You need to first download the Java Plugin for browsers (JRE 1.2 -> JRE
1.3). Then go download the jre version of Java 3D which may come with the
original install. I am not sure. That is a quick summary though.
Good luck
-Original Message-
From: Stefano Scarpanti [S
To do fog you would need a particle system. I am not sure if that exists in
Java 3D right now... You may be able to fake particles using 3D points.
-Original Message-
From: Matthew Flagg [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, February 02, 2000 9:33 AM
Thanks Joerg,
I can attach or set new ViewPlatforms but when I run my program, it comes up with a
blank Canvas3D. When I don't
mess with the ViewPlatform at all, my scenes display correctly. Is there some flag or
variable I'm missing that
tells the Locale where the correct ViewPlatform is? The r
Hi all,
Sorry if you get this mail twice.
How can I render an image in
wireframe?
Thanks,
Marina Santana
hi to all people!
I have a problem running simples java 3d demos in Kawa editor.
The error message is:
java.lang.RuntimeException ( No Palette object attached to this surface )
at javax.media.j3d.Canvas3D.createContext (native method)
at javax.media.j3d.Rendered.run
Should be problems with the
Dan,
I think you read this on the performance guide. However, it doesn't say
that the engine knows how to use native threads only on Solaris, it says
that when running in the solaris environment, be sure that native threads
are enabled. Green threads will not take advantage of multiple CPU's.
Olivier,
Thanks for the info. We will pursue this as well...
Evan Drumwright
-Original Message-
From: Olivier fillon <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, February 03, 2000 8:24 AM
Subject: Re: [JAVA3D] dual processor performance
>Performing on
Please consider this:
The Raster class in J3D 1.1.2 running under JDK 1.2.1 has no way to specify
a "hot spot." The hot spot is very important to us when the center of a
symbol (icon) needs to be positioned on a spot on the earth (our model). The
same symbol also needs to be picked. The Raster on
Look at http://java.sun.com/products/jfc/tsc/articles/mixing/index.html
The problem is that Swing's JInternalFrame is a lightweight component,
but Canvas3d is a heavyweight one. Mixing them is a bit tricky.
Good luck,
Jacob Nikom
Rob Rodgers wrote:
>
> Hello, listmembers.
>
> I'm in the middle
I remember an experience on jdk 1.1.* , with a dual processor box on win NT:
the JVM was only using one of the CPU and we ended up with a max use of
50%, we have solved this by having several JVM but this was a solution only
as we had a server which could be fragmented, would not suit a J3D app;
Sorry people, got my lists mixed up.
>From where I see the conversation going the thinking is similar. Smoke might
work with a particle system. I have been trying to write one myself, and if
I ever get something working I'll be happy to post it.
The one I'm working on however will generate Iso-S
Hello,
I have a TransformGroup that I'd like to remove. The TransformGroup is a a
child of a BranchGroup. I only have a pointer to the TransformGroup and I'd
like to get its parent but I get the error message "Cannot get the parent of
a live or compiled node". Does this mean that I have to mainta
Joerg Baus wrote:
>
> Patrick GIORDANO wrote:
> >
> > I want to use the method cloneTree() in a scenegraph which contains objects
>created with any class Loader.
> > How can i clone my scenegraph if the method cloneNode() or cloneNodeComponent()
>aren't implemented in a class loader ?
> > Are th
Hi Evan,
>From what I remember reading in the Java 3D docs, the engine knows to use
native threads only on Solaris ( don't remember if it was about Sun or
Sun/Intel machines ). Eventually you can try the free Solaris program from Sun
( pay only for media and delivery ) and see wat's happening. On
Performing only
>rendering of the artwork runs at 4 fps.
so the obvious way to solve your problem is via hardware acceleration:
try with 3DBlaster annihilator which was in an order of magnitude 10 times
faster on our box than vipers card
(NT 4)
Olivier FillonMinestar Project
[EMAIL PROTECTED]
Patrick GIORDANO wrote:
>
> I want to use the method cloneTree() in a scenegraph which contains objects created
>with any class Loader.
> How can i clone my scenegraph if the method cloneNode() or cloneNodeComponent()
>aren't implemented in a class loader ?
> Are these methods implemented necess
Andrew Kimsey wrote:
>
> Thanks Eric, but ViewPlatform subclasses Leaf, which can't be detached. I tried
> detaching my ViewingPlatform, but although SimpleUniverse has a
> getViewingPlatform function, it has none to attach one. It does have an
> addBranchGroup function, but if I use that to attac
Hi Anders,
I think you need the class name. Try: PickObject.USE_GEOMETRY.
Regards, Larry
Anders Breivik wrote:
> Hi,
>
> I've just started learning how to use Java3D's collision detection
> methods using the example TickTockCollision class. There is one simple issue
> which I can't figure
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