Hi,
Does Java3D have a "built-in" texture memory limit? I am using an SGI
Visual PC. I have a scene that has 150 textures, all 512x512. I can
display the scene just fine in VRML (so I know the machine can handle it);
in Java3D, the *first* 10 textures or so don't display. I don't get any
error me
CW> But as Warren pointed out, it is not supported by the Java Sound Mixer. I
CW> have to go your way, Valdimir. The problem is that different wav files have
CW> to be sychnronized to get the same effect but the java3D-api does not
CW> provide any callback, when a sound playback has finished, so i
Hello, does anyone know how
to solve this?
'A' is a class which extends Group. When 'A' is called, it
will display a Cylinder. 'A' also has a method called setValue which will change
the height of the Cylinder by utilizing the Morph object.
'B' is a JPanel, which uses 'A' to create a lot
U can play midi files together with Java3D, but not wavs. But it's
quite natural - none 2 wav or midi files can be played concurrently
in Windows, though 1 wav and 1 midi do can. That's because midi uses
another 'output device' - synthesizer. U may also wish to check up the example
i attached to m
Are
you sure you have set the capability for the shape?
Vineet
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Pei Jir
YeohSent: Thursday, January 27, 2000 3:21 PMTo:
[EMAIL PROTECTED]Subject: [JAVA3D] An error message
:(
Has anyone managed to set up JBuilder 3 Foundation to work with Java3D?
There is obviously more to it than just installing J3D in the foundations
JDK.
Currently I'm using FreeJava, which is nice for editing, but being a
JBuilder2 user would prefer to see if I can use JBuilder3 foundation
thanks
Hi all,
Back to this sound problem (at last!). Ok, first, in the file attached
to original letter (Readme.release) i found
> The Java Sound engine supports the following 8- and 16- bit,
> linear and u-law, mono and stereo sound sample file formats: AU,
> AIFF, WAV, and PCM. No
I've run into serious problem. Nor that it is something new or
unexpected, but time has come to solve it. So, i have the following
exception thrown:
> java.lang.RuntimeException: DirectDraw does not have enough memory to perform the
>operation.
> at javax.media.j3d.Canvas3D.updateTexture(N
Does anyone have any URL's for benchmark sites?
We have already worked with BenchJ3D from Tornado Labs and would like to
find some comparison results from other benchmarks.
Cheers,
Gregg
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Hi
Actually i was also looking for that coz i want the exact location of the Projection
Plane so that i can compute the dimensions of this plane using the Field -Of-View
which u can set. If i am not mistaken, in OpenGL the Projection Plane is the same as
the front clipping plane. so that woul
On 25 Jan, SUBSCRIBE JAVA3D-INTEREST peter wrote:
> dear all:
> i try to animate the process of unfolding a box, and the box is formed by six planes
>of rectangle. But when i rotate the rectangle with 90 degree along the share edge, it
>is found that the rectangle is rotate around the centre. It
I'm trying to do the same thing. I had to write my own behavior class.
I've had some success doing all the math and multiplying Transform3D
matrices, but not full success. I've looked at the "lookAt" method in
Transform3D, but then I still have to calculate which way I want to be "up"
in the vie
Hi,
I load an object from a VRML file ( it can be for ex. a cube ) and I want to
find its vertices. And after that I want to put it into a "brick". How can I do
these?
Thanx, any answer can help me a great !
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Thanks for the answers, Vladimir and Warren.
> Chris, i do VERY doubt that Java3D supports such things as
> markers (and can only wonder how u can say to Java3D which segment to
> play). I myself used separate short wavs (from 2k up to 10k) for each
> event.
I got the idea from the java3d-docum
Joerg, try to turn bounds auto-computing off
(sphere.setBoundsAutoCompute(false) method) and see if anything
changes (it really should).
vladimir
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In your
Hi Joerg!
Try this:
> Here we go:
>
> // Sphere created with: sphere = new Sphere(0.2f)
--> sphere.setBoundsAutoCompute(false); //Maybe it helps!
> // Capability Bits set
>
> BoundingSphere sb = new BoundingSphere(new Point3d(0f,0f,0f),0.2d);
> System.out.println("Created Bounding Sphere: "+
Hi Dean,
this is a simple example that describes how to let rotate your viewpoint
around an object. The object has to be in the center of its coordinate
system. The viewpoint has to be in the same coordinate system as the object
in question. If not, you first have to apply some coordinate
transfo
Evan Drumwright wrote:
> Lily,
>
> I need to rotate about an *object's* x,y, and z axes, rather than the
> coordinate system's axes. Unless there is something that I am missing, I
> cannot rotate around x, y, and z simultaneously. I first must rotate around
> one axis, then around another, and
Hi Daniel,
if you want to let rotate an object around an arbitrary axis in an
arbitrary coordinate system, you have to transform the object into that
coordinate system.
Then transform it into the origin of that coordinate system and apply
rotation. You can get a transform3D consisting of all rota
Excuse my impertinence on the bounds topic.
Could somebody from the Java3D-Team or anybody
else explain the miracle of bounds objects.
How does Java3D compute bounds ?
Why are setBounds() Operations ignored?
The following code snippet reveals strange results
(at least for me) in a live scenegrap
Hello,
I have had troubles with the NormalGenerator. I have used QuadArrays of
varying sizes and, found that for some of my files, the NormalGenerator will
generate more normals than there are vertices for the QuadArray. For
example, I have a QuadArray with 6 polygons, 24 vertices, and the
Nor
I'm desperatly searching a way of scaling objects (in fact only Box
primitives) with the mouse. The scale could be non-uniform, depending on the
move of the mouse.
I try to modify MouseTranslateBehavior this way and I always get a
BadTransformException ... non-affine transform.
Is there a problem
Hi Jimmy,
Have you try v1.2beta1 ? This version fix the problem.
Please try the program in the attachment which is modified
from SimpleSound.
Note that using canvas.stopView() will stop the sound
scheduler but using canvas.stopRenderer() will not.
If you have a test program that don't wor
Paul,
This looks interesting, I would like to know more,. Have you, or anyone
else, done any of the following in Java3D:
* Keyframe Animation - if so, do you hold every frame in a seperate
scenegraph? can you generate in-between frames?
* Joints, Inverse Kinematics?
* Bones with skin deformation?
I agree with your comments. I will be the first to admit that I am not a
professional Java3D developer but right off hand I don't know how to access the
depth of the z-buffer at the desired x-y location. It seems to me that without
it you will have to run down the line of sight until you find
Lining:
byReference and Yup are what is needed to prevent an internal
copy. However, this does not guarantee that Java3d will not make
a copy. In any case, the performance of the byreference case
should be equal to or better than the by-copy case. Please send
Hi
I have loaded some files with my application.When I
reload the some vrml files that error happen.
It's out of memory.But I have 128M memory and have 600M virtual memory, and I have detach
BranchGroup before reload action.
How can I release memory quickly for new
load action.
thx
Chen L
Hello Dean,
Thursday, 27 January 00, you wrote:
DK> Hi,
DK> I want to be able to orbit my view around the center of object in 3D space.
Currently I am rotating my view which causes my object to disappear from view and so I
have to pan over to where the object is. I want to be able to orbit
Hi
Actually i was also looking for that coz i want the exact location of the Projection
Plane so that i can compute the dimensions of this plane using the Field -Of-View
which u can set. If i am not mistaken, in OpenGL the Projection Plane is the same as
the front clipping plane. so that woul
Hi,
> I want to be able to orbit my view around the center of object in 3D
> space. Currently I am rotating my view which causes my object to
A rotation is applied about the origin; so, if you want to rotate about
the center of an object (say its center is at (cx, cy, cz)), first
translate what
Hi,
In my application I want to periodically stop the renderer to use my cpu
cycles somewhere else. However, I'd like to keep a background sound
playing; right now (as far as I know), if I stop the renderer, the
background sound stops playing. Is there any way around that?
Thanks
Jimmy
===
Does anyone know how to solve this
problem?javax.media.j3d.CapabilityNotSetException: GeometryArray: no
capability to get vertex formatWhen I set the capability to get the
vertex format, it only leads to another kind of error..
This problem occurs when I am using Morph.
Hello
I've an application which use some PickRays... With java3D 1.1.3 the
picking action find some of the picked object. With java3d 1.2b, the
same application i've just recompiled doesn't find any picked object...
What are the difference between PickRay v1.1.3 and pickRay v1.2 ?
thank you
Excuse my impertinence on the bounds topic.
Could somebody from the Java3D-Team or anybody
else explain the miracle of bounds objects.
How does Java3D compute bounds ?
Why are setBounds() Operations ignored?
The following code snippet reveals strange results
(at least for my) in a live scenegrap
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