Re: [JAVA3D] Problem with mouse navigation

2000-04-12 Thread oscar . saez
Pierre, I try to save the initial transformation that you talk about, but I don´t know what transformation you refer because this classes uses a transformGroup. I save this initial transformGroup but when I move the object and them press the key to set the old transformGroup the object don´t retu

[JAVA3D] bug in beta??

2000-04-12 Thread Olivier fillon
Hi (mostly sun team) while playing around with my layers (ordered group), I get the following set of traces: ci = -1 oi = 15 adjustment = 0 ocs.size = 16 length = 17 og = javax.media.j3d.OrderedGroupRetained@7cd402 ob = javax.media.j3d.OrderedBin@42ec05 kk = 0 value = 1 kk = 1 value = 1 kk = 2 va

[JAVA3D] GeForce works.

2000-04-12 Thread Venkata Mahadevan
Hi all. I e-mailed the group a few days back citing problems with the GeForce card, Java3d, and WinNT. Well, I switched to Win98 and everything works fine. I guess WinNT has some driver issues with this card. Anyone hear anything about Win2k and J3d? --Venkata __

Re: [JAVA3D] VRML Loader

2000-04-12 Thread Fabio Roberto de Miranda
Luigi, I sent as an attach the lines of code you'll need to load DEF-ed VRML Nodes. Sorry, that could be include in the mail, but my pine lost all the indentation as I pasted it. Fabio On Sun, 12 Mar 2000, luigi wrote: > I need to load an VRLM file in my Jav

Re: [JAVA3D] ViewingPlatform...

2000-04-12 Thread John Wright
Augustin, Try this: TransformGroup vpTrans = null; Vector3f translate = new Vector3f(); Transform3D T3D = new Transform3D(); vpTrans = su.getViewingPlatform().getViewPlatformTransform(); translate.set(x,y,z); T3D.setTranslation(translate); vpTrans.setTransform(T3D); That should allow you to s

[JAVA3D] Possible bug in Beta2 Backgrounds

2000-04-12 Thread Shawn Kendall
I have found a bug in Java3D 1.2 beta2 or driver problems that are only exploited in beta2. We are trying to set-up a 3 monitor visualization system using Java3D with this hardware config: WinNT Service Pack 5 Dual Pentium III 733 768M RAM 133 bus Graphics: 3 3DLabs Oxygen GVX1 - 1 AGP - 2 PCIs

[JAVA3D] ViewingPlatform...

2000-04-12 Thread Augustin Gjini
I would like to simply move the viewing platform (a translation on Y for example..) without use a Navigator (ex : KeyNavigator)... Actually I use this method to define my Viewing platform : getViewingPlatform().setNominalViewingTransform(); Is anybody can s

Re: [JAVA3D] Windows 2000 and OpenGL: anyone getting HW acceleration?

2000-04-12 Thread Shawn Kendall
Doug Gehringer wrote: > The latest NVIDIA drivers for the GeForce 256 cards don't appear to be getting > any hardware acceleration in spite there being a Windows 2000 OpenGL driver. I'm > wondering if this is specific to NVIDIA. > > Is anyone seeing HW acceleration of OpenGL on Windows 2000? We

[JAVA3D] Windows 2000 and OpenGL: anyone getting HW acceleration?

2000-04-12 Thread Doug Gehringer
The latest NVIDIA drivers for the GeForce 256 cards don't appear to be getting any hardware acceleration in spite there being a Windows 2000 OpenGL driver. I'm wondering if this is specific to NVIDIA. Is anyone seeing HW acceleration of OpenGL on Windows 2000? Thanks Doug Gehringer Sun Microsys

[JAVA3D] OpenML - sort of off topic...

2000-04-12 Thread Shawn Kendall
I just wanted to add to my previous message that the reason I think this is so relevant is because of hardware acceleration. If I can buy a hardware accelerated OpenML card just like an OpenGL card, I would like for it to actually accelerate my media. If the Java API designers don't get involved

[JAVA3D] OpenML and Java/Java3D

2000-04-12 Thread Shawn Kendall
Interesting developments elsewhere in the graphics community. Several major digital media companies announced a new group called "Khronos" that is planning to develop a new API called OpenML. OpenML is meant for media technologies such as sound and video streaming, but what's interesting to us (

[JAVA3D] VRML Loader

2000-04-12 Thread luigi
I need to load an VRLM file in my Java3D program but i have nerver done that, so i don't know how to do it. In the tutorial says that is there one loader implemented (in the util class, i think) but i don't know where, and also i don't know how to use it. Can anybody tell me what class i have to u

Re: [JAVA3D] Detaching a branch group

2000-04-12 Thread Uma Sabada
Dean: You have found a bug in Java3D. Please send us a test program. Thanks -Uma Java3D Team - Begin Included Message - >From [EMAIL PROTECTED] Tue Apr 11 21:07:33 2000 MIME-Version: 1.0 Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal Importan

[JAVA3D] Textures Problem

2000-04-12 Thread Víctor
Helo, Does anybody knows if textures stored in a .mtl file are supported by the Obj loader class. bye Víctor === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3

Re: [JAVA3D] Geforce Trouble

2000-04-12 Thread G . Veith
as far as I know, hardware acceleration does not depend on wether your app is running in windowed mode. Maybe this will be question in full window mode. You can try to get a Diamond card, but I guess they will be sold out soonWe got some strange effects with our Elsa Erazor. Triangles got colo

Re: [JAVA3D] GeForce trouble

2000-04-12 Thread repett0
I don't have exact figures, but Im working on a 66 machine athlon cluster here at school. (We just built the machines yesterday), still got to wire them. The Prof. choosed amd 700Mhz, because appartently it could almost get 2 fp / cycle. Usinge some of the 3Dnow will make it run even quicker...

[JAVA3D] Geforce Trouble

2000-04-12 Thread Desiree Hilbring
Sorry, some last questions, what about the windowed hardware acceleration, anybody knows, is it possible with a TNT2 chip? I cannot get a Diamond Viper770 anymore right? You had trouble with the driver from Elsa, so would be a card from Ausus better? Is the Elsa Erazor III working with a driver f

Re: [JAVA3D] Modifying Objects at runtime

2000-04-12 Thread Casteel, Don
I've done something similar with a TriangleFanArray by creating a PointArray where all points are initially located at the origin. Then based on user input the points are re-positioned one by one until all points have been used. In my case the user input was the arrow keys... (forward, right turn

Re: [JAVA3D] GeForce trouble

2000-04-12 Thread Inaam Khan
Hello all of you seem to be interested in Graphics card. I have a simple question. Which one of the Chips, Pentium Intel III, Latest AMD chips or Cyrix etc are the best buy for a graphics oriented application. Has any body used the Operating System BeOS which is for Multimedia. Will using such an

Re: [JAVA3D] GeForce trouble

2000-04-12 Thread G . Veith
hi, in short: you can let run java3d applications in retained mode (most examples are doing that). The renderer is running continously. Or you can use immediate mode. You have to start and stop the renderer by yourself (see example pureImmediate...) Magician is a Java API for openGL, will say if

Re: [JAVA3D] GeForce trouble

2000-04-12 Thread G . Veith
IMHO = in my humble oppininon Gernot btw. the current issue of the german computer journal c't contains an interesting test of new graphics cards running under openGL and directx Desiree Hilbring <[EMAIL PROTECTED]To: [EMAIL PROTECTED]

Re: [JAVA3D] GeForce trouble

2000-04-12 Thread Desiree Hilbring
sorry I forgot something, what is IMHO? > Java3D (openGL) or Magician. > You should try to use a graphics card with good hardware acceleration and IMHO > Nvidia chipsets and drivers have best openGL support in the consumer market > segment. > Desiree ===

Re: [JAVA3D] GeForce trouble

2000-04-12 Thread Desiree Hilbring
Hi, sorry I still do have some questions concerning this mail ... On Tue, 11 Apr 2000, Gernot Veith wrote: > hi Desiree, > > we've made some hardware tests under different operating systems (win95, 98, NT) > und graphics cards (3dlabs, Elsa, Diamond, ATI, no name). The viewing front end > uses e