- Original Message -
From: "Qiuli Sun" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 29, 2000 6:05 PM
Subject: [JAVA3D] Does anyone has a complete example which doesn't use
SimpleUniverse?
> Hi,
>
> I am trying to use the Universe class and its relating view classes.
I had this problem too, I copied the J3D.dll runtime from 1.2 install to the
Java2 1.3 directory, and now applets run in the browser.
I really doubt that this is the best way to do things though.
-D
- Original Message -
From: grace Wang <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent:
Hi Falk,
There are two open bugs for this :
4337095 - Collision detection did not work sometimes when modify
interactively
4348861 - Geometry intersection fail to return collision in some orientation
The first one is fixed in next beta release and we're still looking
at the second b
Qiuli Sun wrote:
> I am trying to use the Universe class and its relating view classes. Does
> anyone has a complete example which does not use SimpleUniverse?
Yes, I have a tutorial on J3D.org titled RAW J3D that does everything to
the bare bones. This is covered in the first chapter. See
htt
Desiree Hilbring wrote:
>
> I just have seen this at the java-linux list.
Beautiful. Will check with Andreas and repost on the J3d.org site.
--
Justin Couch Author, Java Hacker
Software Architect[EMAIL PROTECTED]
rbuzz.net
Did you ever get your PointSounds working?
I have just added sound to the OpenFLT loader, but they are all sounding
off at the origin no matter where I "setPosition" them.
Any ideas?
Thanks
--
__
Shawn Kendall Full Sail Real
I see the docs for PointSound that I haven't set the Distance Gain!
Sorry
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Ok, after careful listening, I believe the PointSound is sort of working.
If I spin it around my view, I definitely hear left and right positioning.
And if I move away the spinning sound sound more singular. However,
distance makes no difference in volume as others have posted...
Any fixes/work-
I've heard you can not set the view projection directly in Java3D so this
leads me to explain the following...
To generate physically valid stereo pairs, one must at any instant (or for
any particular fixed head position/orientation and thus instantaneous L & R
eye pupil positions) create two pers
Hi,
I am trying to use the Universe class and its relating view classes. Does
anyone has a complete example which does not use SimpleUniverse?
Thanks a lot.
Qiuli Sun
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Hello,
I have the problem that I have some boxes quite
close together in a scene. I'd like to highlight them as a result of collision
with another object. But when I move this other object only the first box gets
highlighted and it leaves this way until I leave the space of all boxes. It
d
I didn't notice the other package when i un-tarred the utils source.
At 12:00 PM 06/29/2000 -0700, you wrote:
> > It doesn't work BECAUSE you changed the import statement. All of the
> > behaviors are still located in the same path/package. Leave
> > that import
> > statement alone.
>In Java3D
you should d/l the plug in seperetly from http://java.sun.com
-Original Message-
From: grace Wang <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, June 29, 2000 3:45 PM
Subject: [JAVA3D] browser
>I can load by appletviewer but not by browser. I downloaded ja
I can load by appletviewer but not by browser. I downloaded java 2 SDK which
is supposed to have java plug-in. Something is wrong?
grace
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
I am trying to look to JAVA3d to make a very simple program that will read
in a list of xyz coordinates and plot a simple point or sphere model. Then
to have basic mouse control allowing the user to rotate, position and zoom
the view.
Anyone have some source that some this type thing very simply
> It doesn't work BECAUSE you changed the import statement. All of the
> behaviors are still located in the same path/package. Leave
> that import
> statement alone.
In Java3D 1.2 all picking behavior classes are moved from
com.sun.j3d.utils.behaviors.picking.* to
com.sun.j3d.utils.picking.behav
Seems to work just fine on my machine. Are you using the right mouse
button?
-Original Message-
From: Ching Lai [mailto:[EMAIL PROTECTED]]
Sent: Thursday, June 29, 2000 1:06 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] pickTranslateBehavior seems to broke on Java3d 1.2
release
Does any o
It doesn't work BECAUSE you changed the import statement. All of the
behaviors are still located in the same path/package. Leave that import
statement alone.
At 10:06 AM 06/29/2000 -0700, you wrote:
>Does any one have any luck to get pickTranslateBehavior work
>on Java3D 1.2 release? It used
I've implemented picking and changing colors of individual polygons using
the GeomInfoApp example from the Java3D Tutorial (available from the sun
website). The little car in the example has two sides, a roof, hood, trunk,
and front and back windows. My picking routine doesn't work very reliably
Does any one have any luck to get pickTranslateBehavior work
on Java3D 1.2 release? It used to work OK on Java3D 1.1.3
release. I have modified the example program PickTest of
Java3D release from 1.1.3 to 1.2 by changing import statement
//import com.sun.j3d.utils.behaviors.picking.*;
import com.
Hi,
I want to create a 3D-Object (something like a cube) and several ground
layers, representing several geological layers. Additionally I want to
clip the geological layers between the viewing platform and the cube.
How can I do this and where can I find more information or examples about
clippin
It's deja vu all over again
I reported this problem at length (and tried most of what you have
tried) on the list quite a while ago in 1.1 days. Since it seemed
such a fundamental thing I assumed that it would be addressed in 1.2.
I take it from your comments that it was not.
My conclusion
I just have seen this at the java-linux list.
oo
| Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung |
| Universitaet Karlsruhe, Germany |
|
Yes, but let's not lose sight of why this topic came up. The Java 3D
event/synchronization model is significantly deficient in comparison
to VRML. If it could at least do as well as a 5 year old technology
in this department, then we would have the luxury of worry about
trying to solve the NP co
When I try to use PickResult.GetGeometryArrayIndex(), I get an exception
"GeometryArray: no capability to get vertex count". I'm having trouble
finding where to set that capability.
Daniel Dvorak
-Original Message-
From: Doug Gehringer [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, June 21
You are missing a couple of setLayout(new BorderLayout()) calls. Also,
you should put your JPanel containing the Canvas3D in the center so it
will take up some size. I've attached the the file I modified and the
window (and cube) appear.
Good luck.
Lee
-Original Message-
From: grace Wa
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