Vlad,
At 22:48 09.08.00 , you wrote:
>Frame fram = new Frame();
>Panel pan = new Panel();
>pan.add(canvas3d);
>fram.add(pan);
>fram.pack();
>fram.setVisible(true);
I haven't had time to test this, but it could be you're missing something
as simple as a Layout to make your Canvas3D visible. For
From: "Kasparian, Raffi J." <[EMAIL PROTECTED]>
> I'm trying to take advantage of byReference and yUp in ImageComponent2D to
> create a texture that I can draw quickly onto. The texture should act like
a
> background picture over which I draw circles, lines, squares etc. It's
> important that the
Has anyone successfully deployed a Java3D application via WebStart?
Or a Java3D applet via Netscape6?
Both of these client options support Java2. Seems like Java3D should work
with
either of these two client approaches, without the need for Java Plugin.
I've tried both, but haven't had any success
I'm trying to take advantage of byReference and yUp in ImageComponent2D to
create a texture that I can draw quickly onto. The texture should act like a
background picture over which I draw circles, lines, squares etc. It's
important that the texture update quickly because the drawing occurs every
Hello!
I'd like to know how can I put a canvas3D into a panel. I have an object
3D (wrl) into a canvas3D and I need to putthe canvas3D into a panel. I
tried to put the canvas into a frame and it's OK. I can see it. But if I
try to put it into a Panel and after into a frame I see nothing.
For exa
-- =_NextPart_001_01C0023D.1E95FF82
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
My first guess is that the texture does not have enough detail and
that=A0the filtering that is being performed to magnify the texture is
causing these effect
Hi Niklas,
There are three types of InputDevice:
public static final int BLOCKING = 3;
public static final int NON_BLOCKING = 4;
public static final int DEMAND_DRIVEN = 5;
For Blocking device, Java3D will create another
thread (InputDeviceBlockingThread) to
invoke pollAndProcessInput() co
Hi !
I'm currently trying to understand how InputDevices are to be used.
Somehow I have the feeling I am missing something, or something is missing in Java3D.
Currently I instantiated a InputDevice and added it to the PhysicalEnvironment and
called
setHeadIndex(int index).
So what happens now
I modified Text2D to have it's geometry by Reference and tex maps don't
work. The file is called PointText2D.java. Thanks
On Wed, 9 Aug 2000, Chien Yang wrote:
> Will,
> If you've followed what is stated in the doc, and it still doesn't
> work. Please, do send us a test program.
>
>
> By R
Will,
If you've followed what is stated in the doc, and it still doesn't
work. Please, do send us a test program.
By Reference: A new set of methods in Java 3D version 1.2 allows data to be
accessed by reference, directly from the user's arrays. To use
this fe
Hello Joerg,
I wasn't able to find keyboard navigation in the examples you
mention. Is there something wrong with my eyes?
I downloaded the course notes, and I couldn´t find anything
but keyboard modifiers to increase speed.
I would be glad if you could point me to it!
Cheers,
Stefan
Joer
does anyone have some sample code of successfully tex mapped referenced
geometry that i could see? there's the GeometryByReferenceTest demo but
that's only gouraud shaded (no textures).
thank you
Will
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Hi, I'm trying to have a texture mapped quad using geometry by reference.
But it is never drawn. When I turn off the texture and just paint the quad
white, it shows up. And when I turn off geometry by reference, the texture
works. So i'm thinking it's some kind of bug. Please help! Any ideas?
Wil
Does anyone know when, if at all, Java 3D 1.2 will be available for IRIX?
Max Kraemer
[EMAIL PROTECTED]
(719) 567-0869
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As far as I know sun's standard key navigation behavior uses
3 wakeup criteria keypressed, keyreleased and on elapsedframes(0)
and IMHO the elapsedframes(0) is responsible fo the cpu usage.
Take a look at David Nadeau's Course on Java3D
http://www.sdsc.edu/~nadeau/Courses/VR99/
in the examples
Hello everyone.
I hate having to post questions :) but I have spent
enough time trying to solve this problem myself to mitigate my guilty feelings
asking for help.
I am building a large outdoor terrain for use in a
RPG game. I have looked carefully at everquest and asheron's call (two
A question similar to this was posted just 2 days ago. My understanding
is that anytime a BEHAVIOR is added to the scene graph, the view of the
scene could change at any time so J3D goes into a real-time rendering
mode, in other words, drawing the scene as fast as possible, pegging the
CPU. You
Hi I experienced the same problem some time ago, when I tried to use the
KeyNavigatorBehavior, I ended in using the MouseNavigatorBehaviors which
were working fine, I am interested in a solution as well. Thanks Desiree
oo
|
Iain,
usuallu when the cpu usage is 100% is dosent mean that the performance is
degraded, all that happens is that the j3d rendering mechanisem takes full
use of your resources even if it dosent use them.. you can try setting
framerate by setMinimumFrameCycleTime() in your View object.
Ben Arbel
I've got a simple program that uses the standard KeyNavigatorBehavior stuff,
but as soon as the code for implementing this is added, cpu usage when the
program runs jumps to 100% and stays there, whether I'm moving around the
scene or not.
Is there a way to stop this?
To be honest I don't actual
Hi, all.
I'm constructing an animation library. The point is making easier and
faster to prototype 3D worlds. I need some help, because i dont know
where to find a guide of how to write a special Wakeupcondition or
instead of that the source code of the existing Wakeupconditions in the
API.
Greet
Hi,
Is it possible to find the location of a shape3D object on a canvas3D.
As I move it using the mousetranslation/rotation behaviour, can I somehow
find out the new location of the object?
Thanks,
Sameer
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