I would think 10,000 is a good start. You may want to try random pointSizes
as well.
If the rendering of the particles is suficently fuzzy, fewer larger
particles should be required.
If the particles are more defined, you'll need a lot more of them and
they'll have to be smaller.
I've done some
Hi Thomas,
a normal is a vector perpenticular to the pane built by three points of the triangle
in question. It is needed to calculate lighting and visibility of
surfaces. If you go counterclockwise thru all 3 points (a, b, c) of a triangle using
the fingers of your right hand, the normal vecto
A normal (as I understand it) is a vector at a point on a surface which is
exactly perpendicular to the surface. In most cases you will only be dealing
with normals which are located at a corner vertex of a triangle or polygon.
By knowing the vector which is perpendicular, you can calculate the
Hi,
Consider a normal as an arrow pointing directly away from a surface. For
your desktop the normal would be straight up. For an infitessimally thin
object, like most computer shapes, it is important to decide which side of the
object is "out" because we want all our normals to point "out" w
We've
had the same problem and no solution!
-Original Message-From: kwc
[mailto:[EMAIL PROTECTED]]Sent: Thursday, February 10, 2000 10:09
PMTo: [EMAIL PROTECTED]Subject: [JAVA3D]
Freeze under Windows98
I'm getting a freeze on my Windows98
system. The first time I run any Ja
a normal to a surface is a vector that is perpendicular to it. For a the
simple example of a plane, it comes out of the center and would point along
the y axis if the plane is in the x-z plane. Hope this helps
Eric
> What exactly are Normals? (I know there used to calculate which face gets
> l
Eric,
If you are loading the file in your own code make sure you are using a URL
object to describe the path to the file and that you use the getCodeBase()
method to specify the root of the URL.
If you are loading it as a Texture image use the TextureLoader class, I
think it takes care of all th
Thomas,
Normals are "normal vectors". Normal is a mathematical way of saying
"perpendicular to". A Normal is therefore a vector that is perpendicular to
the plane that describes a surface.
The easiest way to generate Normals in Java 3D is to use the NormalGenerator
utility class (part of the com
I've had similar problems with basically the same configuration, but not
using DirectX. This might sound crazy, but I've found that if I hit
ctrl-alt-del and click the right mouse button a bunch of times around the
toolbar, it works. Don't laugh, it works
Jay
kwc wrote:
I'm getting
a free
You asked:
"Are you sure you are using the directX version of java3d???"
I am not sure of **anything**. How can I tell
I thought I was using OpenGL, but when I installed the card,
non of the Java3D stuff worked. After calling support and doing
some tests, it was found that I didn't have d
Hi there,
Who could give me the URL to find the
source-codes of the Java3D API ?
Thanks a lot.
C S
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To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For
Hallo,
I am trying to do a little game in which one moves around on a 2D plane
inside a wall system loaded from a 3DS file. A very basic native
joystick controller class is used with a behavior that wakes up on
elapsed time and polls the joystick. There is no 'real' collision
detection involved;
I did install the latest drivers. No
effect.
I'm using the DirectX
version under 98. At some lull in my coding I'm going to try the OpenGL
version under 98.
My suspicion is that there's some problem with the DirectX
version of the java3d dll that only exhibits itself with certain hardwa
I'm not sure if this catches the core of your problem, but I experienced
similar problems with my early java3d-proggies. My application worked only
for the first time, the second attempt gave me only a white frame and freezed
the system, requiring a hard system reset. It vanished after I added a
Can someone please let me use some source code that will tell me how to make
terrain? I want some terrain that will be wireframe if it is possible.
Thanks,
Ian
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==
What exactly are Normals? (I know there used to calculate which face gets
lighting)
And How do I define normals for example for the following TriangleArray:
private static final float[] verts =
{
-1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.5f,
-1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.
when I try running my applet on my site I get this
"exception: access denied (java.io.FilePermission sparty.jpg read)
but I know that the right file permisions are set for the image file and it
is in the same directory as my program... I used the HTML converter to
create the page. Can anyone hel
Hi
I have one problem. I read the TickTockCollision on sample of java3D.
I don't know how to detect collision between 2 objects (the
TickTockCollision sample is about Shape3D) as geometry of files vrml
(BranchGroup) .
This code works if shape is of the type Shape3D. I want that shape is o
kwc,
I'd recommend reinstalling or updating your video
drivers. Another possibility is to try the different flavors of Java 3D
(Open GL and Direct X)- if you're currently using the Open GL version, try the
Direct X and vice versa. Note that the new version of Java 3D (1.2)
supports only
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