hi Joerg,
Thanks for your help.
I did set the CLASSPATH for the jar files as u said. But it seems it is not
able to find some LoaderBase class, which is the base class for Loader.java.
The Program compiles, but then gives a NoClassDefFoundError for the Loader
class.
I don't know how to circumven
I think most people would prefer to deform in the opposite direction.
:)
-Original Message-
From: Dennis Doubleday <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Monday, November 08, 1999 1:56 PM
Subject: [JAVA3D] Best representation for deformable human models.
>Co
Consider the following: I want to have a human body model representing a
person with specific characteristics, say 6' tall, 32 in. waist, 36 in.
chest. Then I want to be able to load the model into a Java 3D program and
deform it along some specified dimension or dimensions (say I want to make
it
Thank you for your response.
Harish
-Original Message-
From: Brandon Kohn [mailto:[EMAIL PROTECTED]]
Sent: Thursday, November 04, 1999 10:05 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Using JAVA3D API with VJ++6.0
You can use it, but you can't debug in J++ with it. I'm using J++ 6
>Date: Mon, 8 Nov 1999 08:54:00 -0800
>From: Doug Gehringer <[EMAIL PROTECTED]>
>
>> From: Bruno Feurer <[EMAIL PROTECTED]>
>>
>> I would like to implement a direct event handling with Java3D. Some nodes
>> should implement a listener interface and should be registered at some
>> objects o
I think this is what MultiTransformGroup is suppose to be used for, but
don't quote me on it. I am looking into the same thing...
Blaine
On Mon, 8 Nov 1999, Magnus Andersson wrote:
> On Mon, 8 Nov 1999, Marco Lohse wrote:
>
> > try the RotPosPathInterpolator. By specifying suitable knots etc y
Making an animated human sounds like a fascinating
project and should be more than possible on a 500 Mhz PC. Many video-games
do similar work.
Animating the texture map for the face has been used with
great effect in other projects. You can break down the speech into
phonemes and have un
The inability to read scope information at runtime is a bug in Java 3D
that was fixed in 1.2_alpha1. Allen McPherson correctly answered the
question about the interaction of influencing bounds and hierarchical
scoping.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date:
> From: Bruno Feurer <[EMAIL PROTECTED]>
>
> I would like to implement a direct event handling with Java3D. Some nodes
> should implement a listener interface and should be registered at some
> objects of the problem domain. So if the problem domain changes, the Java3D
> scene reacts directly (and
Is Java3D the way to go?
Well, here at the lab we have a virtual environment that let's people move in
real-time(all body parts, plus saved body movements) so, I would say yes to that
question
How do you do it?
Well, I can't really say that one =) In response to how you could move
your mo
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See method ViewingPlatform.setPlatformGeometry(), and class
PlatformGeometry.
I recently placed lights on the viewing platform, and found it very
pleasingly easy.
-Original Message-
From: gav <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Saturday, November 06, 1999
On Mon, 8 Nov 1999, Marco Lohse wrote:
> try the RotPosPathInterpolator. By specifying suitable knots etc you can
> setup your animation. If you want different parts of an object (say arms
> and legs) move or rotate independently you have to use several
> RotPosPathInterpolators on several Transf
Hi Magnus,
try the RotPosPathInterpolator. By specifying suitable knots etc you can
setup your animation. If you want different parts of an object (say arms
and legs) move or rotate independently you have to use several
RotPosPathInterpolators on several TransformGroups.
Maybe you should take a lo
An good answer on that would solve my problems too (just to show the
interest on the thread safety topic)!
Thanx, Andrew.
Bruno
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Andrew Moulden
Sent: Sonntag, 7. November 1999 12:18
To: [EMAIL
Well put, Andrew. I'm looking forward to the response.
--jon
> Date:Sun, 7 Nov 1999 11:18:22 +
> From:Andrew Moulden <[EMAIL PROTECTED]>
> Subject: Re: Using behaviors... Behavior.postId() example
>
> Doug Gehringer wrote:
>
> >To review:
> > -- If you are making a single change
Ajit Dharmik wrote:
>
> hi everybody,
>
> Can somebody help me with this prob:
> The SimpleVrml97Viewer.java won't run b'coz it is not able to find the
> LoaderBase class. I don't have this java source file and i don't know where
> to
> get this from.
>
> I am new to Java 3D-VRML and I really need
Hello!
I have a problem using the alpha interpolation. I want an object to move
in different ways without interruptions.
So I am thinking of using some alhpa interpolations after each other but
how can I get them to work together so that they are smoothly after each
other... I want the object to
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