[JAVA3D] JAVA3D Loader class

1999-11-08 Thread Ajit Dharmik
hi Joerg, Thanks for your help. I did set the CLASSPATH for the jar files as u said. But it seems it is not able to find some LoaderBase class, which is the base class for Loader.java. The Program compiles, but then gives a NoClassDefFoundError for the Loader class. I don't know how to circumven

Re: [JAVA3D] Best representation for deformable human models.

1999-11-08 Thread Andrew R. Thomas-Cramer
I think most people would prefer to deform in the opposite direction. :) -Original Message- From: Dennis Doubleday <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: Monday, November 08, 1999 1:56 PM Subject: [JAVA3D] Best representation for deformable human models. >Co

[JAVA3D] Best representation for deformable human models.

1999-11-08 Thread Dennis Doubleday
Consider the following: I want to have a human body model representing a person with specific characteristics, say 6' tall, 32 in. waist, 36 in. chest. Then I want to be able to load the model into a Java 3D program and deform it along some specified dimension or dimensions (say I want to make it

Re: [JAVA3D] Using JAVA3D API with VJ++6.0

1999-11-08 Thread Harish Nachnani
Thank you for your response. Harish -Original Message- From: Brandon Kohn [mailto:[EMAIL PROTECTED]] Sent: Thursday, November 04, 1999 10:05 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Using JAVA3D API with VJ++6.0 You can use it, but you can't debug in J++ with it. I'm using J++ 6

Re: [JAVA3D] direct event handling with listeners

1999-11-08 Thread Kevin Rushforth
>Date: Mon, 8 Nov 1999 08:54:00 -0800 >From: Doug Gehringer <[EMAIL PROTECTED]> > >> From: Bruno Feurer <[EMAIL PROTECTED]> >> >> I would like to implement a direct event handling with Java3D. Some nodes >> should implement a listener interface and should be registered at some >> objects o

Re: [JAVA3D] Alpha interpolation

1999-11-08 Thread Blaine Alex Bell
I think this is what MultiTransformGroup is suppose to be used for, but don't quote me on it. I am looking into the same thing... Blaine On Mon, 8 Nov 1999, Magnus Andersson wrote: > On Mon, 8 Nov 1999, Marco Lohse wrote: > > > try the RotPosPathInterpolator. By specifying suitable knots etc y

Re: [JAVA3D] animating person in real time

1999-11-08 Thread Anselm Hook
Making an animated human sounds like a fascinating project and should be more than possible on a 500 Mhz PC.  Many video-games do similar work.   Animating the texture map for the face has been used with great effect in other projects.  You can break down the speech into phonemes and have un

Re: [JAVA3D] Cannot get Scopes for Lights?

1999-11-08 Thread Kevin Rushforth
The inability to read scope information at runtime is a bug in Java 3D that was fixed in 1.2_alpha1. Allen McPherson correctly answered the question about the interaction of influencing bounds and hierarchical scoping. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date:

Re: [JAVA3D] direct event handling with listeners

1999-11-08 Thread Doug Gehringer
> From: Bruno Feurer <[EMAIL PROTECTED]> > > I would like to implement a direct event handling with Java3D. Some nodes > should implement a listener interface and should be registered at some > objects of the problem domain. So if the problem domain changes, the Java3D > scene reacts directly (and

Re: [JAVA3D] real-time person animation

1999-11-08 Thread Decker, Scott D
Is Java3D the way to go? Well, here at the lab we have a virtual environment that let's people move in real-time(all body parts, plus saved body movements) so, I would say yes to that question How do you do it? Well, I can't really say that one =) In response to how you could move your mo

Re: [JAVA3D] Cannot get Scopes for Lights?

1999-11-08 Thread Kevin Rushforth
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Re: [JAVA3D] Attaching Shape3D to View(ing)Platform

1999-11-08 Thread Andrew R. Thomas-Cramer
See method ViewingPlatform.setPlatformGeometry(), and class PlatformGeometry. I recently placed lights on the viewing platform, and found it very pleasingly easy. -Original Message- From: gav <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: Saturday, November 06, 1999

Re: [JAVA3D] Alpha interpolation

1999-11-08 Thread Magnus Andersson
On Mon, 8 Nov 1999, Marco Lohse wrote: > try the RotPosPathInterpolator. By specifying suitable knots etc you can > setup your animation. If you want different parts of an object (say arms > and legs) move or rotate independently you have to use several > RotPosPathInterpolators on several Transf

Re: [JAVA3D] Alpha interpolation

1999-11-08 Thread Marco Lohse
Hi Magnus, try the RotPosPathInterpolator. By specifying suitable knots etc you can setup your animation. If you want different parts of an object (say arms and legs) move or rotate independently you have to use several RotPosPathInterpolators on several TransformGroups. Maybe you should take a lo

Re: [JAVA3D] Using behaviors... Behavior.postId() example

1999-11-08 Thread Bruno Feurer
An good answer on that would solve my problems too (just to show the interest on the thread safety topic)! Thanx, Andrew. Bruno -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Andrew Moulden Sent: Sonntag, 7. November 1999 12:18 To: [EMAIL

Re: [JAVA3D] Using behaviors... Behavior.postId() example

1999-11-08 Thread Jon Barrilleaux
Well put, Andrew. I'm looking forward to the response. --jon > Date:Sun, 7 Nov 1999 11:18:22 + > From:Andrew Moulden <[EMAIL PROTECTED]> > Subject: Re: Using behaviors... Behavior.postId() example > > Doug Gehringer wrote: > > >To review: > > -- If you are making a single change

Re: [JAVA3D] Loader class

1999-11-08 Thread Joerg Baus
Ajit Dharmik wrote: > > hi everybody, > > Can somebody help me with this prob: > The SimpleVrml97Viewer.java won't run b'coz it is not able to find the > LoaderBase class. I don't have this java source file and i don't know where > to > get this from. > > I am new to Java 3D-VRML and I really need

[JAVA3D] Alpha interpolation

1999-11-08 Thread Magnus Andersson
Hello! I have a problem using the alpha interpolation. I want an object to move in different ways without interruptions. So I am thinking of using some alhpa interpolations after each other but how can I get them to work together so that they are smoothly after each other... I want the object to