Re: [JAVA3D] memory leak in VRML loader

2000-08-21 Thread Zeldin, Boris
Lenya, In my previous attempt to clear 3D word after user pressed newRoom, I probably ran across the same bug. Boris -Original Message- From: Marko [mailto:[EMAIL PROTECTED]] Sent: Monday, August 21, 2000 2:04 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] memory leak in VRML loader Hi,

Re: [JAVA3D] memory leak in VRML loader

2000-08-21 Thread Rachel Jiang
ObjectFile loader. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the messag

[JAVA3D] self-signing java3d applets

2000-08-21 Thread LeRoy M. Dorman
By self-signing the jarfile with keytool/jarsigner1.3, I have made an applet version of Doug Gehringer's VolRend (3D volume rendering code) run using Java plugin 1.3 and Java3d 1.2. This runs with several small geophysical models under NS4.7x, under WIN98, NT and Solaris8 (1.3beta-refresh- a litt

Re: [JAVA3D] memory leak in VRML loader

2000-08-21 Thread Ben Arbel
Hi , could you tell me which vrml loader are you using ? Ben Arbel Comsoft Technologies, Inc. [EMAIL PROTECTED] - Original Message - From: "Marko" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 21, 2000 1:03 PM Subject: [JAVA3D] memory leak in VRML loader > Hi, > > VR

[JAVA3D] Obj loader

2000-08-21 Thread Rachel Jiang
Hi, This is first time that I subscribe my java3d problem, so Hi to every one: I have loaded an obj file and I can see the scene on my 3d cavas, but I can not use the TransformGroup object from the scene object of the loader. I couldn't use the mouse to move the object, because it requires the

Re: [JAVA3D] Geometry Utilities ?

2000-08-21 Thread Carl Smotricz
Hi Hans, At 16:58 21.08.00 , you wrote: >Hi all, >I would like to know if there are any methods right now to perform >extrusion or merging between two 3D Objects ? As far as I know (but others probably know more), there is extrusion only for text, and merging only in terms of color blending to

[JAVA3D] memory leak in VRML loader

2000-08-21 Thread Marko
Hi, VRML loader written in Java 3D (currently stored on x3d page) has memory leak - if you reload worlds, memory is not released. Solutions or advices are welcome. Versions: JDK 1.3 and J3D 1.2 on Win 98 and NT. Marko ===

Re: [JAVA3D] VrmlLoader.load(Reader)

2000-08-21 Thread Carl Smotricz
Hi Eelco, At 00:26 21.08.00 , you wrote: >a Canvas3D. However, every time I read VRML code using the Reader, this >Exception is caught: > >java.net.MalformedURLException: no protocol: ./ > at java.net.URL.(URL.java:308) > at >co Yep, I had the same problem. Seems that the code is

Re: [JAVA3D] New Geometry For Next Release?

2000-08-21 Thread Crossley, Allistair (A.)
Well your points are naturally fine but as you identify they are good for beginners and those wanting to knock up quick demos/simple programs. Taking that philosophy I am just saying that more complex but still generic geometry would be nice.   Cheers.   ^ Allistair D Crossle

Re: [JAVA3D] capability bits?

2000-08-21 Thread J Myron Smith
By default the capability is disabled. Upon setting the capability you enable it. This is only meaningful when the transform group has been made live (by adding it to a branch group that is already attached to a locale)  up until it is made live the capability settings don't restrict access

Re: [JAVA3D] New Geometry For Next Release?

2000-08-21 Thread David
I am not sure I would.  I have found the geometry shapes useful for demos, but not really useful for doing anything real. This might just be me, but when I have have found myself needing to build my own objects to harness the full functionality of java3d:   1-The library objects are defined i

[JAVA3D] Geometry Utilities ?

2000-08-21 Thread Hans RAKOTOMANGA
Hi all, I would like to know if there are any methods right now to perform extrusion or merging between two 3D Objects ? Hans === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signo

Re: [JAVA3D] Utility source?

2000-08-21 Thread Bob Gray
Thanks, I found it. -Original Message- From: Crossley, Allistair (A.) [mailto:[EMAIL PROTECTED]] Sent: Monday, August 21, 2000 9:50 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Utility source? it comes with one of the distributions. It'll create a .jar file called something like utils

[JAVA3D] New Geometry For Next Release?

2000-08-21 Thread Crossley, Allistair (A.)
Dear All,   Am I the only one who would like to see the geometry utility classes expanded in each new release of Java3D? Not all of us have expertise in generating 3D shapes out of points but can program in Java and Java3D well enough.   I would particularly like to see bezier/spline based geome

Re: [JAVA3D] Utility source?

2000-08-21 Thread Crossley, Allistair (A.)
it comes with one of the distributions. It'll create a .jar file called something like utils-src.jar ^ Allistair D Crossley IT Consultant (Logica) 01277 252088 [EMAIL PROTECTED] ^ #-Original Message- #From: Bob Gray [mailto:[EMAIL PROTECTED]] #Sen

Re: [JAVA3D] [FAQ] Utility source?

2000-08-21 Thread Justin Couch
Bob Gray wrote: > > Where can I find the *source* code to the utility classes? I want to see The following entry has been added to the J3D FAQ: The source can be found as part of the install process. Normally this is left in the top of the selected installation directory (eg c:\JDK 1.3) and the

[JAVA3D] Utility source?

2000-08-21 Thread Bob Gray
Where can I find the *source* code to the utility classes? I want to see how they define sphere and cone, etc. to learn how they are defining geometry. I am thinking that they might be doing it differently than I am and that their method might be better (performance wise.) So I am hoping to lea

[JAVA3D] How to change the default event for PickTranslateBehaviour!

2000-08-21 Thread Ashish Tayal
sorry for my previous mail with wrong date. here again i am sending u a copy.. Hello , I want to change the right mouse , which is now the default for the PickTranslateBehavior to something else. say left mouse. how to do that..? Please tell.. Ashish. ===

Re: [JAVA3D] Building Overlays, lets figure this out :)

2000-08-21 Thread David
Yes I purchased that book and found it interesting. Yes it is possible to build geometry and keep it within view and facing the user, but its really like using a hammer when a screwdriver is called for. The question is whether or not the graphics2d interface is working as designed. Everyone see

[JAVA3D] How to change the default event for PickTranslateBehaviour!

2000-08-21 Thread Ashish Tayal
Hello , I want to change the right mouse , which is now the default for the PickTranslateBehavior to something else. say left mouse. how to do that..? Please tell.. Ashish. === To unsubscribe, send email to [EMAIL PROTECT

Re: [JAVA3D] flipping geometry

2000-08-21 Thread Barry Walsh
Hello, Here's an idea. I once had to "fill" a geometry (which was half a ship) by inverting the y values. For triangles, you will have to switch two of the coordinates (I'd suggest the second and third points of every triangle). Then the easiest thing to do is to use the normal generator. This

Re: [JAVA3D] Building Overlays, lets figure this out :)

2000-08-21 Thread Young Ly
Hi Everyone, Doing additional 2D drawing after hardware rending would affect your render speed. You can simulate a 2D overlay by attaching 3D rectangles to your ViewingPlatforms platform geometry. (Platform geometry are 3D shapes that follow the view around your scene. If you place the rectang

Re: [JAVA3D] Building Overlays, lets figure this out :)

2000-08-21 Thread Jon Barrilleaux
Take a look at the book "3D User Interfaces with Java 3D" (www.manning.com/barrilleaux) for some ideas and examples of doing overlays in Java 3D. Chapter 6 discusses visualization techniques in general, which includes display and world overlay, and chapter 21 discusses implementation of display a

Re: [JAVA3D] Question regarding ALLOW_TEXTURE_ATTRIBUTES_WRITE an d glDrawArrays

2000-08-21 Thread Jarno Heikkinen
I'd suspect that texture/appearance gets compiled to the display list and if you allow writing those, the lists would have to be reworked for each frame. glDrawArrays() is the fastest way to draw non-static elements, so using it sounds reasonable. Jarno -Original Message- From: Jack Pien

[JAVA3D] 3D Samples

2000-08-21 Thread Prem Dutt Gaur
Hi, Can anybody tell me some good samples on G3D   Thanks in advance.   PremDutt