >