Or easier yet,
mFileMenu.getPopupMenu().setLightWeightPopupEnabled(false);
-Original Message-From:
Mike Goldwater <[EMAIL PROTECTED]>To:
[EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date:
Friday, January 07, 2000 1:31 PMSubject: Re: [JAVA3D] Menu
and Canvas Pr
As in the interactive java3d tutorials, I have created an interactive object
viewer using the mouse interactive classes (e.g.:
MouseRotate myMouseRotate = new MouseRotate();
myMouseRotate.setTransformGroup(objTransform);
myMouseRotate.setSchedulingBounds(new Bound
try:
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
Nitin K. Pandya wrote:
>Hi All, I am new to java3d programming... My problem is as
> follows...I have one JFrame object in which I am addingone JPanel
> object and in this JPanel I am addingall the menu controls. Problem is
> when
Hi,
Is it possible to use java3D to do any of the typical 3D effects like throwing
an axe at the audience?
I was reading the documentation an back clipping and front clipping for views
and it all looks rather worrying. It seems that by default everything disappears
at 10 cm from the viewer, and
Call the static method:
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
before adding your components. This is discussed in
detail in the FAQ
at www.j3d.org
-Pedro Estrada
- Original Message -
From:
Nitin K.
Pandya
To: [EMAIL PROTECTED]
Sent: Friday, Janua
If you just did this
Transform3D rotate = new Transform3D();
rotate.rotY(Math.toRadians(90));
rotate.rotX(Math.toRadians(90));
only the rotation about x would take affect. This is because when you use these
rotate commands, it clobbers everything else in the matrix.
as in the javadoc for these
I saw the j3d examples in AWT not in Swing. what time frame we can
expect swing components on java 3d.
Do you have any examples with swing components and j3d mixtures.
thank you
prabhakaran
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BEGIN:VCARD
VERSION:2.1
N:E
Hello Java3D-ers!
We have posted yet another update to our OpenFLT loader for Java3D.
Several improvements have been made including load-time and scene
optimizations, as well as an overhauled viewer. In our BEST tests, we
got over to 5x the frame rate with the new optimizations!
For more info
here is a little code snippet from my virtual world work with java3d
if you want to move the view around with mouse behavior and key navigator, use
the cameratransform as your transform group to send to them.
You must create your own viewplatform and put it under a transform that you
control. T
Eric,
I think this should work, I can't quite remember the exact code but i
know that if you rotate in the one direction first then multiply the
result with the second rotation its should work. have a look at the
matrix multiplication commands..
Phil
On Thu, 6 Jan 2000, Eric Arnold wrote:
> I
Hardy
Thanks. i will try that :-)
cheers :)
-Original Message-
From: Hardy Henneberg [SMTP:[EMAIL PROTECTED]]
Sent: Friday, January 07, 2000 7:23 PM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] walk and rotate navigation
Janet Song wrote:
> Hi all,
>
> i'm doing an ap
Nitin
Try not to use Canvas. I ran into this problem and
converted the Canvas to JPanel's (or another swing component) and everything
seemed to work great.
Cheers,
Jon Perkins
- Original Message -
From:
Nitin K.
Pandya
To: [EMAIL PROTECTED]
Sent: January 7, 200
Nitin,
You are
probably using the swing JMenu... series. Use the AWT Menu... set of classes
instead. This is almost certainly a lightweight/heavyweight problem. Canvas3D is
a hevyweight AWT class. Yes, I got badly stuck on this problem
too.
Regards
Mike
Goldwater
-Original Mess
You have to use the Transform3D.mul methods, to multiply the two rotations
together.
The following fragment makes a Text2D object face south west and look up,
like placing your righ hand, palm slightly up over the bottom left of the
screen. It took some experimentation to get right.:
Transfo
hi,
thank your for evaluate the software :-) ...on my system i can run it with 'java
-jar planets.jar'. i cant explain, why java did not find Tuple3f-class... seems
to be something like a classpath-configuration-problem...
has sbd. an explanation for this bug (app runs uncompressed, not ithin an
Hi,
I tried to paint lines in the background, but nothing happens. There are
no errors, but I cannot see any line ( if I do not use this geometry in the backround,
everything is okay). I hope, that there is a solution to
draw on the background.
Thank you in advance!
Eric Arnold wrote:
> I have a (hopefully) simple question... how do you rotate an object in
> multiple directions? I tried just using the rotY() and rotX() methods
> separately, but then only one of them actually takes effect. Thanks for the
> help
> Eric
>
> ==
Hi All,
I am new to java3d
programming...
My problem is as follows...
I have one JFrame object in which I am
adding
one JPanel object and in this JPanel I am
adding
all the menu controls.
Problem is whenever Canvas3d object is
added
in this JPanel object using add() it hides
the
menu
Janet Song wrote:
> Hi all,
>
> i'm doing an applet on viewing and would like to let the user walk and rotate around
>in the scene. So far the com.sun.utils.** , dont allow me to do so..
> Q. Is there any way the com.sun.util.* mouse behavior can implement this?
> Q if i have to implement my own
Eric Arnold wrote:
> I just did the same thing... I wanted the ability to walk around using the
> keyboard and look up and down without going through the floor. I still
> haven't been able to get the looking up and down part to work, but the rest
> does if you would like me to send you the code
Hi All,
I am new to java3d
programming...
My problem is as follows...
I have one JFrame object in which I am
inserting
one JPanel object and in this JPanel I am
inserting
all the menu controls.
Problem is whenever Canvas3d object is
inserted
in this JPanel object using add() it hides
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