Hello,
I have a Java class which spits out X, Y, Z positions of particles at each
time step. Does anyone know where I could pick up a simple piece of code
which takes X,Y,Z positions and draws spheres and changes at each time
step.
I looked through the demos that came with Java3d. I'm quite co
We have tried this technique in many ways this since Java3D 1.1.2.
But there are some hidden problems.
First, on Win9x and NT, System.currentTimeMillis() does not have that good of
accuracy. For example, if you were to print out System.currentTimeMillis() in
a loop, the values will jump at appro
The Java3D Render Thread uses 100% of the CPU to maximize the frame rate.
But for the human eye it doesn't make a big difference if it's 25fps or
100fps. The CPU-Power is often needed for other calculations. So what do you
think of my suggestion of overriding the postSwap method of Canvas3D like
t
Dave:
You have uncovered 2 bugs in Java3D and both of which will be fixed in 1.2.1
beta.
Bug1: TYPE_3BYTE_BGR does make a copy on windows, the way to avoid copy
on windows is to use TYPE_CUSTOM
Bug2: ByReference texture and raster does not work with immediate mode
I tried to install Java3D v1.2 with jdk1.3 on my NT 4.0 system and am
having problems running the HelloUniverse example. At first I saw the
following message:
D:\apps\j3d1.2sdk\demo\java3d\HelloUniverse>java HelloUniverse
Exception in thread "main" java.lang.NoClassDefFoundError:
javax/media/j3d
I have just installed java3d 1.2 on both Sun and NT machines and the
antialiasing for the points and lines has disappeared. When it is enabled, the
point and lines become thicker, but not blended. It is as if the GL_BLEND is
not enabled. I have tried both java sdk 1.2.2 and 1.3, with o
There is a RecordingCanvas3D class in NCSA Portfolio. Info on where to find
it is posted periodically, so check the archive. You can use it to capture
canvas images. There is also a free software called "Smacker", which you can
use to put these images together into a .avi file. The visual quality
Is there any way to draw an arrow, with the head and tail points known
as Point3d's ? In 2d this is fairly simple, but in 3d I'm a tad lost
as to how to aim the diagonals properly.
Any help would be appreciated.
John R.
=
Hi All,
I have a canvas updated every 10 seconds and would like to save the content
into a file format to create
some type of movie file. Is there a way to do such a thing? Can I capture
a canvas content and save it in a file to make an avi?
Thanks for your help
Eric
Hi everybody i had my application running fine under j3d1.2 but when i run
it as applet in solaris i can see that picking fails.
I m trying to update those deprecated (1.1.3-1.2) methods for test a
compare if it is the problem.it can be ?
i had a behavior extending behaviors.picking.PickMouseBe
In my ongoing quest to reconcile a previously working Java3D1.1.3 program
with Java3D1.2, I have discovered that the following process has been broken
by the upgrade.
I have a class that extends BranchGroup and is a fairly complex sceneGraph
with a PathInterpolator, TransformGroups, other BranchG
I am trying to read a BranchGroup Bounds at run time in vain. I set the
ALLOW_BOUNDS_READ of this BG but I still get the following error
Message.
Exception occurred during event dispatching:
javax.media.j3d.CapabilityNotSetException: Node: no capability to read
user bounds
at javax.media.
Hi,
is there a way to use a stencil buffer to mask out
certain parts of the drawing area under Java3D? Before you suggest to use the
z-buffer - it must be used for depths testing.
Thanks
Falk
=>I'm using a LineArray to create a Shape3D containing 3 lines.
=>(an arrow all togeather.)
Pardon me. My math for selecting endpoints is entirely wrong.
I'll go get another cup of coffee.
John R.
===
To unsubscribe, send
I'm using a LineArray to create a Shape3D containing 3 lines.
(an arrow all togeather.)
I'm having trouble getting all 3 lines to appear.
What information is actually stored in a LineArray declared like this?
theLine = new LineArray(12,GeometryArray.COORDINATES);
Also, if I do this:
theLine.setC
Hi,
I have a behavior class that trap the MOUSE_PRESSED event and determine
if an object had been picked. It also implement a mouse zoom, translate and
rotate on
the main TransformGroup. The class work well but when I zoom too near from
an object,
I can't pick it anymore (it happen about 20(m?)fro
Okay, I must be losing it. Using PointSound seems very simple, but I cannot
get the sound to eminate from anywhere but the origin (0,0,0). I place the
sound at (75,0,0), and set an attenuation curve that makes it so that you
must be within 5 units to hear the noise.
But no matter how I change t
I have the same flashing problem with the JMenu. It has not been fixed in
J3D release 1.2. I haven't tried to replace it with an awt Menu, but I
will.
Christoper Collins
Oceanic Consulting / Marineering Ltd.
-Original Message-
From: Tiziana Cimoli [mailto:[EMAIL PROTECTED]]
Sent: Frida
Hi,
expand java3d-utils-src.jar (jar -xvf java3d-utils-src.jar) and
modify the KeyNavigator.
rgds
JR
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Thomas Björge
Sent: Thursday, June 15, 2000 8:21 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D
Hi all:
We are trying to detect the selected face of a box by using PickCanvas
and
PickResult. But getNode(PickResult.SHAPE3D) return wrong information. It
return BACK face when FRONT was expected.
Is this a bug?
How can we detect selected face box?
PRISMAKER TEAM
=
Hi All,
Presently Java3D does not support
NURBS surfaces as geometry. I want to handle NURBS surfaces in a Java3D Viewer,
how do I handle picking and other stuff ( which are supported by Java3D on
facets )?
What I tried was writing a class of
my own extended from javax.media.j3d.Canvas3D
It happens to me too, but i use j3D 1.1.3 for Linux and i do not know if it
happens also with j3D 1.2. I turned around the problem using awt Menu, which
works well.
Tiziana Cimoli
Thomas McKay wrote:
> Likely off topic... my apologies.
>
> There is a bug,
> http://developer.java.sun.com/develo
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