Re: [JAVA3D] canvas3D into Panel

2000-08-09 Thread Carl Smotricz
Vlad, At 22:48 09.08.00 , you wrote: >Frame fram = new Frame(); >Panel pan = new Panel(); >pan.add(canvas3d); >fram.add(pan); >fram.pack(); >fram.setVisible(true); I haven't had time to test this, but it could be you're missing something as simple as a Layout to make your Canvas3D visible. For

Re: [JAVA3D] byReference: Confusion or Bugs?

2000-08-09 Thread Marco Lohse
From: "Kasparian, Raffi J." <[EMAIL PROTECTED]> > I'm trying to take advantage of byReference and yUp in ImageComponent2D to > create a texture that I can draw quickly onto. The texture should act like a > background picture over which I draw circles, lines, squares etc. It's > important that the

[JAVA3D] WebStart or Netscape6 deployment

2000-08-09 Thread James Robertson
Has anyone successfully deployed a Java3D application via WebStart? Or a Java3D applet via Netscape6? Both of these client options support Java2. Seems like Java3D should work with either of these two client approaches, without the need for Java Plugin. I've tried both, but haven't had any success

[JAVA3D] byReference: Confusion or Bugs?

2000-08-09 Thread Kasparian, Raffi J.
I'm trying to take advantage of byReference and yUp in ImageComponent2D to create a texture that I can draw quickly onto. The texture should act like a background picture over which I draw circles, lines, squares etc. It's important that the texture update quickly because the drawing occurs every

[JAVA3D] canvas3D into Panel

2000-08-09 Thread Vlad Valica
Hello! I'd like to know how can I put a canvas3D into a panel. I have an object 3D (wrl) into a canvas3D and I need to putthe canvas3D into a panel. I tried to put the canvas into a frame and it's OK. I can see it. But if I try to put it into a Panel and after into a frame I see nothing. For exa

Re: [JAVA3D] Help mapping textures on terrain

2000-08-09 Thread J. Lee Dixon
-- =_NextPart_001_01C0023D.1E95FF82 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable My first guess is that the texture does not have enough detail and that=A0the filtering that is being performed to magnify the texture is causing these effect

Re: [JAVA3D] InputDevices

2000-08-09 Thread Kelvin Chung
Hi Niklas, There are three types of InputDevice: public static final int BLOCKING = 3; public static final int NON_BLOCKING = 4; public static final int DEMAND_DRIVEN = 5; For Blocking device, Java3D will create another thread (InputDeviceBlockingThread) to invoke pollAndProcessInput() co

[JAVA3D] InputDevices

2000-08-09 Thread Niklas Mehner
Hi ! I'm currently trying to understand how InputDevices are to be used. Somehow I have the feeling I am missing something, or something is missing in Java3D. Currently I instantiated a InputDevice and added it to the PhysicalEnvironment and called setHeadIndex(int index). So what happens now

Re: [JAVA3D] Referenced geometry with texture mapping help

2000-08-09 Thread Will
I modified Text2D to have it's geometry by Reference and tex maps don't work. The file is called PointText2D.java. Thanks On Wed, 9 Aug 2000, Chien Yang wrote: > Will, > If you've followed what is stated in the doc, and it still doesn't > work. Please, do send us a test program. > > > By R

Re: [JAVA3D] Referenced geometry with texture mapping help

2000-08-09 Thread Chien Yang
Will, If you've followed what is stated in the doc, and it still doesn't work. Please, do send us a test program. By Reference: A new set of methods in Java 3D version 1.2 allows data to be accessed by reference, directly from the user's arrays. To use this fe

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Stefan Dachwitz
Hello Joerg, I wasn't able to find keyboard navigation in the examples you mention. Is there something wrong with my eyes? I downloaded the course notes, and I couldn´t find anything but keyboard modifiers to increase speed. I would be glad if you could point me to it! Cheers, Stefan Joer

[JAVA3D] texture mapping referenced geometry example?

2000-08-09 Thread Will
does anyone have some sample code of successfully tex mapped referenced geometry that i could see? there's the GeometryByReferenceTest demo but that's only gouraud shaded (no textures). thank you Will === To unsubscribe, se

[JAVA3D] Referenced geometry with texture mapping help

2000-08-09 Thread Will
Hi, I'm trying to have a texture mapped quad using geometry by reference. But it is never drawn. When I turn off the texture and just paint the quad white, it shows up. And when I turn off geometry by reference, the texture works. So i'm thinking it's some kind of bug. Please help! Any ideas? Wil

[JAVA3D] Java 3D for IRIX

2000-08-09 Thread Kraemer, Max, CTR
Does anyone know when, if at all, Java 3D 1.2 will be available for IRIX? Max Kraemer [EMAIL PROTECTED] (719) 567-0869 === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Joerg Baus
As far as I know sun's standard key navigation behavior uses 3 wakeup criteria keypressed, keyreleased and on elapsedframes(0) and IMHO the elapsedframes(0) is responsible fo the cpu usage. Take a look at David Nadeau's Course on Java3D http://www.sdsc.edu/~nadeau/Courses/VR99/ in the examples

[JAVA3D] Help mapping textures on terrain

2000-08-09 Thread David
Hello everyone.    I hate having to post questions :) but I have spent enough time trying to solve this problem myself to mitigate my guilty feelings asking for help.   I am building a large outdoor terrain for use in a RPG game.  I have looked carefully at everquest and asheron's call (two

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread J. Lee Dixon
A question similar to this was posted just 2 days ago. My understanding is that anytime a BEHAVIOR is added to the scene graph, the view of the scene could change at any time so J3D goes into a real-time rendering mode, in other words, drawing the scene as fast as possible, pegging the CPU. You

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Desiree Hilbring
Hi I experienced the same problem some time ago, when I tried to use the KeyNavigatorBehavior, I ended in using the MouseNavigatorBehaviors which were working fine, I am interested in a solution as well. Thanks Desiree oo |

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Ben Arbel
Iain, usuallu when the cpu usage is 100% is dosent mean that the performance is degraded, all that happens is that the j3d rendering mechanisem takes full use of your resources even if it dosent use them.. you can try setting framerate by setMinimumFrameCycleTime() in your View object. Ben Arbel

[JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Iain Milne
I've got a simple program that uses the standard KeyNavigatorBehavior stuff, but as soon as the code for implementing this is added, cpu usage when the program runs jumps to 100% and stays there, whether I'm moving around the scene or not. Is there a way to stop this? To be honest I don't actual

[JAVA3D] Constructing an Animation Library

2000-08-09 Thread Alejandro Sanchez
Hi, all. I'm constructing an animation library. The point is making easier and faster to prototype 3D worlds. I need some help, because i dont know where to find a guide of how to write a special Wakeupcondition or instead of that the source code of the existing Wakeupconditions in the API. Greet

[JAVA3D] Locating Shape3D object.

2000-08-09 Thread Sameer Pokarna
Hi, Is it possible to find the location of a shape3D object on a canvas3D. As I move it using the mousetranslation/rotation behaviour, can I somehow find out the new location of the object? Thanks, Sameer === To unsubscribe