Lenya,
In my previous attempt to clear 3D word after user pressed newRoom,
I probably ran across the same bug.
Boris
-Original Message-
From: Marko [mailto:[EMAIL PROTECTED]]
Sent: Monday, August 21, 2000 2:04 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] memory leak in VRML loader
Hi,
ObjectFile loader.
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of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the messag
By self-signing the jarfile with keytool/jarsigner1.3, I have made an
applet version of Doug Gehringer's VolRend (3D volume rendering code)
run using Java plugin 1.3 and Java3d 1.2.
This runs with several small geophysical models under NS4.7x, under
WIN98, NT and Solaris8 (1.3beta-refresh- a litt
Hi ,
could you tell me which vrml loader are you using ?
Ben Arbel
Comsoft Technologies, Inc.
[EMAIL PROTECTED]
- Original Message -
From: "Marko" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 21, 2000 1:03 PM
Subject: [JAVA3D] memory leak in VRML loader
> Hi,
>
> VR
Hi, This is first time that I subscribe my java3d problem, so Hi to every one:
I have loaded an obj file and I can see the scene on my 3d cavas, but I can
not use the TransformGroup object from the scene object of the loader.
I couldn't use the mouse to move the object, because it requires the
Hi Hans,
At 16:58 21.08.00 , you wrote:
>Hi all,
>I would like to know if there are any methods right now to perform
>extrusion or merging between two 3D Objects ?
As far as I know (but others probably know more), there is extrusion only
for text,
and merging only in terms of color blending to
Hi,
VRML loader written in Java 3D (currently stored on x3d page)
has memory leak - if you reload worlds, memory is not released.
Solutions or advices are welcome.
Versions: JDK 1.3 and J3D 1.2 on Win 98 and NT.
Marko
===
Hi Eelco,
At 00:26 21.08.00 , you wrote:
>a Canvas3D. However, every time I read VRML code using the Reader, this
>Exception is caught:
>
>java.net.MalformedURLException: no protocol: ./
> at java.net.URL.(URL.java:308)
> at
>co
Yep, I had the same problem. Seems that the code is
Well your
points are naturally fine but as you identify they are good for beginners and
those wanting to knock up quick demos/simple programs. Taking that philosophy I
am just saying that more complex but still generic geometry would be
nice.
Cheers.
^
Allistair D Crossle
By
default the capability is disabled. Upon setting the capability you enable it.
This is only meaningful when the transform group has been made
live (by adding it to a branch group that is already attached to a
locale) up until it is made live the capability settings don't
restrict access
I am not sure I would. I have found the
geometry shapes useful for demos, but not really useful for doing anything real.
This might just be me, but when I have have found myself needing to build my own
objects to harness the full functionality of java3d:
1-The library objects are defined i
Hi all,
I would like to know if there are any methods right now to perform extrusion or
merging between two 3D Objects ?
Hans
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Thanks, I found it.
-Original Message-
From: Crossley, Allistair (A.) [mailto:[EMAIL PROTECTED]]
Sent: Monday, August 21, 2000 9:50 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Utility source?
it comes with one of the distributions. It'll create a .jar file called
something like utils
Dear
All,
Am I the only one who would
like to see the geometry utility classes expanded in each new release of Java3D?
Not all of us have expertise in generating 3D shapes out of points but can
program in Java and Java3D well enough.
I would particularly like
to see bezier/spline based geome
it comes with one of the distributions. It'll create a .jar file called
something like utils-src.jar
^
Allistair D Crossley
IT Consultant (Logica)
01277 252088
[EMAIL PROTECTED]
^
#-Original Message-
#From: Bob Gray [mailto:[EMAIL PROTECTED]]
#Sen
Bob Gray wrote:
>
> Where can I find the *source* code to the utility classes? I want to see
The following entry has been added to the J3D FAQ:
The source can be found as part of the install process. Normally this is
left in the
top of the selected installation directory (eg c:\JDK 1.3) and the
Where can I find the *source* code to the utility classes? I want to see
how they
define sphere and cone, etc. to learn how they are defining geometry. I am
thinking
that they might be doing it differently than I am and that their method
might be better (performance wise.) So I am hoping to lea
sorry for my previous mail with wrong date.
here again i am sending u a copy..
Hello ,
I want to change the right mouse , which is now the default for the
PickTranslateBehavior to something else. say left mouse.
how to do that..?
Please tell..
Ashish.
===
Yes I purchased that book and found it interesting. Yes it is possible to
build geometry and keep it within view and facing the user, but its really
like using a hammer when a screwdriver is called for. The question is
whether or not the graphics2d interface is working as designed. Everyone
see
Hello ,
I want to change the right mouse , which is now the default for the
PickTranslateBehavior to something else. say left mouse.
how to do that..?
Please tell..
Ashish.
===
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Hello,
Here's an idea. I once had to "fill" a geometry (which was half a ship) by
inverting the y values. For triangles, you will have to switch two of the
coordinates (I'd suggest the second and third points of every triangle).
Then the easiest thing to do is to use the normal generator. This
Hi Everyone,
Doing additional 2D drawing after hardware rending would affect your render
speed. You can simulate a 2D overlay by attaching 3D rectangles to your
ViewingPlatforms platform geometry. (Platform geometry are 3D shapes that
follow the view around your scene. If you place the rectang
Take a look at the book "3D User Interfaces with Java 3D"
(www.manning.com/barrilleaux) for some ideas and examples of doing
overlays in Java 3D. Chapter 6 discusses visualization techniques in
general, which includes display and world overlay, and chapter 21
discusses implementation of display a
I'd suspect that texture/appearance gets compiled to the display list and if
you allow writing those, the lists would have to be reworked for each frame.
glDrawArrays() is the fastest way to draw non-static elements, so using it
sounds reasonable.
Jarno
-Original Message-
From: Jack Pien
Hi,
Can anybody tell me some good samples on G3D
Thanks in advance.
PremDutt
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