java3d-interest@java.sun.com

2000-07-07 Thread Kelvin Chung
Hi Shawn, >X-Accept-Language: en >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >Date: Fri, 7 Jul 2000 19:57:07 -0500 >From: Shawn Kendall <[EMAIL PROTECTED]> >Subject: [JAVA3D] DirectX Beta1 and USING T&L >To: [EMAIL PROTECTED] > >I am using a GeForce card. >When I use java -Dj3d.debug=true

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Shawn Kendall
Excellent job guys! The DirectX version ROCKS on my crappy laptop. - the OpenGL drivers were very poor. My peers at work can't believe it! Shawn Kendall Full Sail === To unsubscribe, send email to [EMAIL PROTECTED] and incl

java3d-interest@java.sun.com

2000-07-07 Thread Shawn Kendall
I am using a GeForce card. When I use java -Dj3d.debug=true I get HAL and HAL T&L enabled My question is, what if anything do I need to do the scene to "guarantee" T & L where appropriate. For example, should I compile() the scene? Will it only work for scene graph portions that have no parents

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Kelvin Chung
Hi, Please also make sure that you are using hardware renderer. You know that if you see Using Direct3D HAL or Using Direct3D T&L HAL in the debug output when you start with java -Dj3d.debug=true Thanks. - Kelvin --- Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >Conte

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Kelvin Chung
Hi, It is because Java3D v1.2 OGL make use of Display List to improve performance but D3D beta version haven't take advantage of Vertex Buffer feature yet. We'll consider this in our final D3D release. Thanks. - Kelvin -- Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >C

Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3

2000-07-07 Thread Andy Sy
I found the Pixel Format Emulator at http://www.codemanual.com/opengl/samples_eng[1].shtml in case you're interested - Original Message - From: "Kristyn Fayette" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 07, 2000 10:41 PM Subject: Re: [JAVA3D] OpenGL acceleration und

Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3

2000-07-07 Thread Andy Sy
May I ask which version of the Java SDK you're using? I'm using 1.3 under Windows 2000 and my driver is the latest one for the Voodoo 3. - Original Message - From: "Steven Crowe" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, July 08, 2000 12:42 AM Subject: Re: [JAVA3D] Open

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Joerg 'Herkules' Plewe
Ohoh - no it runs on Win98. But how! At best half as fast as OpenGl, when the scene grows bigger it drops significantly below the OGL-software renderer (< 4fps, OGL/software is >9fps, OGL/hw is 50fps). How can that be? Something wrong with my machine? - J Joerg 'Herkules' Plewe HARDCODE Develo

[JAVA3D] Siggraph BOF Confirmed for Java 3D

2000-07-07 Thread Michael Schulman
Java 3D Interest Group, There will be an official BOF at Siggraph for Java 3D on: Date: Thursday, July 27 Time: 6:00 pm Place: Ernest N. Morial Convention Center, Room 352 See You There. --- Michael A. Schulman Java 3D / JAI Product Line Manager SUN Microsystems 901 San Ant

[JAVA3D] serious problems with j3d 1.2

2000-07-07 Thread Kasparian, Raffi J.
When I first started using Java3D I used v. 1.1.2. It worked well and I was impressed with yet another Java product. I upgraded to v. 1.1.3 and things still worked well. I am creating a product for my company and was beginning to feel that I could rely on Java3D to do the job for me. When v 1.2 b

Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3

2000-07-07 Thread Kelvin Chung
>MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >Date: Fri, 7 Jul 2000 20:16:25 + >From: Gernot Veith <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3 >To: [EMAIL PROTECTED] > >hi all, > >IMHO opengl acceleration is a question of video ram availab

Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3

2000-07-07 Thread Gernot Veith
hi all, IMHO opengl acceleration is a question of video ram available on your graphics card. I got different results by using TNT2 cards and a professionel CAD card with superior openGL support. Last one supports acceleration in any resolution/color depth. Not so TNT2 cards. I also got this effec

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Kelvin Chung
Hi Mark, This is not a known bug. Can you please send me a test program ? Here is the correct readme. Thanks. - Kelvin Java 3D Team Sun Microsystems Inc. >X-Sender: [EMAIL PROTECTED] >Mime-Version: 1.0 >Date: Fri, 7 Jul 2000 11:19:46 -0400 >From: Mark Ferneau <[EMAIL PROTECT

Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3

2000-07-07 Thread John Wright
Good point Kristyn, it seems that many video drivers only support hardware acceleration at 16 bit depth (64K colors) or 32 bit. I believe I read somewhere that it may be an OpenGL thing that OpenGL doesn't support acceleration at 24 bits (it doesn't on a Matrox G200). In my opinion using 16 bit

Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3

2000-07-07 Thread Steven Crowe
Andy, I have Java 3D working fine with my Voodoo3 card and OpenGL. I would make darn sure you have up to date drivers for the card. My settings are.. Driver: 3dfx Voodoo3 Version: 4.12.01.1222. Also ensure you have correctly placed the j3d.dll file as described in the j3d sdk re

Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3

2000-07-07 Thread Kristyn Fayette
If you're not in a mode where OpenGL HW accel is possible, then you won't get it (of course). I don't know anything at all about the Voodoo, but I do have both a TNT and a FireGL. I seem to always get HW accel under my TNT, but the FireGL is a little trickier. I can only get accel when my deskt

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Mark Ferneau
Hmmm.. Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a D3D readme so I can see if the problems that I am experienced are known already. Specifically, when I resize my window, some objects disappear and do not reappear if I put the window back to its original size. Even

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Dan Petersen
> > I just d\'loaded and checked out the beta1 of the DirectX-Java3D! > My first and most serious problem you may see below! Be sure you are using DirectX 7.0 or later. > YES! I AM SURE I HAVE THE RIGHT DLL! > For I\'m sure someone at Sun already tested it, I will give that a second chance on

Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3

2000-07-07 Thread Jeff Roberts
Hi, Running the new WHQL (1.05) on Win98 works for me BUT! textures are screwed up (less so than with the 1.04.07 beta but still bad). rgds JR -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Andy Sy Sent: Friday, July 07, 2000 9:09 AM To:

[JAVA3D] OpenGL acceleration under Windoze using Voodoo 3

2000-07-07 Thread Andy Sy
has anyone here (besides John Wright) gotten Java3D 1.2 OpenGL to run accelerated with their Voodoo 3? Even if it isn't the Voodoo 3 - as long as you were able to get Java3D OpenGL (not DirectX though) to run accelerated, a few tips might help, as I think the problem is Java3D not calling the r

Re: [JAVA3D] anyone going to SIGGRAPH?

2000-07-07 Thread Chris Gates
Its great that Michael Schulman et.al are having a BOF.  Unfortunately I'll be leaving Wed night.  I'd like to meet up with someone in the evening Tue?   CG

Re: [JAVA3D] Java Calls to OpenGL, performance, platforms

2000-07-07 Thread Pedro Estrada
Check out GL4Java at http://www.jausoft.com/ They've mapped the complete OpenGL 1.2 and GLU APIs to Java. Pedro Estrada - Original Message - From: "Bob Gray" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 06, 2000 9:41 AM Subject: [JAVA3D] Java Calls to OpenGL, performa

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread John Wright
I've tested our app with the DirectX beta on a non accelerated laptop. It didn't break anything immediately. No performance difference (not surprising as the laptop doesn't have any 3D accelerated video). I did make sure I had DirectX 7.0a installed first. - John Wright Starfire Research "Joerg

[JAVA3D] DirectX Beta1

2000-07-07 Thread Joerg >Herkules< Plewe
Hiho! I just d\'loaded and checked out the beta1 of the DirectX-Java3D! My first and most serious problem you may see below! YES! I AM SURE I HAVE THE RIGHT DLL! For I\'m sure someone at Sun already tested it, I will give that a second chance on another machine and don\'t consider that to be a s