I am trying to use picking for something a little different... I want the
user to be able to click on one of the object in the scene and have the
stats for that object show up as 3D text and a semitransparent cone added to
the object so they know which one is selected. Is this possible, and if s
Although the Vector class may appear to be what you want you must take
one more thing into consideration when using Vectors: they are
synchronized. This means that any operation which attempts to modify the
Vector (add or remove elements) must first obtain a lock on all elements
in the Vector to
First, Thanks to everyone who responded to my questions...
In researching data structures I found a great tutorial
http://www.algonet.se/~set_lo/java/javadata2/javadata2.html
I also came across the Vector class in jdk 1.2 which seems to be built for this
type of thing, however I haven't spent en
Uma,
I've spent this afternoon chasing the problem with Appearances that I
described earlier and trying to come up with a test case for you. I started
with trying to modify the demo AppearanceTest example, and I couldn't
reproduce the bug... but I could still reproduce the problem in my code.
So
Hi,
> Now I would like to know if it is possible to associate 2 rotations
> interpolators, or a rotation and a position interpolator to an object. I
> want the interpolations to be done at the same time.
You will have to combine the two transformations together and use the
appropriate interpol
Hi,
Thanks for your answer Jimmy.
Now I would like to know if it is possible to associate 2 rotations
interpolators, or a rotation and a position interpolator to an object. I
want the interpolations to be done at the same time.
Thanks,
Marina Santana
==
Hi,
> I´m trying to rotate an polyedron over the Z-axis. RotInterpolator
> works only for rotations over the Y-axis. Can someone explain me how
> does SetAxisOfRotation work? And how can I do rotations over more than
> one axis at a time?
The name AxisOfRotation is a bit misleading -- it's actua
Hi all,
I´m trying to rotate an polyedron over the Z-axis.
RotInterpolator works only for rotations over the Y-axis. Can someone explain me
how does SetAxisOfRotation work? And how can I do rotations over more than one
axis at a time?
Thanks,
Marina Santana
Hi,
Can anyone tell what the difference between BoundingBox and
BoundingPolytope is? I'm trying to write a collision routine that will
work with some complex shapes. For example: a rectangular block with
two pins sticking out of it. Is there a way to do this?
thankyou for your time