Hello,:)
Could you send me a VRML example so I could try it on my machine?
Mojtaba
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if you update data in a live geometry there is a huge overhead. you can
avoid some of it by updating all colors in your shape at once (with
setColors() instead of setColor(), note the plural).
also the output you attached sounds like you are still using the 1.2 runtime
with its incredibly slow ga
Hi Don,
just try
myGeom1 = Cylinder.getShape(Cylinder.BODY).getGeometry();
myGeom2 = Cylinder.getShape(Cylinder.BOTTOM).getGeometry();
myGeom3 = Cylinder.getShape(Cylinder.TOP).getGeometry();
then you have to cast to specific GeometryArray type (like TriangleFanArray)
and any getCoordinate[s](..)-
The J3D web site (www.j3d.org) has a faq question on using scrollbars.
Perhaps your scroll wheel would work with scrollbars?
Daniel
> -Original Message-
> From: Shawn Kendall [SMTP:[EMAIL PROTECTED]]
> Sent: Thursday, March 02, 2000 5:24 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA
Hi David,
My problem at this time is that I don't spend so much time in code,
I'm a beginner and I understand there is no other way through this.
That's right, the code side is important, and it is good to play with
different files format in Java 3D.
Yes, I want to make applications with my own
Hello everyone!
I've got a java3d problem which really starts to annoy me, can anyone please
help me with the following:
I've got a scene with a number of objects. Some of these objects have
assosiated interpolators (RotPosScaleTCBSplinePathInterpolator)
which create animations. The scene is loa
You'll need to check focus, run your app again, then click your mouse on the
frame somewhere, re-size or move the window for instance. Your keyboard input
should work once the focus is back on the object with the keyListener.
Making a Frame a listener doesn't make all of it's sub-components liste
Hi all, i have sent a previous mail, but it never arrives so here goes
again.
here is what i want to do:
Suppose you are walking around a car with the price poster above the roof, I
want that person always can see the price, so i must rotate and translate
the scene but the poster must be rotated
Hi,
best thing would be to write your own behavior. easy job :-)
rotations around the coord axis can be done step by step within the
same behavior. Just multiply all 3 transform matrices that describe
the rotations around the coord axis in question and put the resulting
transform3D into your tran
Is there a way to only rotate via the X, Y or Z axis... ?
The demos from sun allow the user to rotate the object in all
directions, i just want X, Y or Z, but all 3 together...
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This type of issue is why I dropped using Metrowerk's Codewarrior (and switched to
Kawa). I believe what you'd need to do is add the J3D jar files to each project
you do. I became tired of this kind of nonsense long before Java3D and dumped
Codewarrior. If anyone knows an easy way around this (
I'd love to find out how to export in OBJ format.
Please let me know how you are doing this !!
-Original Message-
From: Marco Lohse [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, March 14, 2000 3:12 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Primitive construction - inefficient geometry
Hi armel,
I think that J3D lets you take advantage of several graphic formats (3DS, VRML,
...) to create the design of your objects with the
GUI associated with those fromats..
Then J3D is here to use your designed objects into an application, distributed
or not. But if you only plan to make well
Hi,
I would like to know how to construct a Canvas3D with GraphicsConfiguration
!= null in a non-SimpleUniverse environment since Beta1 gives a warning.
Thanks, Marco.
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