Vladimir et al,
No, I am a first-time user of Java3D, and figured I'd start with the
latest-and-greatest. Why? Do you advocate using the older version?
I have stumbled upon one new piece of info that fixes my problem on my
machine here at home (JDK1.2.2, Win2K, hardware-accelerated video):
the
Usually u would like to attach ViewPlatform to TrasformGroup, so that
viewpoint could be moved around the scene. The rest is quite simple.
As soon as u like to know where the platform is u just call
getTransform(Transform3D t3d) function on that TransformGroup. In t3d
class there would be informat
Did u have similar problems with Java3D 1.1.2?
vladimir
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Join in Java community now!
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In your previous letter u wrote:
RC> All,
RC> I am having a pro
This class is for Texture coords generation when u set texture on some
shape. U can find info in many different places, among which are
Java3D spec, Java3D documentation and Dave's tutorial at
http://www.sdsc.edu/~nadeau/Courses/VR99/.
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Join in Ja
Hi,
I have created a scene graph which consists of a behavior node
(wakeupOnCollisionEntry() and wakeupOnCollisionExit()).
I am modelling an object which moves according to a set of coordinates
stored in an array. At the moment, I am experiencing some problems between
the collision detection beh
Hello,
Is there an implementation built into Java3D that
will return either the current position of the ViewPlatoform in the
VirtualUniverse (x, y, z), or that will return the position of a mouse click in
the VirtualUniverse? Any suggestions would be
appreciated.
I've tried , but there is no change. I've tried making one TransformGroup
for mouserotate and put TransformGroup for RotationInterpolator and the
shape under the first TG, and vice versa. Should I put something else? Maybe
there is a class to make it wake up or something..
Thanks...
Tria
-
What is TexCoordGeneration for? What is the form of
this class?
Where can I get more information about this class
and how to use it??
thanks,
Tria
Hi All,
We are trying using Geometry Compression APIs.
After we loaded OBJ files into our application, then
we compressed these geometries, and saved out. When
we loaded those compressed geometries, we found the
spatial relationships among them missed, that is, all the
geometries were put at the
Ok, in response to the message below. Thank
you for responding to my question! Your response was very helpful
actually. It does turn out that my problem was due to (a bug?) with
Transparency and overlapping objects. The problem occurs even if the
Appearance of your objects which are "ove
I have generated a GeometryArray Object using GeometryInfo (because I wanted
to use the NormalGenerator. I then use GeometryInfo.getGeometryArray() to
set the Geometry of my Shape3D object, in which I need to capture the result
and call setCapability(ALLOW_INTERSECT) on it in order to pick the ge
Win NT 4, j3d openGL 1.1.2
When picking my objects with:
SceneGraphPath[] sgp = pickScene.pickAllSorted(xpos, ypos, pickMode);
I sometimes get the following:
###
Exception occurred during Behavior execution:
java.lang.ArrayIndexOutOfBoundsException: 1 >= 1
at java.util.Vector.el
Are any of your objects partially transparent? I heard
there was a defect with how translucent objects were drawn when overlapping
each other.
This bug you're seeing might not have anything to do
with the fact that your Shape3D's happen to be in the same
group.
- Anselm Hook
www.ope
Hi All,
I'm wondering if anyone out there has some insight
on this. I created a class which defines several different custom Shape3D
objects. All of these objects in the class are add to a single 'Group'
object, and the getShape() of this class returns the Group object. This is
so that
All,
I am having a problem with java3d1_2alpha1-win-opengl-sdk
and *any* use of a TextureLoader. All the demos that try to use
a TL fail. All my attempts to get such to work have failed.
I don't know if this is a Windoze issue - I've tried Win2K RC2, and
also NT4SP3. On both my desktop machine,
You are dealing with two problems here: determining the faces that define the
surface of your points and generating triangles and normals for those faces.
The Triangulator utility helps with the second problem but not the first.
If the points are completely "unstructured" (that is, if you have n
> From: Victor Raymond <[EMAIL PROTECTED]>
>
> I have a simple scene with 4 points displayed using
> a Shape3d node.
>
> In response to a mouse click I use a PickObject
> and invoke pickClosest().
>
> If I pass USE_BOUNDS to the pickClosest() method,
> the points get picked. But if I pass USE_GEOM
KJ> But is there a single method where I can make the Java3D available
KJ> to client over the internet. I cant assume every client who wants
KJ> to view my Java3D applet to install Java3D and ask them to
No, since Java3D is a platform dependent library and uses native calls
to platform dependent
Dear Xiao,
Yes I am aware of the project that you are working on with the Cytokine
database.
> In this project JMVS is needed to display moleculars directly on the web
> so that user do not need to download PDB files and use local software to
> view them.
JMVS will be just fine for this but rem
Dear Gurus !
I know the method in which Java3D
application can be viewed using Plug-in and installing Java3D in a machine and
move up the requried dlls and JAR files.
But is there a single method where I can make the Java3D
available to client over the internet. I cant assume ever
Hi,
the RotationInterpolator overwrites the transform of the transformgroup
every time when its processStimulus is called.
So you see no effect of your MouseRotate.
You have to use a third TransformGroup for your MouseRotate.
Regards
Chris
=
sorry..I'd like to ask again..
I want my object to rotate itself and also can be rotated by user.
I make one TransformGroup for scaling, and one more TransformGroup (as a
child of the previous one ) for rotation.
I define RotationInterpolator etc to do animation for the second
TransformGroup and
Are selfillumination-maps supported in Java3D?
I read in the api-doc that there is a format called LUMINANCE in the
texture-object.
Is this format doing what I want?
If yes, how could i specify a normal texture and luminance texture in only
one appearance-object?
I want to use this kind of map to
Hi Java3d fellows!
How do I use the EYE_LINEAR and SPHERE_MAP options in the
TexCoordGeneration-Object to achieve environment mapping?
Is there any good documentation about these features in Java3D, or the
general technique to achieve environment mapping?
What kinds of textures do I have to use?
Hi,
this is no solution for everyone but if you want to use tiff's or png
(because they have 8 bit alpha values!) you can use the Java Advanced
Imaging Api without the need of using a component.
Here's my code:
RenderedImage src = (RenderedImage) JAI.create("fileload", file);
BufferedImage b
I am working on Stereoscopic for NT (and suppose to be on IRIX) too. First
at all, I am afraid that Diamond Viper is not support stereoscopic shutter
glasses. I was told that by sales in Diamond Company and also staff in
stereographics.com. At the same time, I want to get some experience on it
too
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