Hi,
somebody (my netscape browser eats the red messages...) postet lately a
link to a site with photos from planets. if somebody wants to see them
in action, i wrote a little j3d-animation: mars, earth and jupiter with
realistic size/weight and the original textures moving free in space...
check
I have a (hopefully) simple question... how do you rotate an object in
multiple directions? I tried just using the rotY() and rotX() methods
separately, but then only one of them actually takes effect. Thanks for the
help
Eric
===
Can I have the code also?
Lihui
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Eric Arnold
Sent: Thursday, January 06, 2000 2:37 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] walk and rotate navigation
I just did the same thing... I wa
Very nice! One note: it didn't want to run with the instructions on your
web site, which I might add for non-Deutsch speakers, are in German... When
I tried to run it by java -jar planets.jar as the instructions indicated, I
got an error message that Tuple3f could not be located... However, whe
at the end I used the setTransform() method. I didn't
>think you would have to do the last step (thought it would just return a
>reference and therefore automatically be updated, but I guess you need it
You definitively need to...
=>usual trap everyone has fallen in at least once
Cheers
Oliv
I have whipped up an STL File parser capable of handling valid ascii and
binary STL files.
As this was done on company time for a company project I can't just give it
away but if there is someone out there who needs to get geometry out of STL
files let me know and we'll work something out.
John
I just did the same thing... I wanted the ability to walk around using the
keyboard and look up and down without going through the floor. I still
haven't been able to get the looking up and down part to work, but the rest
does if you would like me to send you the code.
Eric
Not sure what I was doing wrong before, but I got it now... I solved it by
first using the getTransform() method, then doing the modifications to the
Transform3D object, at the end I used the setTransform() method. I didn't
think you would have to do the last step (thought it would just return a
Hi,
Can you not just alter a transform group above the object. The following is
a working fragment from one of my programs.
Transform3D tt=new Transform3D();
tt.setScale(relScale);
parent.relScaleGroup.setTransform(tt);
I get relScale from a slider component. The model faithfully g
I posted a bug here a few months ago on that topic, noting a possible defect
in the vrml97 loaders and a fix... but it only applys to jar files. you
can search the old j3d archives for it by going to the web interface for j3d
archives if you wish - I don't have the mail anymore myself unfortunat
There is an OpenGL driver for the Voodoo2. It started as the QuakeGL mini
driver (which I'm sure wouldn't work with Java 3D) and there is also a MESA
(100% OpenGL compatible driver). Check the 3dfx site for details.
However, the Voodoo2 will only accelerate graphics running in fullscreen
mode, in
Janet,
The key is to note that moving your scene or moving the viewer is visually
equivalent.
I.e. you can either attach your behavior to the VIEW side of the scenegraph
(for example, one of the TranformGroups in the SimpleUniverse's
MultiTransformGroup) or you can put a TransformGroup as the ro
Hi,
I tried to load a Vrml97 file with our Vrml97 loader but it frozes. When I
load this file without textures, etc.,( only the geometry ), everything is ok.
Why? Maybe I've done anything wrong.
Thanx !
===
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Janet, I wanted more control that what Sun provides for navigating a
scene too. So I'm writing my own routines to monitor the arrow keys (I
want keyboard navigation not mouse). What works for me is to catch the
keyboard event of the arrow key being pressed then I update the angle of
the viewer o
dear all,
Does anyone know how to load animation files produced by 3D MAX
Character Studio from Java3D?
cheers
liming
===
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Hi all,
i'm doing an applet on viewing and would like to let the user walk and rotate around
in the scene. So far the com.sun.utils.** , dont allow me to do so..
Q. Is there any way the com.sun.util.* mouse behavior can implement this?
Q if i have to implement my own mouse behaviour for the navi
On Wed, 5 Jan 2000, Daniel Selman wrote:
>> 2) If I have an BoundingBox with my object and are manipulating the
>>TransformGroup above it (rotating the object), how will this affect the
>>BoundingBox?
> 2. The BoundingBox is also rotated. It is defined in the local coordinate
> system of
Hi,
I'm not an expert and may be I could be wrong, but 3dfx boards support
directx and not opengl. So there is no way to accelerate opengl with
your board. You should use the implementation of java3D with directX
available at:
http://developer.java.sun.com/developer/earlyAccess/java3D/1.1.3/
Ho
Eric Arnold wrote:
> I was just wondering why the setScale method doesn't seem to update the size
> of objects at run time? I am trying to get the objects to grow over time
> (it is a predator/prey simulation). Is there some other way I should go
> about it? Thanks
> Eric
>
> =
Hi
i got the same problem seems it only can scale during the initialization (in the
constructor) then during runtime cannot change
... do let me know if u solve this problem... :-)
cheers.
-Original Message-
From: Eric Arnold [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, Ja
Hi everybody
Who can tell me that JAVA3D's scene how to print
out?
I know JDK2 can print canvas. But Canvas3D how to
print out. I do not know.
who can help me.
Istvan Racz wrote:
>
> Hi !
>
> Has somebody ever written a Java3D iv loader? Or can somebody send me
> a good 'Inventor file format(iv) --> another format' converter? When I try
> to use the TGS's Webspace and I convert an iv file into a VRML1.0 ascii
> file ( with the WebSpace ), I cannot load
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