Hi,
I define a JPanel to hold canvas3D, I wonder whether there is a remove
approach that can remove canvas3D from JPanel.
grace
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Thanks Francois!!
I brought the text to size by scaling, but shouldn't it work without
scaling?
that way, we won't be able to use font sizes >5 at all.
anyway, thanks for your help.
Ajit
- Original Message -
From: François Savard <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday
Hi Hongkun Wang,
Yes I have 2 issues called A) and B)
A)
I did not find the 2 files (J3D.DLL and
J3DAudio.dll ) in JDK1.3\bin.
But I did find them in \jdk1.3\jre\bin.
Is that where they are supposed to be?
B)
I also found that the 4 packages are the 4 jar files which I found in
\jdk1.3\jre\lib
Priti,
When u install the JRE, u'll find an item in your Programs menu, "Java
Plug-in Control Panel". That's where u'll have to set the run-time env.
hope this helps/
Ajit
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Hi John,
You're right, stereo is turn on by default when the graphics card
support stereo and NativeConfigTemplate3D.GetBestConfiguration()
is not invoked.
Bug 4353890 is filed and we will fix it before next release.
Thanks for your bug report.
- Kelvin
Java 3D Team
Sun Micr
I have run the standard Java3D TickTockPicking demo on both an Win2000
desktop with Permedia 2 adapter and an W2000 laptop with ATI Rag Mobility
AGP2X adapter, and in both cases I have seen two superimposed sets of
pyramids and cubes on the display, though the demo should only show ONE set
of pyra
I'm a J3d newbie, so I hope this one isn't too easy.
I'm using the VRML loader to make an exploded assembly. I have a small
problem that I don't quite understand. I would like the entire assembly to
rotate, zoom, and translate. And I would like each part of the assembly to
be pickable: zoom, rotat
you don't want to enter the "java console" to change the runtime
environment, you want to enter the "java plugin control panel" which
can be found in windows by Settings >> Control Panel >> Java Plug-In
OR in linux by cd .netscape, cd java and open the ControlPanel.html in
a web browser... good l
hi !
i had a query, could be quite stupid.
how do u enter the java console and change the run time environment
also, could u send ur web-page url ?
thanks
--priti
On Mon, 17 Jul 2000, Bob Gray wrote:
> I did the same thing a couple of days ago. Started with a Windows 2000
> machine which nev
You forgot to copy 2 critical Java3D DLL files into c:\Program
Files\JavaSoft\JRE\1.3\bin.
You can find out these 2 DLL in JDK1.3\bin, the name is J3D.DLL and
J3DAudio.dll or somthing like that.
Keep in mind that Java3D programe needs:
(1) 4 Java3D packages in \ext
(2) 2 native DLL in \bin
I am
I did the same thing a couple of days ago. Started with a Windows 2000
machine which never had any version of Java or Java 3D installed.
Durring the installation of Java 3D, the only thing I changed was
the "Destination Folder" from the default "C:\jdk1.2.2" to be "C:\jdk1.3".
The installation
Last week I put jdk1.3 and java3d on a new computer running windows
2000. I had a difficult time getting them to run together on though. I
kept getting the error
Exception in thread "main" java.lang.NoClassDefFoundError:
I searched the archives and found a few other people that had encountered
t
Hi,
Actually, I have my BranchGroups shown in a Canvas3D with
a SimpleUniverse. What I want to do is to show, in a new JFrame,
a zoomed part of my SimpleUniverse. Is it possible?
If yes, how can I do?
Did I have to used the "not-Simple" Universe class?
Thanks for your hints!
François Savard
OPE
What you could do is to attach your text to a scaled TransformGroup like this:
> Transform3D scaleFactor = new Transform3D();
> scaleFactor.setScale(0.1);
> TransformGroup scale = new TransformGroup( scaleFactor );
Font3D font = new Font3D(new Font("Serif", Font.
Hello all!
I am using a Text3D object with a font size of
1.
However, Java3D displays the text in a size so big, that even
a four letter word cannot accomodate itself on my screen.
This is my code. Where am i going wrong???
Font3D font = new Font3D(new Font("Serif",
Font.PLAIN, 1)
Hi,
My application deals with the rotating of a shape
by using the mouse.
But when I rotate my shape, it looks like if I'had two shapes : the initial one and the rotated
one.
This problem appears with Java3D_1.2.2
I never had this problem with Java3D_1.2, my shape
was well rotating, and
I prefer triangles for geometry, especially since the delaunay
triangulations I perform on the terrain for simplification yield
triangles. Also, I believe most 3D hardware natively uses
triangles and so has to go the additional step of decomposing
a quad. I am currently using average neighboring
I' ve a canvas3D in wich i'd like to add a
point, using mouse, catching x,y coordinates and creating a new point at (x in
3D World, y in 3D World, z=0).
How can i do this?
I've tried using getImagetoVirtualPlateTrans
but, using it on my (x,y) coordinate i receive different coordinate
On Fri, 14 Jul 2000, Mauro Fabozzi wrote:
> Warning: currently the picking Utilities are not working with GeometryInfo
> structure in which the Geometry Type is indexed (e.g. TRIANGLE_FAN_ARRAY,
> TRIANGLE_STRIP_ARRAY, etc.).
I am using POLYGON_ARRAY. Is it a bug? I did not find something about
Hi Marc,
I tried it:
ginfo.setCoordinates(coordsccw);
ginfo.setStripCounts(stripCounts);
Triangulator tr = new Triangulator();
tr.triangulate(ginfo);
NormalGenerator ng = new NormalGenerator();
ng.generateNormals(ginfo);
Stripifier st = new Stri
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