Hi Shawn,
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>Date: Fri, 7 Jul 2000 19:57:07 -0500
>From: Shawn Kendall <[EMAIL PROTECTED]>
>Subject: [JAVA3D] DirectX Beta1 and USING T&L
>To: [EMAIL PROTECTED]
>
>I am using a GeForce card.
>When I use java -Dj3d.debug=true
Excellent job guys!
The DirectX version ROCKS on my crappy laptop. - the OpenGL drivers were very
poor.
My peers at work can't believe it!
Shawn Kendall
Full Sail
===
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I am using a GeForce card.
When I use java -Dj3d.debug=true I get HAL and HAL T&L enabled
My question is, what if anything do I need to do the scene to "guarantee" T & L
where appropriate.
For example, should I compile() the scene? Will it only work for scene graph
portions that have no parents
Hi,
Please also make sure that you are using
hardware renderer. You know that if you see
Using Direct3D HAL
or
Using Direct3D T&L HAL
in the debug output when you start with
java -Dj3d.debug=true
Thanks.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
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Hi,
It is because Java3D v1.2 OGL make use of Display List
to improve performance but D3D beta version haven't take
advantage of Vertex Buffer feature yet. We'll consider this in our
final D3D release.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
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>C
I found the Pixel Format Emulator at
http://www.codemanual.com/opengl/samples_eng[1].shtml
in case you're interested
- Original Message -
From: "Kristyn Fayette" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 07, 2000 10:41 PM
Subject: Re: [JAVA3D] OpenGL acceleration und
May I ask which version of the Java SDK you're using? I'm using
1.3 under Windows 2000 and my driver is the latest one for the
Voodoo 3.
- Original Message -
From: "Steven Crowe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 08, 2000 12:42 AM
Subject: Re: [JAVA3D] Open
Ohoh - no it runs on Win98. But how!
At best half as fast as OpenGl, when the scene grows bigger it drops
significantly below the OGL-software renderer (< 4fps, OGL/software is
>9fps, OGL/hw is 50fps). How can that be? Something wrong with my machine?
- J
Joerg 'Herkules' Plewe
HARDCODE Develo
Java 3D Interest Group,
There will be an official BOF at Siggraph for Java 3D on:
Date: Thursday, July 27
Time: 6:00 pm
Place: Ernest N. Morial Convention Center, Room 352
See You There.
---
Michael A. Schulman
Java 3D / JAI Product Line Manager
SUN Microsystems
901 San Ant
When I first started using Java3D I used v. 1.1.2. It worked well and I was
impressed with yet another Java product. I upgraded to v. 1.1.3 and things
still worked well. I am creating a product for my company and was beginning
to feel that I could rely on Java3D to do the job for me. When v 1.2 b
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>Date: Fri, 7 Jul 2000 20:16:25 +
>From: Gernot Veith <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3
>To: [EMAIL PROTECTED]
>
>hi all,
>
>IMHO opengl acceleration is a question of video ram availab
hi all,
IMHO opengl acceleration is a question of video ram available on
your graphics card. I got different results by using TNT2 cards and
a professionel CAD card with superior openGL support. Last one
supports acceleration in any resolution/color depth. Not so TNT2
cards.
I also got this effec
Hi Mark,
This is not a known bug. Can you please send
me a test program ?
Here is the correct readme.
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Sender: [EMAIL PROTECTED]
>Mime-Version: 1.0
>Date: Fri, 7 Jul 2000 11:19:46 -0400
>From: Mark Ferneau <[EMAIL PROTECT
Good point Kristyn, it seems that many video drivers only support
hardware acceleration at 16 bit depth (64K colors) or 32 bit. I believe
I read somewhere that it may be an OpenGL thing that OpenGL doesn't
support acceleration at 24 bits (it doesn't on a Matrox G200). In my
opinion using 16 bit
Andy,
I have Java 3D working fine with my Voodoo3 card and OpenGL. I would make darn sure
you have up to date drivers for the card. My
settings are..
Driver: 3dfx Voodoo3
Version: 4.12.01.1222.
Also ensure you have correctly placed the j3d.dll file as described in the j3d sdk
re
If you're not in a mode where OpenGL HW accel is possible, then you won't
get it (of course).
I don't know anything at all about the Voodoo, but I do have both a TNT and
a FireGL. I seem to always get HW accel under my TNT, but the FireGL is a
little trickier. I can only get accel when my deskt
Hmmm..
Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a
D3D readme so I can see if the problems that I am experienced are known
already. Specifically, when I resize my window, some objects disappear and
do not reappear if I put the window back to its original size. Even
>
> I just d\'loaded and checked out the beta1 of the DirectX-Java3D!
> My first and most serious problem you may see below!
Be sure you are using DirectX 7.0 or later.
> YES! I AM SURE I HAVE THE RIGHT DLL!
> For I\'m sure someone at Sun already tested it, I will give that a second
chance on
Hi,
Running the new WHQL (1.05) on Win98 works for me BUT! textures
are screwed up (less so than with the 1.04.07 beta but still bad).
rgds
JR
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Andy Sy
Sent: Friday, July 07, 2000 9:09 AM
To:
has anyone here (besides John Wright) gotten Java3D 1.2 OpenGL to run accelerated with
their Voodoo 3? Even if it isn't the Voodoo
3 - as long as you were able to get Java3D OpenGL (not DirectX though) to run
accelerated, a few tips might help, as I think the
problem is Java3D not calling the r
Its great that Michael Schulman et.al are having a
BOF. Unfortunately I'll be leaving Wed night. I'd like to meet up
with someone in the evening Tue?
CG
Check out GL4Java at http://www.jausoft.com/
They've mapped the complete OpenGL 1.2 and GLU APIs to Java.
Pedro Estrada
- Original Message -
From: "Bob Gray" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 06, 2000 9:41 AM
Subject: [JAVA3D] Java Calls to OpenGL, performa
I've tested our app with the DirectX beta on a non accelerated laptop.
It didn't break anything immediately. No performance difference (not
surprising as the laptop doesn't have any 3D accelerated video). I did
make sure I had DirectX 7.0a installed first.
- John Wright
Starfire Research
"Joerg
Hiho!
I just d\'loaded and checked out the beta1 of the DirectX-Java3D!
My first and most serious problem you may see below!
YES! I AM SURE I HAVE THE RIGHT DLL!
For I\'m sure someone at Sun already tested it, I will give that a second chance on
another machine and don\'t consider that to be a s
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