Dear Lily,
Thank you for the reply. I was wondering how do you extract the points from
the cylinder primitive, and then stuff the points into a shape3D?
Could you please advise?
Thanks.
Jeff
- Original Message -
From: Lily Lee <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday,
Justin Couch wrote:
>>
>> Julian wrote:
>> >
>> > OK it does not really belong here, but this mail should put an end to
the
>> > endless series of "Java Console in IE" questions.
>>
>> This one's floated around enough that I think an FAQ entry would be
>> wise. Do you mind if we take this explanan
it would be very useful for me as well
- Original Message -
From: Pondrom, Pierre L <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 16, 2000 1:22 PM
Subject: Re: [JAVA3D] Scene serialization
> count me in too
>
> > --
> > From: Pasi Paasiala[SMTP:[EMAIL
I would like to see this as well but after having a fistfull or
serialization hassles with an app we wanted to obfuscate I would like to know
what are the difficulties with getting serialization to work on the scene ..
I haven't looked and so don't know why it isn't being done.
Andrew Fe
All:
Who know whether there is java3d plugin or not ,
I mean that when you haven't installed the java3d,
you will be asked to intall java3d plugin.it's
same as java plugin.
thank you for your support.
==
Julian wrote:
>
> OK it does not really belong here, but this mail should put an end to the
> endless series of "Java Console in IE" questions.
This one's floated around enough that I think an FAQ entry would be
wise. Do you mind if we take this explanantion and throw it in there?
--
Justin Couc
Look at
http://java.sun.com/products/java-media/3D/collateral/
Here is the code. I used JAI for downloading .png images
Jacob Nikom
//=beginning of the file SphereTextureApp =
import javax.media.jai.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.
Look at
http://recanati.ensmp.fr:81/jdk/guide/nativemethod/jniTOC.doc.html
http://java.sun.com/docs/books/tutorial/native1.1/index.html
Jacob Nikom
Olivier Antibi wrote:
>
> Hello everybody,
>
> I'm new in this mailing list. I have to develop a satellite animation to
> illustrate trackin
Okay, sorry for replying to my own email but maybe this is interesting for
(some) of you.
I solved my problem (see below): I re-programmed my Shape3Ds with geometry
by reference and updated the colors in the referenced array. Now I get the
same performance as with j3d 1.1.2 and non-referenced geom
the quaternion is defined as follows:
think of a rotation about an arbitrary axis N, where
N = (x, y, z),
at an angle a. then the AxisAngle representation of the rotation is
(a, N). The same rotation is represented by the quaterion
Q = (s, V),
where
s = cos(1/2 a),
and
V = N sin(1/2 a)
Lily
Hello Vladimir, hej all!
:) > If i'm not mistaken, SceneGraphObjects can not be serialized (i might
:) > be wrong, though). But, anyway, why not try to implement Serializable
:) > (or Externalizable) interface and save the object locally to see what
:) > would happen? Then u can reconstruct it an
Yes you can do that. In our app. we have sub classed Shape3D to add method to
set wire frame point/solid appearance, intrinsic color, lit/unlit, hide/show and
so on.
Make sure to check out the spec. on notes for subclassing Node classes...
"Dvorak, Daniel J." wrote:
> I was really looking for so
Hello,
Would anyone know why my converted Lightwave world could be viewed
within the Cosmo VRML viewer, but not the VRML Loader provided from
Sun's pages? I changed nothing. I simply loaded the .wrl into the
VRML97 Loader and got nothing and then loaded it into a downloaded Cosmo
VRML viewer
OK it does not really belong here, but this mail should put an end to the
endless series of "Java Console in IE" questions.
I have used the Java Console myself in IE4 and IE5 for years. The whole
point is that it is _initially disabled_, you have to enable it before you
can use it.
You can enabl
For IE 4 and later vesions.. Goto
Tools->InternetOptions->Advanced->Microsoft VM and
enable the Java console option.
--- reynolddemarcojr <[EMAIL PROTECTED]>
wrote:
> How do you use it?
>
> Reynold
> www.reynolddemarcojr.com
>
>
>
>
> -Original Message-
> From: Discussion list for Java 3D
I am interested too.
"Pondrom, Pierre L" wrote:
>
> count me in too
>
> > --
> > From: Pasi Paasiala[SMTP:[EMAIL PROTECTED]]
> > Reply To: Discussion list for Java 3D API
> > Sent: Thursday, March 16, 2000 12:46 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAV
Hey thanks a lot guys it helped me. works like a charm. but just one more
thing. How do I make it work on the Browser. when I go to the url it has the
same problem.
-Original Message-
From: Charmaine Lee [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 16, 2000 1:58 PM
To: [EMAIL PROTEC
See the Java 3D API Documentation,
" Quat4f
public Quat4f(float x, float y, float z, float w)
Constructs and initializes a Quat4f from the specified xyzw coordinates.
Parameters:
x - the x coordinate
y - the y coordinate
z - the z coordinate
w - the w sc
hey before you try it you have to figure out to set the TEXTURE_COORDINATES
for that geometry. I am gonna look into it. but if someone figures out
earlier please help us
-Original Message-
From: Ahmed Shakil [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 16, 2000 1:38 PM
To: [EMAIL PROT
just my 20c:
we all need serialization of a scene or more exactly a way to save/reload a
scene;
I understand some of the problem behind serialization of J3D
nodes/behaviour, maybe the whole issue could be solved by implementing a
VRML group writer? VRML as I believe this is the best format for thi
Hello everybody,
I'm new in this mailing list. I have to develop a satellite animation to
illustrate tracking of satellites, I chose Java3D for it and already
download few examples from the tutorail of a spinning globe and so on, is
anyone have news about these field please write to me ..
hello all.I would like to make a
Texture-object from the information in an Imageobject. I got the Image via
the getImage() method in an AWT Component.Texture-classes (Texture2D in
particular) seem to want anImageComponent-object. And an
ImageComponent-object seems to want aBufferedImage-obje
so anyone knows how to fix this problem. I am really clue less. even the
Java3d demo which comes with beta version is not working on my system. and I
have tried Windows2000 & windows98
-Original Message-
From: Neil Daniels [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, March 14, 2000 2:24 PM
T
try this. I havent tested it but it should work
Scene s = null;
s = f.load(filename); //filename is the name of the file, cube.obj
for ex.
BranchGroup b = s.getSceneGroup();
Shape3D shape = (Shape3D) b.getChild(0);
GeometryArray g = (GeometryArray) shape.get
I spent some time on your code, it was working fine from the dos prompt but
I wasnt able to test it in the browser since I have installed java3d 1.2
beta. And I, myself, am having problems with textures.
try the following code
>>> TextureLoader loader = new TextureLoader( new URL(getCodeBase(),
Hello.
I would like to be able to save
(in runtime) the contents of a visualization window to a file in the PPM
format.
Is this possible? And if so, how
can i do this?
Thank you.
Bruno Caiado
You could use the cylinder primitive, extract the points, stuff the
points into a shape3d, then deform the points yourself. This is
exactly what I do when I create an ellipsoid from a sphere.
Lily Lee
>
> I thought of using geometryInfo to create the polygons, and the usual methods of
>.trian
> From: tang <[EMAIL PROTECTED]>
>
> Anyone know of the algorithm/calculation required to
> translate a trianglestrip array (generated by ObjLoad class) into a
> VRML IndexedFaceSet node? I am developing a program which needs a
> saving to VRML function but so far I couldn't find anyt
I thought of using geometryInfo to create the polygons, and the usual methods of
.triangulate(), .stripify() and .generateNormals() to render it. It seems feasible,
daunting though and I hope that there is a better way to do it.
At the end of the day, I need to deform the cyclinder and that's w
I think you can only remove a branchGroup, and not a transformGroup. You could do that
using either...
1) branchGroup.detach();
2) simpleUniverse.getLocale().removeBranchGraph(branchGroup)
Take note that 2) is only applicable when the branchGroup to be removed is the added
to the simpleUniverse
Hi Bob,
As for your first question, here is a little piece of code I wrote to test
instantaneous and average frame rate. It is a behavior that wakes up on
every frame and calculates the amount of time that has passed. There are
other ways to calculate frame rate (possibly more accurately) but t
BTW, my apologies to anyone who had trouble because of the large attachement of
the VRML97 tarfile.
We will be updating the download page at web3d.org ASAP.
Doug Gehringer
Sun Microsystems
===
To unsubscribe, send email to
That would be really great. Inface I had problems
without this and had gotten over that using the
JarUrlConnection...
Sivaram.
--- Pasi Paasiala <[EMAIL PROTECTED]> wrote:
> I'm interested!
>
> Pasi
> - Original Message -
> From: Sven Hartmeier
> <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECT
Please send us a test program.
Thanks
Uma
Java3D Team
- Begin Included Message -
>From [EMAIL PROTECTED] Tue Mar 14 01:50:55 2000
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
X-Priority: 3
X-MSMail-Priority: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
Date:
Thank you for reporting the bug. This bug will be fixed in the FCS
release of Java3D.
-Uma
Java3D Team
- Begin Included Message -
>From [EMAIL PROTECTED] Thu Mar 16 07:11:00 2000
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1) I see people talk about the frame rate they can achieve. How do you
measure the frame rate in Java 3D? Is there some code you put some
place in your Java 3D program? If so, can someone post that code so I
can
determine my frame rate?
2) What is meant by "full screen mode." I think
Add your viewplatform to some TransformGroup. This would allow u to
zoom/traslate/rotate the viewpoint. If what u meant was smth related
to HWD, then see the docs 4 View class (eg. setViewAttachPolicy method
defines the coexistence center in the virtual world)
-=V=-
>---<
Hi All,
When trying to help a fellow lister who was receiving the following error, I
also get the error. It occurs when you attempt to remove a live branch
group containing a morph object from the scene graph. To illustrate the
example, I modified Sun's MorphApp example by adding the detach cap
I'm not an expert, but I think you could add your app object to the scene's
Shape3D object.
I think the scene object has a method to get the Shape3D (maybe
getShape3D() or something like that).
> --
> From: PK[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D AP
How do you use it?
Reynold
www.reynolddemarcojr.com
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Julian
Sent: Mon, March 13, 2000 3:11 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] java consolle in IE
the IE java console works in v
count me in too
> --
> From: Pasi Paasiala[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Thursday, March 16, 2000 12:46 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Scene serialization
>
> I'm interested!
>
> Pasi
> - Orig
try something like this
class MyMatrix4d extends Matrix4d implements java.io.serializable
{
...
}
or
class MyMatrix4d implements java.io.serializable
{
Matrix4d currMatrix;
...
}
you have more posibilities
Leonid Perlov writes:
> I am wondering how to serialize a java3d object. Espessialy
Thank you very much for answering me. I have downloaded Jbuilder Foundation 3.5
for Windows and for Linux, now I have to learn how to use it but it seems not to
be very hard and also i have already used C++ Builder and its very similar
Just a simple question: To insert a Canvas 3D in JBuilder.
Dear all,
Anyone know of the algorithm/calculation required to
translate a trianglestrip array (generated by ObjLoad class) into a
VRML IndexedFaceSet node? I am developing a program which needs a
saving to VRML function but so far I couldn't find anything on this.
Any suggestions o
I'm interested!
Pasi
- Original Message -
From: Sven Hartmeier <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 15, 2000 12:12 PM
Subject: Re: [JAVA3D] Scene serialization
>
> Oh, and I think it might be interesting to see how many people are still
> interested in some
Hmm, u know what? Try loading the files not via InputStream
_directly_, but using default built-in facilities like
Toolkit.createImage(URL imageUrl). The point is that since this class
(toolkit) is already installed locally and is actually a part of java
core classes, it should be trusted by JVM.
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