[JAVA3D] Group.removeChild(Node n)?

1999-11-11 Thread wayne c deprince jr.
ahoy all.. maybe im missing something basic, but why does Locale have a Locale.removeBranchGroup(BranchGroup bg) method but Group doesn't have Group.removeChild(Node n) which allows you to remove a child without knowing its index in the Group? now when i want to remove a child of a group, i have

Re: [JAVA3D] Glowing lines?

1999-11-11 Thread Allen McPherson
Tim Bray wrote: > I have neat-looking haystack-y objects which use LineArray geometry. I hesitate to post this because it's such a hack, but it does demonstrate lighting lines. Attached is source for a class, HaystackBG, that uses lit line segments (LineArray) to

Re: [JAVA3D] Memory Leak in 1.2 alpha1 when adding and removing objects?

1999-11-11 Thread Doug Twilleager
Also, please send a test case to [EMAIL PROTECTED], so we can fix it if its our bug. Doug Twilleager Java 3D Team > MIME-Version: 1.0 > Content-MD5: hJZjZavLIZKL5KfnKaMBEA== > Subject: Re: [JAVA3D] Memory Leak in 1.2 alpha1 when adding and removing objects? > To: [EMAIL PROTECTED] > > > From: "J

Re: [JAVA3D] Memory Leak in 1.2 alpha1 when adding and removing objects?

1999-11-11 Thread Doug Gehringer
> From: "John A. Tenney" <[EMAIL PROTECTED]> > > In my application, I need to create and delete objects fairly often. I create > the objects as a BranchGroup, and when I want to delete them, I use the > detach() function. Everything seems to work, but memory consumption > continues to ramp and per

[JAVA3D] Memory Leak in 1.2 alpha1 when adding and removing objects?

1999-11-11 Thread John A. Tenney
In my application, I need to create and delete objects fairly often. I create the objects as a BranchGroup, and when I want to delete them, I use the detach() function. Everything seems to work, but memory consumption continues to ramp and performance gets increasingly slow. Is there something

Re: [JAVA3D] Clearing up some points about Magician

1999-11-11 Thread Marc Hernandez
On Thu, 11 Nov 1999, Alligator Descartes wrote: > Hi. I was recently browsing the archives of this list and spotted the > thread entitled 'Magician/Sorceress VS. Java3D'. There's a lot of > misconceptions about Magician and Sorceress in the postings which I > feel I ought to clarify. Add

Re: [JAVA3D] Glowing lines?

1999-11-11 Thread Doug Gehringer
> From: Tim Bray <[EMAIL PROTECTED]> > I have neat-looking haystack-y objects which use LineArray geometry. I'd like > to make some of them glow-y and others dim. Try making the lines anti-aliased and give the glowy lines brighter colors than the dim lines. This may give you the effect you are

Re: [JAVA3D] Is it good enough

1999-11-11 Thread Decker, Scott D
Hmm, lots of great discussion on whether or not Java3D cuts the cake. I thought I would add in some of my own info here as well. Performance: Yes, Java3D can be slow for some things, if you do a brute force approach. If you have spent time building games and visualizations with OpenGL,

Re: [JAVA3D] Performance benchmarks?

1999-11-11 Thread Mike Chapman
> what we really need to know is whether Java3D can handle a heavy > graphics load without getting bogged down. In its current form, I would say 'no'. This is one particular beef that I have with Java3D. Why is it so slow, and why does it balloon up in size as more items are added to the scene

[JAVA3D] StereoView for the screen.

1999-11-11 Thread Stephan Haut
Hi there! It is possible to set the parameter of the View-Object so that the geometric objects in the stereo mode seem to be before the screen and not in the monitor. Thanks, Stephan. === To unsubscribe, send email to [EMAIL

Re: [JAVA3D] Request for information

1999-11-11 Thread Ronald Mourant
At 05:33 PM 11/10/99 +0100, you wrote: >Hi, > >sorry to say that, but the most importent reason against J3D is its >performance. Not because of the API but - IMHO - rather because of so many >*awkward* or complicated implementations. It would be real a good idea to >make the sources public. This

Re: [JAVA3D] Request for information

1999-11-11 Thread Roland Jesse
Kovalan Muniandy <[EMAIL PROTECTED]> writes: > I doubt that Microsoft likes that idea. Who cares? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For ge

Re: [JAVA3D] Alpha interpolation

1999-11-11 Thread Blaine Alex Bell
Well, the bottom line is that in order to use multiple Interpolators on one object, you need to use multiple transform groups. It looks like you can do this to the ViewingPlatform by using the method "getMultiTransformGroup". Then you can get one of the transform groups to connect to. As for do

Re: [JAVA3D] Request for information

1999-11-11 Thread Roland Jesse
Martin Baker <[EMAIL PROTECTED]> writes: > In contrast the Java2 JVM and Java3D are unlikely to have been installed on > most PCs. Ok, let's bet on whether or not this will change. A sixpack, anyone? ;) Roland ===

Re: [JAVA3D] Request for information

1999-11-11 Thread Roland Jesse
Andrew Moulden <[EMAIL PROTECTED]> writes: > There are hardly any interfaces in the API - almost all abstractions > have been implemented as abstract base classes which don't give the > same future development potential as interfaces would have done, Why do you think this may not change in upcom

[JAVA3D] Instructable robots: Bart&Rosie binary available

1999-11-11 Thread J.-T. Milde
Hi all, we have developed a double cell robot simulation system called Bart+Rosie. Try it out: http://coli.lili.uni-bielefeld.de/~milde/java3d/software Download the system, unzip it, start Setup.bat, then start br-start.bat. Up to now it does not do a lot. you can instruct the robots u

Re: [JAVA3D] Alpha interpolation

1999-11-11 Thread Magnus Andersson
On Mon, 8 Nov 1999, Blaine Alex Bell wrote: > I think this is what MultiTransformGroup is suppose to be used for, but > don't quote me on it. I am looking into the same thing... I don't think I know what this "MultiTransformGroup" is. Can't find it in the API Documentation either... What is it?

Re: [JAVA3D] Request for information - serializing classes

1999-11-11 Thread Andy Wilkinson
Andrew, I have recently subscribed to the list as I am hoping to produce an editor for J3D for the final year project of my Visualisation degree. I have been reading with interest the current debate regarding the pluses and minuses of J3D and in particular your comments about the serialization o

[JAVA3D] Clearing up some points about Magician

1999-11-11 Thread Alligator Descartes
Hi. I was recently browsing the archives of this list and spotted the thread entitled 'Magician/Sorceress VS. Java3D'. There's a lot of misconceptions about Magician and Sorceress in the postings which I feel I ought to clarify. I have included to original posts between chevrons with my reply to

Re: [JAVA3D] Off topic a bit: Java plug in and archive tag

1999-11-11 Thread Vladimir Olenin
JC> actual classes that are being fetched. For example, if we are looking JC> for com.sun.j3d.loaders.vrml97.Scene and on the local disk it resides in JC> foo.jar (which is in the classpath) and it is also in the vrml97.jar JC> named in the archive property, it will fetch the class from foo.jar JC

Re: [JAVA3D] Request for information

1999-11-11 Thread Martin Baker
Justin and everyone, I don't think the problem is restricted to applets, distributing applications over the web is not very practical either. Say, for instance, I have a shareware application, which I want people to try via the web. If I were to use C++ or visual basic, I could create a small ex