Re: [JAVA3D] more vecmath questions...

2000-01-30 Thread Evan Drumwright
Hardy, While I have "solved" the problem, I'm not sure that I'm doing things as efficiently as possible. Normally, I might not be so concerned, but computational power is at a premium with my real time application. I have looked into Euler angles, but apparently, they suffer from the same probl

[JAVA3D] Benchmark Java3D (and FPS)

2000-01-30 Thread ArtMotion
Is there anyway (Application) to see how fast my JDK+Java3D under Linux is VS JDK+Java3D under Windows98 ? Somehow everything feels faster under Windows ... Is there anyway to get the famousfps ? === To unsubscribe, s

Re: [JAVA3D] TextureLoader problems (Java3D 1.1.1, Linux)

2000-01-30 Thread ArtMotion
Yeah, also tried this.. and worked, but thanks ... Somehow I thought it would just return null, and let me do my stuff ... but okay ... Jimmy Talbot wrote: > > Funny thing: works great will texture is present, but dies horribly if > > texture is not present ... > > > > any work arounds ? > > B

Re: [JAVA3D] Canvas3D reusing

2000-01-30 Thread Brett Porter
On Fri, 28 Jan 2000 17:20:35 +0300, Vladimir Olenin <[EMAIL PROTECTED]> wrote: >I've run into serious problem. Nor that it is something new or >unexpected, but time has come to solve it. So, i have the following >exception thrown: > >> java.lang.RuntimeException: DirectDraw does not have enough

[JAVA3D] Performace problems..

2000-01-30 Thread Sara Rosner
Who know when will the performance problems be solved?? In comparency to Direct3d, Java3d is like a turtle, especially when using textures. Is there any available engine between Java3d and Direct3D?  

[JAVA3D] Rescalable Background image

2000-01-30 Thread Allen McPherson
A while back there was some traffic concerning the Background node's image component---it doesn't rescale to fit a resized canvas. Attached is some code that provides, as an example, a rescalable background image. GradientImage - creates a gradient Buff

Re: [JAVA3D] TextureLoader problems (Java3D 1.1.1, Linux)

2000-01-30 Thread Jimmy Talbot
> Funny thing: works great will texture is present, but dies horribly if > texture is not present ... > > any work arounds ? By "dies horribly" I assume you mean the null-pointer exception? If so, the work around is to put a try-catch block around the texture loading that catches null pointer exc

Re: [JAVA3D] Picking

2000-01-30 Thread Claude Fuhrer
Hi, I've written a little (well ok 400 lines) test program to compare PickRay - java3d 1.1.3 and PickRay - java3d 1.2 beta. I don't understand why this program doesn't behave in the same manner with the two differents versions. Under version 1.2beta, the function BranchGroup.pickClosest always r

[JAVA3D] Text2D and java3d 1.2 beta 1

2000-01-30 Thread Frédéric Chopard - BaK
I have some problems with Text2D, when I create one it only appears as a white rectangle. I tried some examples like Text2DTest, I always get those white rectangles instead of texts. These tries were done with the beta 1 I tried with java3d 1.1.3 and everything works fine, could this be a bug of

[JAVA3D] TextureLoader problems (Java3D 1.1.1, Linux)

2000-01-30 Thread ArtMotion
.. TextureLoader tex_load = new TextureLoader"wood.gif", this ); if (tex_load.getTexture() != null) { Appearance.setTexture( tex_load.getTexture()); } else { System.out.println("NO texture found..."); } ... Platform: Linux Java1.2.2-RC4 (blackdown) + Java3D 1.1.1 (blackdow

Re: [JAVA3D] no J3D in java.library.path

2000-01-30 Thread Racz Istvan pm1
Hi, Try to copy the j3D.dll into a directory where other dll files are. For. ex. the Windows\System directory. I hope it will help You. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the mess

[JAVA3D] no J3D in java.library.path

2000-01-30 Thread Andrei Karii
When I try to run Vrml97Viewer I always get this error message:   Exception in thread "main" java.lang.UnsatisfiedLinkError: no J3D in java.library.path       at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1249)    at java.lang.Runtime.loadLibrary0(Runtime.java:470)