Re: [JAVA3D] Menu and Canvas Problem...

2000-01-07 Thread Andrew R. Thomas-Cramer
Or easier yet,    mFileMenu.getPopupMenu().setLightWeightPopupEnabled(false); -Original Message-From: Mike Goldwater <[EMAIL PROTECTED]>To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date: Friday, January 07, 2000 1:31 PMSubject: Re: [JAVA3D] Menu and Canvas Pr

[JAVA3D] Need to view entire object at startup.

2000-01-07 Thread Dickinson, John
As in the interactive java3d tutorials, I have created an interactive object viewer using the mouse interactive classes (e.g.: MouseRotate myMouseRotate = new MouseRotate(); myMouseRotate.setTransformGroup(objTransform); myMouseRotate.setSchedulingBounds(new Bound

Re: [JAVA3D] SwingMenu and Canvas Problem...

2000-01-07 Thread Daniel del Río
try: JPopupMenu.setDefaultLightWeightPopupEnabled(false); Nitin K. Pandya wrote: >Hi All, I am new to java3d programming... My problem is as > follows...I have one JFrame object in which I am addingone JPanel > object and in this JPanel I am addingall the menu controls. Problem is > when

[JAVA3D] no first person?

2000-01-07 Thread Gregory Hopkins
Hi, Is it possible to use java3D to do any of the typical 3D effects like throwing an axe at the audience? I was reading the documentation an back clipping and front clipping for views and it all looks rather worrying. It seems that by default everything disappears at 10 cm from the viewer, and

Re: [JAVA3D] SwingMenu and Canvas Problem...

2000-01-07 Thread Pedro Estrada
Call the static method:    JPopupMenu.setDefaultLightWeightPopupEnabled(false);   before adding your components.  This is discussed in detail in the FAQ at www.j3d.org   -Pedro Estrada - Original Message - From: Nitin K. Pandya To: [EMAIL PROTECTED] Sent: Friday, Janua

Re: [JAVA3D] rotX and rotY

2000-01-07 Thread Decker, Scott D
If you just did this Transform3D rotate = new Transform3D(); rotate.rotY(Math.toRadians(90)); rotate.rotX(Math.toRadians(90)); only the rotation about x would take affect. This is because when you use these rotate commands, it clobbers everything else in the matrix. as in the javadoc for these

[JAVA3D] SWing components & java 3d

2000-01-07 Thread M.Prabhakaran
I saw the j3d examples in AWT not in Swing. what time frame we can expect swing components on java 3d. Do you have any examples with swing components and j3d mixtures. thank you prabhakaran === To unsubscribe, send email

[JAVA3D]

2000-01-07 Thread ELUCID Solutions
we are looking for experienced programmers with knowledge of OpenGL and Java/Java3D in the washington DC. Please reply to this email if you are interested. Elucid Solutions, Inc 202-486-0441 Fax: 301-983-3230 Email: [EMAIL PROTECTED] http://www.elucidsolutions.com BEGIN:VCARD VERSION:2.1 N:E

[JAVA3D] OpenFLT loader Update

2000-01-07 Thread Shawn Kendall
Hello Java3D-ers! We have posted yet another update to our OpenFLT loader for Java3D. Several improvements have been made including load-time and scene optimizations, as well as an overhauled viewer. In our BEST tests, we got over to 5x the frame rate with the new optimizations! For more info

[JAVA3D] rotating view using mouse behavior and key navigator

2000-01-07 Thread Decker, Scott D
here is a little code snippet from my virtual world work with java3d if you want to move the view around with mouse behavior and key navigator, use the cameratransform as your transform group to send to them. You must create your own viewplatform and put it under a transform that you control. T

Re: [JAVA3D] rotating objects in multiple directions

2000-01-07 Thread Phil Dollery
Eric, I think this should work, I can't quite remember the exact code but i know that if you rotate in the one direction first then multiply the result with the second rotation its should work. have a look at the matrix multiplication commands.. Phil On Thu, 6 Jan 2000, Eric Arnold wrote: > I

Re: [JAVA3D] walk and rotate navigation

2000-01-07 Thread Janet Song
Hardy Thanks. i will try that :-) cheers :) -Original Message- From: Hardy Henneberg [SMTP:[EMAIL PROTECTED]] Sent: Friday, January 07, 2000 7:23 PM To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] walk and rotate navigation Janet Song wrote: > Hi all, > > i'm doing an ap

Re: [JAVA3D] Menu and Canvas Problem...

2000-01-07 Thread Jon Perkins
Nitin   Try not to use Canvas.  I ran into this problem and converted the Canvas to JPanel's (or another swing component) and everything seemed to work great.   Cheers,   Jon Perkins - Original Message - From: Nitin K. Pandya To: [EMAIL PROTECTED] Sent: January 7, 200

Re: [JAVA3D] Menu and Canvas Problem...

2000-01-07 Thread Mike Goldwater
Nitin,   You are probably using the swing JMenu... series. Use the AWT Menu... set of classes instead. This is almost certainly a lightweight/heavyweight problem. Canvas3D is a hevyweight AWT class. Yes, I got badly stuck on this problem too.   Regards   Mike Goldwater -Original Mess

Re: [JAVA3D] rotating objects in multiple directions

2000-01-07 Thread Mike Goldwater
You have to use the Transform3D.mul methods, to multiply the two rotations together. The following fragment makes a Text2D object face south west and look up, like placing your righ hand, palm slightly up over the bottom left of the screen. It took some experimentation to get right.: Transfo

Re: [JAVA3D] planet-animation

2000-01-07 Thread Peter Lueders
hi, thank your for evaluate the software :-) ...on my system i can run it with 'java -jar planets.jar'. i cant explain, why java did not find Tuple3f-class... seems to be something like a classpath-configuration-problem... has sbd. an explanation for this bug (app runs uncompressed, not ithin an

[JAVA3D] Background

2000-01-07 Thread Stefan Racz
Hi, I tried to paint lines in the background, but nothing happens. There are no errors, but I cannot see any line ( if I do not use this geometry in the backround, everything is okay). I hope, that there is a solution to draw on the background. Thank you in advance!

Re: [JAVA3D] rotating objects in multiple directions

2000-01-07 Thread Hardy Henneberg
Eric Arnold wrote: > I have a (hopefully) simple question... how do you rotate an object in > multiple directions? I tried just using the rotY() and rotX() methods > separately, but then only one of them actually takes effect. Thanks for the > help > Eric > > ==

[JAVA3D] SwingMenu and Canvas Problem...

2000-01-07 Thread Nitin K. Pandya
Hi All,   I am new to java3d programming...   My problem is as follows... I have one JFrame object in which I am adding one JPanel object and in this JPanel I am adding all the menu controls.   Problem is whenever Canvas3d object is added in this JPanel object using add() it hides the menu

Re: [JAVA3D] walk and rotate navigation

2000-01-07 Thread Hardy Henneberg
Janet Song wrote: > Hi all, > > i'm doing an applet on viewing and would like to let the user walk and rotate around >in the scene. So far the com.sun.utils.** , dont allow me to do so.. > Q. Is there any way the com.sun.util.* mouse behavior can implement this? > Q if i have to implement my own

Re: [JAVA3D] walk and rotate navigation

2000-01-07 Thread Hardy Henneberg
Eric Arnold wrote: > I just did the same thing... I wanted the ability to walk around using the > keyboard and look up and down without going through the floor. I still > haven't been able to get the looking up and down part to work, but the rest > does if you would like me to send you the code

[JAVA3D] Menu and Canvas Problem...

2000-01-07 Thread Nitin K. Pandya
Hi All,   I am new to java3d programming...   My problem is as follows... I have one JFrame object in which I am inserting one JPanel object and in this JPanel I am inserting all the menu controls.   Problem is whenever Canvas3d object is inserted in this JPanel object using add() it hides