ahoy all..
maybe im missing something basic, but why does Locale have a
Locale.removeBranchGroup(BranchGroup bg) method but Group doesn't have
Group.removeChild(Node n) which allows you to remove a child without
knowing its index in the Group? now when i want to remove a child of a
group, i have
Tim Bray wrote:
> I have neat-looking haystack-y objects which use LineArray geometry.
I hesitate to post this because it's such a hack, but it
does demonstrate lighting lines.
Attached is source for a class, HaystackBG, that uses lit
line segments (LineArray) to
Also, please send a test case to [EMAIL PROTECTED], so we can
fix it if its our bug.
Doug Twilleager
Java 3D Team
> MIME-Version: 1.0
> Content-MD5: hJZjZavLIZKL5KfnKaMBEA==
> Subject: Re: [JAVA3D] Memory Leak in 1.2 alpha1 when adding and removing
objects?
> To: [EMAIL PROTECTED]
>
> > From: "J
> From: "John A. Tenney" <[EMAIL PROTECTED]>
>
> In my application, I need to create and delete objects fairly often. I create
> the objects as a BranchGroup, and when I want to delete them, I use the
> detach() function. Everything seems to work, but memory consumption
> continues to ramp and per
In my application, I need to create and delete objects fairly often. I create the
objects as a BranchGroup, and when I want to delete them, I use the detach() function.
Everything seems to work, but memory consumption continues to ramp and performance
gets increasingly slow. Is there something
On Thu, 11 Nov 1999, Alligator Descartes wrote:
> Hi. I was recently browsing the archives of this list and spotted the
> thread entitled 'Magician/Sorceress VS. Java3D'. There's a lot of
> misconceptions about Magician and Sorceress in the postings which I
> feel I ought to clarify.
Add
> From: Tim Bray <[EMAIL PROTECTED]>
> I have neat-looking haystack-y objects which use LineArray geometry. I'd like
> to make some of them glow-y and others dim.
Try making the lines anti-aliased and give the glowy lines brighter colors than
the dim lines. This may give you the effect you are
Hmm, lots of great discussion on whether or not Java3D cuts the cake. I thought
I would add in some of my own info here as well.
Performance:
Yes, Java3D can be slow for some things, if you do a brute force
approach. If you have spent time building games and visualizations with OpenGL,
> what we really need to know is whether Java3D can handle a heavy
> graphics load without getting bogged down.
In its current form, I would say 'no'.
This is one particular beef that I have with Java3D. Why is it so slow, and
why does it balloon up in size as more items are added to the scene
Hi there!
It is possible to set the parameter of the View-Object so that the geometric objects
in the stereo mode seem to be before the screen and not in the monitor.
Thanks,
Stephan.
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At 05:33 PM 11/10/99 +0100, you wrote:
>Hi,
>
>sorry to say that, but the most importent reason against J3D is its
>performance. Not because of the API but - IMHO - rather because of so many
>*awkward* or complicated implementations. It would be real a good idea to
>make the sources public. This
Kovalan Muniandy <[EMAIL PROTECTED]> writes:
> I doubt that Microsoft likes that idea.
Who cares?
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For ge
Well, the bottom line is that in order to use multiple Interpolators on
one object, you need to use multiple transform groups. It looks like you
can do this to the ViewingPlatform by using the method
"getMultiTransformGroup". Then you can get one of the transform groups to
connect to. As for do
Martin Baker <[EMAIL PROTECTED]> writes:
> In contrast the Java2 JVM and Java3D are unlikely to have been installed on
> most PCs.
Ok, let's bet on whether or not this will change. A sixpack, anyone? ;)
Roland
===
Andrew Moulden <[EMAIL PROTECTED]> writes:
> There are hardly any interfaces in the API - almost all abstractions
> have been implemented as abstract base classes which don't give the
> same future development potential as interfaces would have done,
Why do you think this may not change in upcom
Hi all,
we have developed a double cell robot simulation system called Bart+Rosie.
Try it out:
http://coli.lili.uni-bielefeld.de/~milde/java3d/software
Download the system, unzip it, start Setup.bat, then start br-start.bat.
Up to now it does not do a lot. you can instruct the robots u
On Mon, 8 Nov 1999, Blaine Alex Bell wrote:
> I think this is what MultiTransformGroup is suppose to be used for, but
> don't quote me on it. I am looking into the same thing...
I don't think I know what this "MultiTransformGroup" is. Can't find it in
the API Documentation either... What is it?
Andrew,
I have recently subscribed to the list as I am hoping to produce an editor
for J3D for the final year project of my Visualisation degree.
I have been reading with interest the current debate regarding the pluses
and minuses of J3D and in particular your comments about the serialization
o
Hi. I was recently browsing the archives of this list and spotted the
thread entitled 'Magician/Sorceress VS. Java3D'. There's a lot of
misconceptions about Magician and Sorceress in the postings which I
feel I ought to clarify.
I have included to original posts between chevrons with my reply to
JC> actual classes that are being fetched. For example, if we are looking
JC> for com.sun.j3d.loaders.vrml97.Scene and on the local disk it resides in
JC> foo.jar (which is in the classpath) and it is also in the vrml97.jar
JC> named in the archive property, it will fetch the class from foo.jar
JC
Justin and everyone,
I don't think the problem is restricted to applets, distributing
applications over the web is not very practical either.
Say, for instance, I have a shareware application, which I want people to
try via the web. If I were to use C++ or visual basic, I could create a
small ex
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