Hardy,
While I have "solved" the problem, I'm not sure that I'm doing things as
efficiently as possible. Normally, I might not be so concerned, but
computational power is at a premium with my real time application. I have
looked into Euler angles, but apparently, they suffer from the same probl
Is there anyway (Application) to see how fast my JDK+Java3D under Linux
is VS JDK+Java3D under Windows98 ?
Somehow everything feels faster under Windows ...
Is there anyway to get the famousfps ?
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Yeah, also tried this.. and worked, but thanks ...
Somehow I thought it would just return null, and let me do my stuff ... but
okay ...
Jimmy Talbot wrote:
> > Funny thing: works great will texture is present, but dies horribly if
> > texture is not present ...
> >
> > any work arounds ?
>
> B
On Fri, 28 Jan 2000 17:20:35 +0300, Vladimir Olenin <[EMAIL PROTECTED]>
wrote:
>I've run into serious problem. Nor that it is something new or
>unexpected, but time has come to solve it. So, i have the following
>exception thrown:
>
>> java.lang.RuntimeException: DirectDraw does not have enough
Who know when will the performance problems be
solved??
In comparency to Direct3d, Java3d is like a turtle,
especially when using textures.
Is there any available engine between Java3d and
Direct3D?
A while back there was some traffic concerning the Background
node's image component---it doesn't rescale to fit a resized
canvas. Attached is some code that provides, as an example,
a rescalable background image.
GradientImage - creates a gradient Buff
> Funny thing: works great will texture is present, but dies horribly if
> texture is not present ...
>
> any work arounds ?
By "dies horribly" I assume you mean the null-pointer exception? If so,
the work around is to put a try-catch block around the texture loading
that catches null pointer exc
Hi,
I've written a little (well ok 400 lines) test program to compare
PickRay - java3d 1.1.3 and PickRay - java3d 1.2 beta. I don't understand
why this program doesn't behave in the same manner with the two
differents versions.
Under version 1.2beta, the function BranchGroup.pickClosest always
r
I have some problems with Text2D, when I create one it only appears as a
white rectangle. I tried some examples like Text2DTest, I always get those
white rectangles instead of texts. These tries were done with the beta 1
I tried with java3d 1.1.3 and everything works fine, could this be a bug of
..
TextureLoader tex_load = new TextureLoader"wood.gif", this );
if (tex_load.getTexture() != null)
{
Appearance.setTexture( tex_load.getTexture());
}
else
{
System.out.println("NO texture found...");
}
...
Platform:
Linux Java1.2.2-RC4 (blackdown) + Java3D 1.1.1 (blackdow
Hi,
Try to copy the j3D.dll into a directory where other dll files are. For.
ex. the Windows\System directory.
I hope it will help You.
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of the mess
When I try to run Vrml97Viewer I always get this error
message:
Exception in thread "main" java.lang.UnsatisfiedLinkError: no
J3D in java.library.path
at
java.lang.ClassLoader.loadLibrary(ClassLoader.java:1249)
at
java.lang.Runtime.loadLibrary0(Runtime.java:470)
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