[JAVA3D] NVidia Crash on Windows 2000

2000-04-16 Thread Christophe DUPUIS
Hello, On windows 2000, with NVidia drivers I have system crash sometime on exit application. A Memory dump is performed. I have : Java JDK 1.3 rc2 (but it 's same with JDK 1.3 rc1), Java 3D 1.2 beta2 (but it's same with beta1) My graphics card is a ELSA Erazor X2, with elsa driver (but it's sam

[JAVA3D] rotating viewpoint behavior?

2000-04-16 Thread Dennis Goetz
Hello, I was wondering if anyone could tell me how I would do the following: I want to have the viewpoint move around the z axis in a circle above the x,y plane. I would also like the viewpoint to move up and down in the z direction as it is rotating around the z axis. And during all this the

[JAVA3D] Updated Benchmarks

2000-04-16 Thread Daniel Selman
All, We've added quite a few new BenchJ3d results to the web pages at: http://www.tornadolabs.com/News/BenchJ3d_Results/benchj3d_results.html Including new results for Solaris, LINUX and SGI. Thanks to all the contributors! Sincerely, Daniel Selman [EMAIL PROTECTED] Tornado Labs Ltd. http://

[JAVA3D] Help. Student taking VR

2000-04-16 Thread Mr. Bleu
Hi, I am a Computer Engineering student learning Virtual Reality. I dont know if this is the appropriate forum for this question, but I am seeking some help. I tend to understand some of the concepts but have a difficult time programming them because I tend to learn by example. The only book I hav

[JAVA3D] GetLower always returns 0?

2000-04-16 Thread James
Hello, I'm trying to get the size of the 3d text I'm placing on the screen, however, everytime I call getLower or getUpper, it returns 0. Any help would would be appreciated. The code is simply as follows: Font3D f3d = new Font3D(new Font(fontName, fontStyle, fontSize), new FontExtrusion()); Tex

Re: [JAVA3D] Out of memory!

2000-04-16 Thread The Casteels
Is there a way to allocate memory from within a Java program? If not, why not? Seems that if it's doable from the command line, why not from within a class? Better yet, a method to determine how much memory is available then allocate a percentage? > IMHO java normally uses only 64MB of memory,

[JAVA3D] Voodoo2 with Java3D(DirectX version)

2000-04-16 Thread Augustin Gjini
Can I use my Voodoo 2 with Java 3D DirectX version. (probably in fullscreen mode...) Thanks in advance... === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D