Hi:
using jdk1.3 and java3d 1.2 beta 1;
When I force a setTranslation on my Transform3D, it is sometimes fails to
change the matrix:
(I insist on the sometimes as it happens to work on one go, then fails on
the next for a number of times
code snip and resulting traces
with trans3D a Transform3D
Hi list,
I believe I have found a bug in the creation of an Interleaved
TriangleArray in Java 1.2b
If you set either of the count capabilities in the constructor then a
mysterious requirement for 2 additional floats per vertex is required in
the interleaved array. If you set both,
Is there an easy way to implement "VIEWPOINTS" like in VRML ?
In VRML you can define many of them. When a user selects one, the world
is translated/rotated... until he is on the right point.
Can anybody please show me, how I can do the same with Java3D?
=
Hello everybody !
I use the Java 3D DirectX version and I have a problem...
In fact I build a universe where I can move the ViewingPlatform...
When I'm near material there is a problem (a bug??) : the
viewingplatform erase a part of my construction...
I send with my letter a photo of my
Hi
I would like to go through the Canvas3D scene and
along the way display the world and the local coordinates. There are
methods in Canvas3D (getVworldToImagePlate() and getImagePlateToVworld() ) and
Node (getLocalToVworld() ) but those all need a TransformGroup.. what if it's
just the mou
Can anyone help me? I am trying to texture map some
geometry objects in an applet but not having much luck!!! The program uses the
code below to get the image called from the init() method:
Image originalImage =
getImage(getDocumentBase(), "bg.jpg");
MediaTracker tracker =
new MediaTracker
JBuilder does work with relative path. I have it working in my program, but
you have to make sure it is relative to the class file contain the main().
>Thanks very much for your quickly answer, but all the problem was using
>relative paths and not full path, like one person has told me. Finally
Hi Khai,
on Monday Uma Sabada wrote an answer to a similar question. Another
thing I can tell you from my experience is that it is faster to use
geometry by reference with J3D 1.2 or to update the whole geometry array
with one function call.
Regards, Marco.
Khai Weyn wrote:
>
> Hi,
>
> I have a
Hi,
I have a large number of triangles in a single TriangleArray (about 20,000 -
30,000). I need to selectively remove and add triangles to the scene, as
quickly as possible. Only a small number of the triangles in the TriangleArray
will be updated at a time (around 20 - 50). At the moment, I
Hi List Members,
In a CAD application, I am dealing with relatively few planar objects
(say hundreds of polygon plates, etc). By treating each one of these as
a Shape3D my interactive 3D model viewing performance is not acceptable,
even on a fast PC with hardware OpenGL - So I guess this is not t
Try with the relative path one directory further above than you have
tried. That has worked for me.
Ole Vilmann
Danish Maritime Institute
-Original Message-
From: Rosa Maria Torres de Paz
[mailto:[EMAIL PROTECTED]]
Sent: 3. maj 2000 09:53
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] JBuil
John Wright wrote:
> Rosa,
>
> Virtually every time we get that error it's because we mistyped the
> pathname to the image file (if getting via a URL then it's case
> sensitive too).
>
> - John Wright
> Starfire Research
Thanks very much for your quickly answer, but all the problem was using
rel
Hello,
we are writting an application where we need to prevent the user to move
towards the direction where collision it's been detected. Just like it
happens in the real world.
The movement is directed by mouse. Could anybody send us an
examples,please?
Thanks in advance
PRISMAKER TEAM
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