Re: [JAVA3D] PositionPathInterpolator

2000-02-14 Thread Olivier fillon
a cut and paste of one of my previous message which should help you: /** * return an array of points interpolated from the given knots * it is hardcoded to being 5 times the number of knots * this is done by building the new inferred points from an existing java3D * interpolator ov

[JAVA3D] PositionPathInterpolator

2000-02-14 Thread PK
Hi, I'm trying to use PositionPathInterpolator to move an object through fixed points in a scene. In the specification, it says to use it in the form: public PositionPathInterpolator(Alpha alpha, TransformGroup target, Transform3D axisOfTranslation, float knots[

Re: [JAVA3D] thoughts on decomposing a geometry

2000-02-14 Thread Julian Scheid
hello scott, here are my thoughts on decomposing geometry: >> I have seen a few pieces of code out there that can take a Geometry Array and >> create the same Geometry Array only with fewer vertices. what you mean is commonly named "mesh reduction". but there is something more powerful: NURBS

[JAVA3D] error when using the removechild function

2000-02-14 Thread SUBSCRIBE JAVA3D-INTEREST peter
deal all, i had created a button and when the button is pressed,a object under a BG should be remove. But when compile, the coding is no error. When it is running,it show the error message of "Exception occurred during event dispatching: at TestApplet.actionPerformed(TestApplet.java) a

[JAVA3D] NT 4.0 -or- Win9x ????

2000-02-14 Thread Richard Walters
I have a 700 MHz AMD athlon machine with the creative labs annihilator pro 64MB AGP video card ... a M7MKA motherboard ( amd's 750 chip set ). I heard rumors that NT 4.0 was NOT the OS of choice for gaming ... does this also apply to Java3D applications NT is what I prefer to use ... howeve

Re: [JAVA3D] Freeze under Windows98

2000-02-14 Thread Philip Taylor
its possible the j3d runtime is leaving d3d in a bad state.   if you have the dx sdk, run killhelp or pview from MSVC tools and kill the ddhelp process.   another test is can you run a plain d3d application after exit and/or kill ddhelp?   that helps isolate whether its the j3d or the d3d runtim

Re: [JAVA3D] Canvas3D pixel size

2000-02-14 Thread Daniel Selman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Aldo, What you have done sounds promising, I don't know why you are getting inconsistent results, I have not tried this myself. I would also look at the: Canvas3D.getVworldToImagePlate(Transform3D t) method. By transforming two Vworld points separa

Re: [JAVA3D] Solaris support for NVIDIA GeForce

2000-02-14 Thread Christian Zanardi
Hello, I have a GeForce Card DDR from Guillemot and the Java3D OpenGl 1.2 Beta1. It is working quite well expect for problems with Background image and some loss in performance from time to time. Best regards, C. Zanardi.

Re: [JAVA3D] thoughts on decomposing a geometry

2000-02-14 Thread Mark Hood
> Date: Mon, 14 Feb 2000 08:16:39 -0800 > Sender: Discussion list for Java 3D API <[EMAIL PROTECTED]> > > I have seen a few pieces of code out there that can take a Geometry Array and > create the same Geometry Array only with fewer vertices. > So, if a NURB object had say, 5000 vertices.

Re: [JAVA3D] how to move a TransformGrounp node form BG to other transformformgoup

2000-02-14 Thread SMM-Mohd Nordin Zakaria
suppose you want to move from BG1 to BG2. Make sure that BG1 has the detach capability flag on, and BG2 has the extend_children flag on. Look up the reference for the exact names of these flags. > sorry to distrub . i am a beignner of java3d.what appropriate capabilities is > need to set in order

Re: [JAVA3D] Is it possible to show only outlines in wireframe mode?

2000-02-14 Thread Dvorak, Daniel J.
I use a GeometryInfo object to feed data into a LineStripArray to get a wireframe. > When using a wireframe appearance (by setting PolygonAttributes and > LineAttributes appropriately within an Appearance), the wireframe shows > the > internal triangles of the faces in addition to the external sh

Re: [JAVA3D] Pauli exclusion principle for Spheres?

2000-02-14 Thread Dan Petersen
> MIME-Version: 1.0 > Date: Tue, 8 Feb 2000 12:02:36 -0500 > From: John Kasdan <[EMAIL PROTECTED]> > Subject: [JAVA3D] Pauli exclusion principle for Spheres? > To: [EMAIL PROTECTED] > > When I use the utility class Sphere I find that I can only show one Sphere > constructed with the default (void

[JAVA3D] Shape replace

2000-02-14 Thread Nazrul
Hi, I have a shape 3D in my canvas3D, what I want to do is that if a button is pressed in my application I want to replace the shape3D from the canvas3D with a new shape. What is the best way to do this. I am having lot of problem, I have tried lot of things, also tried to detach() a branch gro

Re: [JAVA3D] Synchronizing interpolator and view transformgroup

2000-02-14 Thread Shawn Kendall
David, I am having the EXACT same problem using code nearly identical to the suggested code below. Did it work for you? When I run it, the camera's transform still seems to update out of sync with the rendered frame. i.e. one frame it's on, another frame it's a frame late and the combination

[JAVA3D] Picking Bug in PickIntersection.getClosestVertexCoordinates()???

2000-02-14 Thread Barry Walsh
I'm not sure if this is the intended behavior, but I can't see why it would be designed that way. The problem is this: If I "pick" a quad primitive from a QuadArray geometry using the following code, it calculates the vertices normally and the values are correct (I checked several times). Point

Re: [JAVA3D] Updating the FAQ - that recurring browser question

2000-02-14 Thread Janet Song
Nicholas... after u converted the html file, open the file and check that it should have all the necessary plugin id code etc which is done by the convertor. If it is not changed (looks like your original html file), then go to the htmlconverter_bak folder and delete the file inside with the sa

Re: [JAVA3D] file permissions

2000-02-14 Thread Sivaram Ghorakavi
Hi Eric, If you are running the applet of-off a server you shouldn't having this problem. But if u are running the applet locally with file:// you got to set some file permission on in the java.policy file. This is 'coz applet sandbox restricts the file access. Add the following line in the grant

Re: [JAVA3D] collision between vrml objects (worlds)

2000-02-14 Thread Sivaram Ghorakavi
Hi Haroldo, I too had the same kind of issue with VRML models and I figured out a way try this: If u want to detect the collion on the BranchGroup of VRML model set "setAlternateCollisionTarget(true)" on that BranchGroup. Important thing is USE_GEOMETRY on the collision wakeups. I have a moving

[JAVA3D] thoughts on decomposing a geometry

2000-02-14 Thread Decker, Scott D
I have seen a few pieces of code out there that can take a Geometry Array and create the same Geometry Array only with fewer vertices. So, if a NURB object had say, 5000 vertices. this package would make the same NURB object, but only use 3000 vertices. making the object simpler, getting rid of re

Re: [JAVA3D] moving a view(example code provided)

2000-02-14 Thread Decker, Scott D
//we actually want our transformgroup to control the viewing platform //we want the view platform to be associated with the camera transform //because when we move the camera around, we want to see that part of the world ViewPlatform viewPlatform =

Re: [JAVA3D] flickering

2000-02-14 Thread Decker, Scott D
This has been put in the java3d e-mail archives, but here it is again. on your scene that is going 50fps, you are still getting flickering. Make sure you are doing all updates to your scene through a behavior! If you are not updating through a behavior, you will have unknown response from the java

Re: [JAVA3D] maybe new BUG ?

2000-02-14 Thread Pasi Paasiala
Uma, OK. Attached is a file that should allow you to duplicate the problem. The idea of this class is that it enables me to have multiple canvases for the same scene graph. I also have a very dynamic scene graph. Therefore, I need to adjust the bounding leaves of the behaviors so that they would

[JAVA3D] Canvas3D pixel size

2000-02-14 Thread Dipasqua, Aldo
Hi Daniel, Would you please consider this: How does one compute the size of a Canvas3D pixel in meters that is currently being viewed (and compute it consistently)? I use the viewing platform to view a world globe (Sphere class) representing the earth. I have tried the following to do this with

[JAVA3D] Is it possible to show only outlines in wireframe mode?

2000-02-14 Thread John A. Tenney
When using a wireframe appearance (by setting PolygonAttributes and LineAttributes appropriately within an Appearance), the wireframe shows the internal triangles of the faces in addition to the external shape. For example, if I use a TriangleFanArray to form the surface of a polygon, I see the wh

Re: [JAVA3D] how to move a TransformGrounp node form BG to other transformformgoup

2000-02-14 Thread SUBSCRIBE JAVA3D-INTEREST peter
sorry to distrub . i am a beignner of java3d.what appropriate capabilities is need to set in order to move a child of a BG to other? and also how to get the child index? === To unsubscribe, send email to [EMAIL PROTECTED] and

[JAVA3D] how to get child index

2000-02-14 Thread SUBSCRIBE JAVA3D-INTEREST peter
what appropriate capabilities need to set in order to move a child from one Bg to other ? and also how to get the child index? thx all === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the messag

[JAVA3D] Solaris support for NVIDIA GeForce

2000-02-14 Thread Sandeep Singh
Hi there, Does anybody know if Solaris intel version supports NVIDIA GeForce256, and if yes which cards? Thanx. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff J

Re: [JAVA3D] Synchronizing interpolator and view transformgroup

2000-02-14 Thread David Hallé
[EMAIL PROTECTED] wrote: > Hi David, > ...hmm...good question.Can't you modify or derive your > RotPos...Interpolator class in that way every time it gets triggered, it > will pass its curent trransform3D to the transformGroup of the camera ? If > that is possible, modify it: (just a suggestion..

Re: [JAVA3D] Updating the FAQ - that recurring browser question

2000-02-14 Thread Nicolas
Hi janet, thanks you for your help. but unfortunetelly I have allready converte the html files with html converter and my plug-in seems to be installed correctly. I really don't understand why it doesn't work ! === To un

Re: [JAVA3D] Texture in Box and Sphere

2000-02-14 Thread Vladimir Olenin
Don't know whether this question has been already answered. But just in case it hasn't been yet... U know, u never set the appearance 'app' on your sphere 'sp'. Then some other object tetra... Anyway, sp.setAppearance(app) on your sphere. Everything should work then. If not, u can also try to set

[JAVA3D] Java3D Certification

2000-02-14 Thread Fahad Aziz
Does Sun offer Certification for Java3d? fahad === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and incl

[JAVA3D] URL of the Java3D-API's classes

2000-02-14 Thread Claude Schwab
Hi there, Who could give me the URL to find the source-codes of the Java3D-API's classes ? Thanks a lot. Claude === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INT

[JAVA3D] how to move child

2000-02-14 Thread SUBSCRIBE JAVA3D-INTEREST peter
dear all, i want to know how to move a child from a branchgroup to other BG or from one transformgroup to other transformgroup. can anyone teach me? thx === To unsubscribe, send email to [EMAIL PROTECTED] and include in the

[JAVA3D] how to control clockwise and anti-clockwise

2000-02-14 Thread SUBSCRIBE JAVA3D-INTEREST peter
deal all. i want to know how to control the clockwise or anticlockwise of a rotationInterpolator ? THX ALL === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST"

Re: [JAVA3D] How can I make terrain?

2000-02-14 Thread Gernot Veith
Hi Ian, I would take 3D Maxx or Cosmo or any other 3D modeling tool and create a plane triangle mesh. Next try to change randomly the y- coordinate of some vertices and export the mesh as VRML. You now can import it into Java3D. Gernot On Sat, 12 Feb 2000 19:28:21 PST, Ian Phillips wrote: >C