A severe limitation of the J3D Raster class is that the local
coordinates are
specified for the upper left-hand corner of the raster image only. There
is
no way to specify a different pixel in the image to correspond to the
specified
local position. There is no way to modify the position so as to
hi,
try to switch your display to true color mode
Gernot
On Tue, 15 Feb 2000 14:50:09 +0100, Augustin Gjini wrote:
>I use J3D DirectX version and when I'm executing my J3D
>program I have an error :
>
>java.lang.RuntimeException: The pixel format was invalid as
>specified.
>at
I need to read more about the Java3D Scheduler and how it schedules
behaviors, and also about all the threads of execution in a running (non
immediate mode) Java3D application. I'd appreciate a reference to any
documents on these topics.
I've read the related topics in the J3D Specs and the API
Hi,
I am trying to create an executable jar-file for Windows 98SE of a Java 3D
program. I have a Manifest.mf file an a subfolder /META-INF with:
Manifest-Version: 1.0
Main-Class: HelloUniverse
Created-By: 1.3.0rc2 (Sun Microsystems Inc.)
and a classfile HelloUniverse.class. I create the jar file
Before I go about giving myself a heart attack.. I have some questions.
1). Is the Java3D api an engine(I think so), correct if wrong
2). Does J3D have benefits over making your own with 2d(other than time)
3). Is the a list of links to games people have made..
4). Where are the good online J3D tu
I use J3D DirectX version and when I'm executing my J3D
program I have an error :
java.lang.RuntimeException: The pixel format was invalid as
specified.
at javax.media.j3d.Canvas3D.createContext(Native Method)
at javax.media.j3d.Renderer.run(Renderer.java:211)
Can anybody