hello,
Can anyone please tell me if there is a transform matrix
associated with the PickRotateBehaviour?
PickRotateBehavior behavior1 = new PickRotateBehavior(BranchGroup,
Canvas3D, BoundingSphere);
I wanted to obtained the Transform3D Matrix and modified it..
Ashish
===
Hello all,
I have 3 orthographic views showing objects, and a single perspective view
that show the objects. All views are independant of each other.
(actually, the 3 orthographic views are tied together to form
top/front/left views).
I would like to be able to show the viewing volume of the 3
Hello all,
I have 3 orthographic views showing objects, and a single perspective view
that show the objects. All views are independant of each other.
(actually,
the 3 orthographic views are tied together to form top/front/left views).
I would like to be able to show the viewing volume of the 3
Francois,
At 14:58 07.08.00 -0500, you wrote:
>My question is: Is it possible to send the keyEvent trap by my behavior
>class to the JMenuBar (or all the swing component).
I have no idea if this will work, but while you're waiting for a better answer,
you could try passing your KeyEvents on to
Hello Silvano,
At 19:21 07.08.00 +, you wrote:
>How can I apply a geometric transformation (rotation, translation and
>scale) in
>a 3D object (for example, a cube), trigged by a AWT button instead of
>using the
>mouse?
Connect an ActionListener to your buttons, and in the actionPerformed met
Hello Dieter,
At 20:02 06.08.00 +0200, you wrote:
>Can anybody tell me, how I can compress Java-Classes best, so that the two
>big browsers still can work with the files? The Zipper produces too large
>files for my porpuse and the cabinet-files would make small enough files,
>but they can only be
Thanks to all of you who try to answer my 'not so clear' previous message.
I'm not sure that I've explain my problem very well. I'll try to be clearer
this time...
I have a class that extends behavior. In this class, I have this wake up
criterion:
WakeupCriterion[] keyEvents = new WakeupCrite
Hello,
How can I apply a geometric transformation (rotation, translation and scale) in
a 3D object (for example, a cube), trigged by a AWT button instead of using the
mouse?
PS: I don't want to use the MouseRotate class.
Thanks a lot.
-
URI - Campus
Hello!
Can anybody tell me, how I can compress Java-Classes best, so that the two
big browsers still can work with the files? The Zipper produces too large
files for my porpuse and the cabinet-files would make small enough files,
but they can only be used by the IE! A Java-Archive is of about the
Hi Francois,
I will be trying to do this soon. I plan to extend the Key Navigator
Behavior by adding addition keys. Anyone have a better idea?
> --
> From: François Savard[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Monday, August 07,
Hello Francois,
At 11:05 07.08.00 -0500, you wrote:
>Hello,
>
>Does anybody know how redirect a key event happening in a canvas 3d to
>the swing components?
>
>I my project, I want to navigate throught the world with arrows keys and I
>also
>need to enable some of my swing component in the menuba
Roland,
At 16:21 07.08.00 +0200, you wrote:
>3. and the most important question for me at the moment is, what IDE could I
>use that supports Java 3d development ?
I don't develop under Linux (yet) so I have no solid experience to back
this up.
But my experience with Windows-based IDEs indicates
At 11:33 07.08.00 +0200, you wrote:
>The PointLight's attenuation does not seem to have any effect on the light.
>
>Is this a problem of Java3D or is this just not implemented in many OpenGL
>implementations ? (I'm using nvidias for a tnt2 on win9x).
>
>Has anybody got a working attenuated PointLi
> From: "Kraemer, Max, CTR" <[EMAIL PROTECTED]>
>
> I'm trying to write a behavior that allows the user to pick a point on the
> surface of a
> shape and returns the point that was picked. My hope was to find the
> intersection
> between the pick shape and the shape I want to pick. This is an ea
Hi Ingo,
Bug 4357974 (with a test program)
- Mouse behavior no longer work after replaceBranchGraph
is already submit for it
and we'll take a look at this before next beta release.
Thanks.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>X-Authentication-Warning: oc30.uni-
1) I would like to know, if someone has tried to use Java3D and the JMF, for
example to create a video texture and a PointSound from a JMF stream.
2) And I would like to know if Sun is planning to create an interface
between those two.
Marco.
I'm trying to write a behavior that allows the user to pick a point on the
surface of a
shape and returns the point that was picked. My hope was to find the
intersection
between the pick shape and the shape I want to pick. This is an easy thing
to do
with Java 3D 1.2. However, I need to write t
Jon,
I also get a white window on my second moniter/card using J3D OpenGL
while the DirectX version works fine under Win2000.
I never experienced anything like this under WinNT with a single
moniter/card.
At 08:38 AM 8/3/00 -0700, you wrote:
I
get this using Win2k running dual monitors and usin
Hello,
Does anybody know how redirect a key event happening in a canvas 3d to
the swing components?
I my project, I want to navigate throught the world with arrows keys and I
also
need to enable some of my swing component in the menubar with hotkeys.
Is it possible? Is there somebody who knows
I read something in the Java3D forums (sorry - I'll have to search for the
reference later today) where they say that interpolators are indeed compute
bound. IIRC, the reference goes on to say that you can lower the priority
of the thread doing the work to be kind to other processes running on t
Hi !
> Seeing there was a problem with CPU usage I went back to the demo's and using
> the HelloUniverse sample proved that as soon as a single interpolator was added as
> a child to a transform group the CPU usage went up to a 100%! I'm using an
> 800MHz Pentium 3 machine.
mmh, probably the int
Hi all,
I'm setting up an environment for developing a Low-end 3d visualisation with
Java-3d
and I was wondering whether anyone could give me some golden hints on the
following issues
I'm developing on a Redhat Linux Platform (6.1)
1. What JDK should I use ? (I've now installed Java 2 SDK, St
Rob,
Thanks for the info. I've set the cycle time to 50ms (default is 0) which is not too
jumpy
and the applet is definitely more responsive to user interaction despite the CPU still
showing
at 100%.
Carolyn
Rob Nugent wrote:
>
> Carolyn,
>
> I don't agree with your implication that 100% CPU
Carolyn,
I don't agree with your implication that 100% CPU usage is necessarily synonymous
with 'poor performance'.
If you are using Java3D is such a way as to want it to render as many frames-per-second
as possble, then you would expect to see 100% CPU usage. This is typically a
scenario that o
Carolyn,
I've seen this CPU usage change as well. From what I can figure, if the
scene is unchanging (no behaviors or interpolators), then J3D draws the
scene when the window needs to be redrawn. If the scene IS changing,
then J3D turns into a real-time renderer, drawing the scene as fast as
pos
Hi all,
I've been surprised how good the J3D performance has been so far - that was
until I started using interpolators.
Seeing there was a problem with CPU usage I went back to the demo's and using
the HelloUniverse sample proved that as soon as a single interpolator was added as
a child to a t
Hi.
I'm doing my final work of my grade career, basically it's on
animations. I need some information. I can't find the source code of the
class WakeupOnTransformChange or Wakeup. Someone knows where
to get it ???. It's important to my work because i think i need to
define a condition not provide
> 4.) How can I load an image from a jar?
take a look at the tutorials at java.sun.com
the "how to build a jar" sub-tutorial
contains an example of creating one
which contains code as well as
audio and graphics resources:
http://java.sun.com/docs/books/tutorial/jar/basics/build.html
and reme
Hi list members,
I don't know if this is already a known bug, because it was mentioned
after the final Java 3D 1.2 version for Windows had been
released. However, now that I have tested 1.2FCS for the Linux
platform I am sure this bug really exists.
After the view branch in my scene is replaced
Hi !
The PointLight's attenuation does not seem to have any effect on the light.
Is this a problem of Java3D or is this just not implemented in many OpenGL
implementations ? (I'm using nvidias for a tnt2 on win9x).
Has anybody got a working attenuated PointLight ?
Niklas
=
Hi community!
Well, in the end, sometimes we need to do 2D-stuff as well. So
1.) What is the quickest way to draw an image. Is it drawImage()? Or better
use kind of MemoryImageSource and do it yourself? What if I want to fill my
screen with small 16x16 tiles?
2.) How can I e.g. modify a so
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