Also , if you installed the JDK and the JRE in different directories, you shoul
copy the jar files form the distribution into jre\lib\ext and the .dll files
into jre\bin
Olivier fillon wrote:
> >I am new to J3D. I just installed J3D on top of
> >JDK1.2 on NT recently. When I tried to run some
>
It works.
Hai Ning wrote:
> does anyone know if Java3D works with Swing? it seems
> i can not add canvas3D to a Swing panel.
> any thought?
>
> thanks.
>
> -Hai
>
> ===
> To unsubscribe, send email to [EMAIL PROTECTED] and i
I have two questions regarding to the construction of sphere in Sphere.java
(especially to j3d team) :
1. Why are you using GeomBuffer for constructing Geometry for the shape
(BODY) of sphere? Why not just an ordinary Geometry class, such as
QuadArray, etc. ? If we're going to make a new shape th
does anyone know if Java3D works with Swing? it seems
i can not add canvas3D to a Swing panel.
any thought?
thanks.
-Hai
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I'll try that.. I have a voodoo3 card. I'm not sure why that would be a
problem.. but I guess these things can happen.
Thanks.
- Original Message -
From: Olivier fillon <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 03, 1999 5:31 PM
Subject: Re: [JAVA3D] Text2D
>
thanks so much, i got it working!!!
-Hai
At 07:52 AM 11/4/99 +1000, you wrote:
>>I am new to J3D. I just installed J3D on top of
>>JDK1.2 on NT recently. When I tried to run some
>>sample codes from Sun, I can only run it as applet.
>>If I ever try to run it as stand alone program,
>>it gives me
Brandon,
The only occasions that I have seen a white rectangle displayed for a Text2D
was when I kept increasing the point size. If I set the point size very high
(like 400) the text will fail to render and result in a white rectangle.
I'm guessing that what your are seeing is a similar failure
At 08:31 AM 11/4/99 +1000, Olivier fillon wrote:
>I sometimes have a similar behaviour with my 2D text:
I've never got 2d text to render readably, it always looks terrible.
So I went to 3d text, a bit more work to set up, but it's always readable,
particularly if you put it in a billboard.
3d te
I sometimes have a similar behaviour with my 2D text: black on transparent
background ; works for a while and then a white rectangle till restart of
the application
I have not been able to reproduce it consistently nor has this happenned for
a while so i believe it was linked to my graphic card.
C
>I am new to J3D. I just installed J3D on top of
>JDK1.2 on NT recently. When I tried to run some
>sample codes from Sun, I can only run it as applet.
>If I ever try to run it as stand alone program,
>it gives me following error message:
>
>Exception in thread "main" java.lang.UnsatisfiedLinkError
I'm trying to add scales to a set of 3D axes, but the text is showing up as
a white rectangle. I've set the color of the
text 3D object to (1.0,1.0,1.0).. and the background is black. Anyone know
what might be happening?
Thanks
Brandon Kohn
==
Yesterday the Java 3D collateral web page
java.sun.com/products/java-media/3d/collateral
was updated to include Chapter 7, Textures, of
The Java 3D API Tutorial.
I hope you enjoy it.
Dennis
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our measurements show its possible for an app using D3D DX7 interfaces with
DX7 drivers to see from 20-30% improvement over using D3D DX6 interfaces
with DX6 drivers.
this depends on codepaths; with vertexbuffers and indexed lists being (
generally speaking ) the fastest paths. this also depends
But the result is wrong!! That's problem.
--- Matthew Warren <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Ahh I remeber now. Sorry, it was a while ago.
>
> The Transform3D for AxisOfRotation is a rotation of
> 90Deg about x Axis, this
> rotates the default Y axis to lay along the Z axis.
>
> Matthew.
>
>
Matthew,
You can construct two vectors (Vector3d's in java) from the 3 points (A, B,
and C). The normal is simply the cross product of these (normalized)
vectors. Remember that the cross product of 2 vectors is a vector that is
perpendicular to both of these vectors.
vector1 = new Vector3d(C
Hi,
I am new to J3D. I just installed J3D on top of
JDK1.2 on NT recently. When I tried to run some
sample codes from Sun, I can only run it as applet.
If I ever try to run it as stand alone program,
it gives me following error message:
Exception in thread "main" java.lang.UnsatisfiedLinkError:
I would agree that some sort of media container needs to be built for java3d
that can display avi, mpeg, etc.
An object you can build though is one that
load ups, is possibly a quad
set the texture coordinates for the full quad
texture the quad with some image
set a possible frame rate
run the med
> MIME-Version: 1.0
> Date: Wed, 3 Nov 1999 05:16:09 -0800
> From: Dong-Woo Lee <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] How can I rotate with the axis of Z?
> To: [EMAIL PROTECTED]
>
> What I want to do is using RotationInterpolator!!
>
> RotationInterpolator(Alpha alpha, TransformGroup
> targ
I forgot who first posted the key navigator behavior a long time ago, but kudos
to whoever did that.
I would guess that the Java3D team just added the key navigator behavior as a
"oh, sure, we can add that pretty quickly. *boom*. there ya go, now we are going
to work on some of our threading bugs"
Tria,
From the J3d Api guide (loosely paraphrased:
Node.setPickable() <-- When set to true indicates
that this node can be picked. When set to false, it indicates that
this node and its children are ALL unpickable.
Also look at the capability: Node.ENABLE_PICK_REPORTING
which is only set
Hi
I have come across the following site that contain a whole list of loaders.
3 of them are 3ds loaders. Take a look.
http://www.billday.com/Java3DArchive/index.html
Dean
- Original Message -
From: Patience Warnick <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 0
You're having greater luck than most, perhaps because of your constraints.
The Java3D FAQ at http://tintoy.ncsa.uiuc.edu/~srp/java3d/prog.html#swing
addresses this specific issue with the suggestion:
The problem is that Canvas3D objects are heavyweight components. If you
want to use a Can
Hi,
Ahh I remeber now. Sorry, it was a while ago.
The Transform3D for AxisOfRotation is a rotation of 90Deg about x Axis, this
rotates the default Y axis to lay along the Z axis.
Matthew.
>What I want to do is using RotationInterpolator!!
>
>RotationInterpolator(Alpha alpha, TransformGroup
>t
What I want to do is using RotationInterpolator!!
RotationInterpolator(Alpha alpha, TransformGroup
target, Transform3D axisOfRotation, float
minimumAngle, float maximumAngle)
This is creator of the Rot Interpolator.
axisOfRotation is the axis of rotation.
How can I change this axisOfRotation f
Hello,
I think I did this by placing a TG below the interpolator that rotated by
90Deg about the X axis - it was a while ago when I first started playing
with J3D and I havent used Rot interpolator since...
Matthew
>With RotationInterpolator, axisOfRotation is the
>Transform3D containing the r
Hello Matthew,
I haven't noticed any performance improvement, but its working at
least :o)
Best regards,
Uwemailto:[EMAIL PROTECTED]
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There are many Nodes in TransformGroup.
How can I change attributes of each Node in the
TransforGroup,(e.g. size)?
ASAP
=
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Hello,
Before I go through the hoohaa of zipping up directX across disks to get it
home, does anyone know if there is much or any performance increase with
Java3D DirectX beta?
Thankyou,
Matthew.
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Hello,
I have a situation where I need to calculate the normals of a surface for
shading.
The surface is represented as an [][] of hieght values, and because of this
I believe I cannot use the triangulate and generatenormals classes as the
triangulate class may not always return the surface I ne
I've also tried to go to those shape3ds directly,
like this :
SceneGraphPath sc = new
SceneGraphPath(); while ((!found) && (i<=5)) {
objShape = (Shape3D) SphereObj.getChild(i); if (objShape !=
null) { Transform3D tr = new
Transform3D();
objShape.getLocalToVworld(tr); double[
I tried to modify Sphere class so that instead of
having only one child (transform group and shape3D as it's' child), I define
several shape3Ds as children of this Sphere itself ( I've also tried to put it
as children of the transformgroup).
I have set all the new shape3D's to be pickable,
h
> There are lots of places to pick up how to generate your own sphere with
> triangles
> and such.
> Then, what you could do is map triangles to what countries.
> These triangles go into their own triangle arrays.
Where can I get examples about this??
Regards,
Tria
=
With RotationInterpolator, axisOfRotation is the
Transform3D containing the rotation axis.
The default axis is Y.
How can I change this with Axis Z?
=
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