Hi,
I'm wanting to rotate an object around its local coordinate system rather
than the global coordinate system (ie I'd rather rotate around some point in
space than have to translate the object to the origin first, then rotate it,
then move it back to the original point).
I see that Shape3D inh
Roland Jesse wrote:
>Why do you think this may not change in upcoming releases? Personally,
>I was never a big fan of this "backward compatibility for whatever the
>price is". And in this case, breaking with the current design just
>costs the application developer a couple of substitutions at the
Andy Wilkinson wrote:
>At present (perhaps naively) this is the area of developing the editor which
>I foresee causing me most difficulty, although this may say more about my
>knowledge of serializing Java classes than the ease of the rest of the
>development work. Any insight you can give me int
Hi!
We´re trying to measure distances between a given point and the closest
Shape3D object in a given direction. Therefore we sent a ray in that
direction and successfully chose the nearest Shape3D object using the
pickClosest method. Then we used the returned SceneGraphPath with the
intersect met
Hi People,
I was wondering if anyone knew how to use the
CubicSplineInterpolator (something like this) object in the com.sun.utils
package for Java3D.
I have a set of coordinates for input into the
spline function but have no idea how to use the one provided. And then what
kind of data
I am getting the following error when I run the HelloUniverse program:
java.lang.NoClassDefFoundError: java/security/PriviledgeAction
at
at HelloUniverse.(HelloUniverse.java:83)
at HelloUniverse.main(HelloUniverse.java:106)
Please Help !
Harish
=
This thread, and the performance thread, have raised a number
of issues. I'd like to give our answers/perspective on these
issues. I'll try to hit all the ones that came up. If you
have others, let me know. Note that many of the things I bring
up below are proposed changes for the 1.2 API. We
Thanks for the response, Doug.
It's good to hear that progress is being made in these areas (rendering
speed and memory footprint). The smaller and faster Java3D is, the better
it will look compared to whatever 3D technology Microsoft is cooking up in
their kitchen-of-horrors :)
>The memory in
I'm new to Java 3D and relatively new to Java. I'm interested in
finding simple sample code for a Java 3D app that does not extend
Applet (using MainFrame for apps) and does not use SimpleUniverse.
Thanks for your assistance.
Richard
At 12:24 AM 11/12/99 -0500, wayne c deprince jr. wrote:
>ahoy all..
>maybe im missing something basic, but why does Locale have a
>Locale.removeBranchGroup(BranchGroup bg) method but Group doesn't have
>Group.removeChild(Node n) which allows you to remove a child without
>knowing its index in the
Try the TransformGroup.lookat() method.
On Fri, 12 Nov 1999, Hai Ning wrote:
> i know how to change the coordination of the viewpoint. but
> i am not sure how to specify the view direction. in other words,
> how do you tell Java 3D which way to look at?
>
> thanks!
>
> -hai
>
> =
I installed java3d 1.1.2 on my NT station and am trying to compile
HelloUniverse.java and I get following errors:
HelloUniverse.java:34 : Class java.awt.GraphicsConfiguration not found in
import.
import java.awt.GraphicsConfiguration;
HelloUniverse.java: 35 Class com.sun.jed.utils.applet.MainF
Hi Mike,
The memory increase comes from Java 3D making a copy of the geometry
internally. In 1.2, we have included geometry by reference which
gets rid of this copy.
As for the slow performance, if you send your test to [EMAIL PROTECTED],
we can look into it.
Thanks,
Doug Twilleager
Java 3D Te
This may be a red herring (I hope it is), but I seem to be able to crash the
java VM quite consistently in
Pure Immediate mode. With either 1.1.2 or 1.2alpha1 if I use the
PureImmediate demonstration and keep resizing
the window, then after a couple of dozen resizes, the VM GPFs on me (Windows
NT4
i know how to change the coordination of the viewpoint. but
i am not sure how to specify the view direction. in other words,
how do you tell Java 3D which way to look at?
thanks!
-hai
===
To unsubscribe, send email to [EMAI
Hi all, I was wondering if there is a simple way to get the current polygon
count within a scene graph.
thanX
Dan Hopkins
[EMAIL PROTECTED]
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the m
Hi,
I went there to try this benchmark :
> http://www.tornadolabs.com/News/BenchJ3d_Results/benchj3d_results.html
Sorry for this stupid question. I read the j3D guide from Sun and they talk
about immediate and retained mode for rendering. But I did'nt really understood
how to implement both. And
Stephan Haut <[EMAIL PROTECTED]> writes:
> "System.gc()"-method. This method invokes the garbage collector directly.
Nope. It does not. It only tells the VM that now might be a good time
to collect garbage. The VM might still decide not to do so.
Roland
I concur with most of what Justin and Dan are saying. I especially
agree with Uwe and Martic that Java 3D is not ready for commercial
prime time until the install and GC situation improves considerably.
I would like take one exception to what Justin had to say about the
behavior model being a go
hi Ronald,
sure, performance, frame rates, and so on, that all depends on what you
intend to do with J3D. We've tested J3D in an app, that creates and
manipulates a lot of scene graphes and objects at runtime and uses
animations with picking. every time you start an animation, the gc gets
stresse
> In my application, I need to create and delete objects fairly often. I create
the objects as a BranchGroup, and when I want to delete them, I use the detach()
function. Everything seems to work, but memory consumption continues to ramp and
performance gets increasingly slow. Is there something I
21 matches
Mail list logo