Hi,
I have a problem in Java3D. I have a Java Application with menu
selection. I have 3 classes One the main frame class, two classes for
drawing 2 different objects.( Draw1 and Draw2)
The menu contains 2 menuitems. menu1 ans menu2.
When the user selects menu1, Draw1 class is instantiated and
Bruno Sousa Caiado wrote:
> Hello everybody, I have a problem that as came up several times
> and for which i still haven´t found an answer.I´ll try to give a
> simple example:Imagine you have a red rectangle which, as any
> rectangle, defines a plane.Now imagine you have
Hello everybody,
I have a problem that as came up
several times and for which i still haven´t found an answer.
I´ll try to give a simple
example:
Imagine you
have a red rectangle which, as any rectangle, defines a plane.
Now imagine
you have a green rectangle, smal
Send me a copy of the COB and DXF files you are trying to load. Just one
model of each format. I'll take a look at it.
Steve
At 03:14 PM 6/13/2000 -0500, you wrote:
> I'm trying to use the ModelLoader object in the NCSA portfolio
>toolkit. I'm working on an SGI Onyx II (if that makes
I'm trying to use the ModelLoader object in the NCSA portfolio
toolkit. I'm working on an SGI Onyx II (if that makes a difference). The
loader doesn't seem to work for cobs and dxf's. Has anyone else
experienced similar problems, or am I just doing something wrong? Thanks.
Der
Hi,
Speaking about file locations - I found some of my Java3D stuff
in C:\Program Files\JavaSoft\JRE directories/subdirectories.
I also have them in C:\jdk13. Why do we need two independent locations?
Regards,
Jacob Nikom
Curtis Rueden wrote:
>
> Check your C:\Windows and C:\Windows\System fol
Check your C:\Windows and C:\Windows\System folders for copies of
Java.exe. Try renaming these to Java.xxx. Chances are that
C:\Windows or C:\Windows\System is earlier in your PATH variable
than C:\jdk1.3\bin is, so that when you type "java" at the command
line, the Java3D JAR files are not prop
How do I null the parent reference in a canvas3d?
Also, more generally, what is the recipe for freeing the memory assosiated
with Java3D Threads etc. ?
John Rothe
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> > Does any one have the same "memory leak" problem
> > in using 3D? I have attached a copy of modified program
> > for HelloUniverse. Thanks in advance for any help.
>
> Yes. This is a known problem with 1.1.X. Basically the
> Shape3D instances
> are not being garbage collected. Apparently 1.2 h
We recently got some Ultra60s with both Elite-m6 and Expert3D cards in
them. We're now trying out some of our Java-3D programs that use large
textures (the Expert3D is the first card for the sun that may have
decent texture performance for our apps).
However, we are seeing a disturbing artifact
Web3d, Sun, and AOL / Time Warner are developing
a common integrated VRML solution for Netscape 6
/ Mozilla which will seamlessly integrate VRML / X3d
into the browser and Java3D will be part of the solution,
perhaps in combination with Java 1 and Blaxxun's
Contact Viewer ( whose source code is av
I had similar problem before. What you need to do is to put
several jar files in c:\jdk1.3\jre\lib\exe\ to your classpath. with
this addition,
appletviewer HelloUniverse.html and
java HelloUniverse
should be fine.
My problem is that if I open HelloUniverse.html from a browser, it says
"Applet
I have a laptop (Dell Inspiron 7500) with the ATI Rage Mobility on it.
It works OK for Java 3D. ATI's drivers aren't the greatest. I don't
know what else is being offered for laptops right now.
At 04:08 PM 6/13/2000 +0200, you wrote:
>Hello!
>
>I have been developing an application in java3D
It appears that the two newest chipsets (the ATI Rage Mobility 128 and the
Savage MX/Savage IX) both have decent 3D performance -- the game magazines
are reviewing them and they appear pretty decent (something like >40fps on
full-screen Quake3).
I don't particularly trust ATI's opengl implementat
I know ATI do the Rage Mobility series which Dell
and others seem to be using a lot in current laptops.
Rob
Thomas Björge wrote:
> Hello!
>
> I have been developing an application in java3D, which for all practical
> purposes is dependant on hardware accelleration. Now, a problem, our
> custome
Hello!
Is there a way to find out in java3D if the computer the program is running
on provides hardware accelleration? When there is only software rendering I
would like to be able to put up a sign: "No hardware accelleration on this
computer, get yourself a better graphics card, or prepare to sw
Hello!
I have been developing an application in java3D, which for all practical
purposes is dependant on hardware accelleration. Now, a problem, our
customers want to use the application on laptops...
I have never known much about hardware, but my understanding is that laptops
are weak when it c
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