> From: Dean Iverson <[EMAIL PROTECTED]>
>
> In our application we load multiple VRML files to place in our 3D editor.
> Most of the textures in these files are the same. I looked at the VRML
> source and traced the texture loading back to a Toolkit.getImage() call.
> Does anybody know if this ca
Please send us a test program for this bug.
Thanks
Uma
Java3D Team
- Begin Included Message -
>From [EMAIL PROTECTED] Fri Feb 25 21:28:11 2000
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1
Hi,
I'm writing some visualization code for some agent based simulation
software. The 2D animation part of this works as expected, draw to an
offscreen image and then copy the offscreen image to the screen. The
offscreen image is drawn by telling objects to draw themselves.
I'd like to get my 3D
To all the professionals out there (Thank you for all the help in
advance!),
Help! I am building the virtual university of the philippines and
has used a simple scenegraph where I experiment the different
transformations I could do with the object.
My question is: How will I be a
Hi,
I'm putting together a kind of 3D histogram for a simulation package
we've developed. I say kind of as its more for visualization and less
for charting per se. Anyway, the general idea is to visualize objects
residing in a 2D grid indexed by x, y coordinates. At the moment I
working on a fiel
Yes, you can - there is almost no problems with it.
You can add, for example, Canvas3D to JPanel. However,
you have to be careful in obscuring one component with
another. For example your Swing pop-up menu might not
appear over Canvas3D. Look at
http://java.sun.com/products/jfc/tsc/articles/mixing
Hello,
Are here someone who tried to DnD to the Canvas3D?
I have my own class that extends Canvas3D and implements
DropTargetListener
This canva is mixed with the swing components
and if the cursor enters canva then the JRE together with the IE hangs
I succeed only 1 tim
"Casteel, Don" wrote:
> I may be able to help you out, can you give me a little more detail on what
> you're looking for?
>
> -Original Message-
> From: Ted Phillips [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, February 22, 2000 10:32 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] looking
Hi friends.
i just wanted to thank you all. for the help.. whenever i neeeded one.
the java3d version of my game is completed.and its uploaded.
Check it out and let me know if its ok.
http://netsolpk.com/theGame3D
Now i am working on the scoend phase.. that is multiplayer version of this
game.
Hi all,
I've been searching through the archives for this, but I didn't find
a definitive answer... is there any implementation of nurbs for Java3D?
As far as I know Java3D is polygon oriented, but I thought there could
be some nurbs primitive that tessellated the nurbs into an appropiate
Andy,
Take a look at the Triangulator class in com.sun.j3d.utils.geometry package, this
should do the trick. Also, there is some information on this in chapter 3 of the
Java3D tutorials.
Cheers, Christoph
>>> [EMAIL PROTECTED] 02/24/00 12:30pm >>>
All,
I have created an Extrusion class which
Hi Scott,
I don't know about j3d.org, nothing much seems to be happening. However I
recently registered java3d.org, and I would like to get some examples,
articles and tutorials up there as soon as possible. Java3D.org should be a
lot easier for people to find via search engines etc. If you have
Hi,
I am geting a strange result when I dynamically change the behavior assigned to
an object at run time. I have the following scene graph structure:
Group
(with CHILDREN_READ,WRITE & EXTEND set)
Hi!
I have an addition to Juan's question below.
I want to save the contents of a Canvas3D to an image file (any format will do). In
the end, this image will be printed on a high resolution printer. I've tested an idea
based on the OffScreenCanvas3D demo. But what I can't figure out is how to
hi all
i want to ask is java 3d support mult-view? i mean ..for examples,
one view from object front and one view from object back at the same time?
if can, then how to do? thx
===
To unsubscribe, send email to [EMAIL PROTEC
Hi friends.
i just wanted to thank you all. for the help.. whenever i neeeded one.
the java3d version of my game is completed.and its uploaded.
Check it out and let me know if its ok.
http://netsolpk.com/theGame3D
Now i am working on the scoend phase.. that is multiplayer version of this
game.
A loop count of 1 will work fine. If the alpha duration is too small
(<100ms) and/or you are using software acceleration, then the alpha may
finish too quickly and you will get the results you mentioned.
Evan Drumwright
-Original Message-
From: Anders Breivik <[EMAIL PROTECTED]>
To: [EM
>
Hello all,
Is there some (clever) way to make a tranform (like the one for the
ViewingPlatform) go x distance in the direction it is facing (rotated to), short of
doing the trig on the rotation angles one at a time? I guess I want is a function like
void moveWherePointed(Transform
Sir or Madam,
I am student of the University of the Philippines and is doing a
applet about the virtual campus.
Basically I am a total newbie to java 3d and has read the tutorial
from the Sun website and read the Spec book and the Ready to Run Book..
Basically, I have a
sent a bunch of replies yesterday and haven't seen one come through yet!
Wonder if the feb 29 bug got 'em with the mail server?
--
Justin Couch Author, Java Hacker
Snr Software Engineer [EMAIL PROTECTED]
ADI Ltd, Systems Group htt
Hi Don. It seems that you need the utility classes
documentation that comes in a separate file from the
core classes documentation. Download it from:
http://java.sun.com/products/java-media/3D/download.html
It's a small download. And it takes about 8megs once
uncompressed. That should fit on eve
I think your banshee card is ok.
You need to check the following things:
Have you installed JDK1.2 or Above?
Have you installed both Java3D SDK and run-time environment?
Have you set up the right security?
Hope it helps.
Harry
j h <[EMAIL PROTECTED]> wrote:
hi,
I have a voodoo banshee and have d
Hi!
I encounter problems when using the canvas3D in JFrames. I have been told
that this is because of the heavyweight/lightweight conflict i.e. the
Canvas3d is a heavyweight component, whereas the JFrame is a lightweight
component.
Does anyone know any ways to get around this(Except switching fr
23 matches
Mail list logo